Difference between revisions of "Background01"

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(Fixed some grammar, and replaced some terms with their technical counterparts.)
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== Notes ==
 
== Notes ==
* Since this map was intended to only be used as a background and not to be played on, this map has many features unintended.
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* Since this map was intended to only be used as a background and not to be played on, this map has many odd features.
 
** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
 
** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
 
** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen.
 
** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen.
* The models and props/entities have collision programmed.
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* The models and props/entities have collision enabled.
* The map is incorrectly seals, allowing players to fall through the gaps.
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* The map is incorrectly sealed, allowing players to fall through the gaps.
** the skybox is also visible above.
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* Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 21:59, 22 July 2018

Background01
Mapbackground01.png
Basic Information
Developer(s): {{{map-developer}}}


Background01 is a version of Dustbowl edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing map_background background01 into the Developer Console.

Notes

  • Since this map was intended to only be used as a background and not to be played on, this map has many odd features.
    • Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
    • Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen.
  • The models and props/entities have collision enabled.
  • The map is incorrectly sealed, allowing players to fall through the gaps.
  • Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.

Gallery