Difference between revisions of "Background01"

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(Detail about leaking not entirely true & is deliberate; changed to be more accurate. Also added detail about error models)
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== Notes ==
 
== Notes ==
 
* Since this map was intended to only be used as a background and not to be played on, it has many odd features.
 
* Since this map was intended to only be used as a background and not to be played on, it has many odd features.
** Most of the geometry of the map has been removed, leaving only what the camera should see.
+
** Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
 
** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
 
** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
** This map compile has leaked which results in the underside of the main map being visible when looking up due to the inexistent separation between the play area and the skybox.
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*** However, due to the file paths of the [[Bottle|Broken Bottle]], [[Kukri]], and [[Flamethrower]] models changing since the map's release, these now show as "ERROR" models.
 +
** This map places the skybox directly below the visible area with no barrier separating them, meaning that the visible area is also rendered as part of the skybox directly above.
 
* The camera position differs from the playable map's spectator camera.
 
* The camera position differs from the playable map's spectator camera.
  

Revision as of 03:55, 13 March 2022

Background01
Mapbackground01.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, sunny
Ohh, this ain't good.
The Scout falling out of the map

Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01.

Notes

  • Since this map was intended to only be used as a background and not to be played on, it has many odd features.
    • Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
    • Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
      • However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's release, these now show as "ERROR" models.
    • This map places the skybox directly below the visible area with no barrier separating them, meaning that the visible area is also rendered as part of the skybox directly above.
  • The camera position differs from the playable map's spectator camera.

Gallery