Difference between revisions of "Background01"

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{{Beta|unused}}
 
{{Map infobox
 
{{Map infobox
| game-type=Control Point
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  | map-status      = unused
| file-name=background01
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  | map-file-name   = background01
| map-image= mapbackground01.png
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  | map-game-type  = Control Point
| map-setting = Daylight
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  | map-image       = mapbackground01.png
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  | map-environment = Desert
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  | map-setting     = Daylight, sunny
 
}}
 
}}
  
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{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}}
  
'''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the Developer Console.
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'''Background01''' is a version of [[Dustbowl#Stage 3, Point B|Dustbowl's Stage 3, Point B]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of ''Team Fortress 2'' featured on the [[Xbox 360]] and [[PlayStation 3]] version of [[The Orange Box]]. In the PC version, it can still be seen in its intended form by going into the [[console|Developer Console]] and typing {{code|startupmenu}} or {{code|map_background background01}}.
  
 
== Notes ==
 
== Notes ==
* Since this map was intended to only be used as a background and not to be played on, this map has many features unintended.
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* Since this map was intended to only be used as a background and not to be played on, it has many odd features:
** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
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** Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen.
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*** Interestingly enough, most of the 3D [[skybox]] isn't visible even though it's still included.
* The models and props/entities have collision programmed.
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** Behind the camera, models of all the playable [[class]]es, as well as some common entities and props can be seen. This is used for asset pre-caching for faster loading.
* The map is incorrectly seals, allowing players to fall through the gaps.
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*** However, due to the file paths of the [[Bottle|Broken Bottle]], [[Kukri]], and [[Flamethrower]] models changing since the map's addition, these now show as standard Source Engine '''"ERROR"''' models.
** the skybox is also visible above.
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** This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
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** Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu.
 +
* The camera position differs from the playable map's spectator cameras.
 +
* The Cornwell sign overlay on the silo is missing.
 +
* The RED team sign facing inwards is also missing.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Background 01 Image.jpg | Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into [[console]].
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File:Background 01 Image.jpg|Camera Angle seen in Spectator and Main Menu when typing {{code|map background01}} into console
File:Background 01 mainmenu.jpg | Main Menu when {{code|map_background background01}} is put into console.  
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File:Background 01 mainmenu.jpg|Main Menu when the map is loaded in {{code|map_background}} mode
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File:Background 01 xbox mainmenu.png|Xbox 360 Main Menu shown on boot-up
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File:Background01PS3.png|PlayStation 3 Main Menu shown on boot-up
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</gallery>
  
</gallery>
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== See also ==
 +
* [[Devtest]]
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* [[Cloak (Test Map)|Cloak]]
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* [[Example]]
  
 
{{Maps nav}}
 
{{Maps nav}}

Latest revision as of 01:59, 18 January 2024

background01
Mapbackground01.png
Basic Information
Map type: Control Point
File name: background01
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Ohh, this ain't good.
The Scout falling out of the map

Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of The Orange Box. In the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01.

Notes

  • Since this map was intended to only be used as a background and not to be played on, it has many odd features:
    • Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
      • Interestingly enough, most of the 3D skybox isn't visible even though it's still included.
    • Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset pre-caching for faster loading.
      • However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's addition, these now show as standard Source Engine "ERROR" models.
    • This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
    • Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu.
  • The camera position differs from the playable map's spectator cameras.
  • The Cornwell sign overlay on the silo is missing.
  • The RED team sign facing inwards is also missing.

Gallery

See also