Difference between revisions of "Brickyard"
m |
m (pickup data) |
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| map-environment = Urban City | | map-environment = Urban City | ||
| map-setting = Daylight, Sunny | | map-setting = Daylight, Sunny | ||
+ | | map-health-pickups-small = 16 | ||
+ | | map-health-pickups-medium = 4 | ||
+ | | map-ammo-pickups-small = 8 | ||
+ | | map-ammo-pickups-medium = 6 | ||
+ | | map-ammo-pickups-large = 2 | ||
}} | }} | ||
Revision as of 09:39, 19 August 2015
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Brickyard | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Urban City |
Setting: | Daylight, Sunny |
Warehouse is a PASS Time map. Players must carry a ball from the center of the map to the opposing team's goal.
Update history
August 18, 2015 Patch Patch #1
- Added Warehouse to the game.
August 18, 2015 Patch Patch #2
- Fixed players getting into enemy spawn rooms
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals