Difference between revisions of "Thunder Mountain (Capture the Flag)"
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* '''Intelligence Platform''': Above the death cliff next to each team's spawn is their respective Intelligence sitting on top of a small towering platform. The only way to access it is by using the Grappling Hook or Jumping methods (such as Rocket Jump) to safely cross the pitfall. | * '''Intelligence Platform''': Above the death cliff next to each team's spawn is their respective Intelligence sitting on top of a small towering platform. The only way to access it is by using the Grappling Hook or Jumping methods (such as Rocket Jump) to safely cross the pitfall. | ||
+ | * '''Courtyard''': Just outside spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1. The area has no changes from it's Payload counterpart outside of the removal of the cart tracks. | ||
+ | * '''Bridge Spot''': At the end of the Courtyard is a small, tighter section of woodwork. The unraised bridge from the Payload version of the map has been removed. | ||
=== Crossover === | === Crossover === | ||
The two sides are blocked off by a large wall of buildings. To get across to the other side, players have one of two options. | The two sides are blocked off by a large wall of buildings. To get across to the other side, players have one of two options. | ||
− | * '''Center Opening''': | + | * '''Center Opening''': The building with the garage door that opened up Stage B has been replaced with a larger structure that shows the corresponding team's logo. Near the top is an opening that players can grapple to. Inside the open are medium health and ammo kits. |
− | * '''Side Hallways''': | + | * '''Side Hallways''': On both opposite sides there are entrances to inner hallways for players who wish to travel on foot. Inside is a max ammo kit and a small health kit. |
== Update history == | == Update history == |
Revision as of 04:54, 25 June 2015
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“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
Thunder Mountain (Capture the Flag) | |
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Basic Information | |
Variants: | Payload |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, raining |
Hazards: | Pitfall |
Map Overview | |
Thunder Mountain (Capture the Flag) is a new map added in the March 12, 2015 Patch. The layout of this map is essentially two copies of stage A from the Payload version of the map. A passage only reachable via Grappling Hook or Jumping connects the two endpoints. The briefcases are located near the spawns, on platforms that cannot be reached by foot.
Locations
Team Sides
Both sides of the map are complete copies of the Stage A area of the original Thunder Mountain. All the cart tracks have been removed, as well as certain map features that required the cart.
- Intelligence Platform: Above the death cliff next to each team's spawn is their respective Intelligence sitting on top of a small towering platform. The only way to access it is by using the Grappling Hook or Jumping methods (such as Rocket Jump) to safely cross the pitfall.
- Courtyard: Just outside spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1. The area has no changes from it's Payload counterpart outside of the removal of the cart tracks.
- Bridge Spot: At the end of the Courtyard is a small, tighter section of woodwork. The unraised bridge from the Payload version of the map has been removed.
Crossover
The two sides are blocked off by a large wall of buildings. To get across to the other side, players have one of two options.
- Center Opening: The building with the garage door that opened up Stage B has been replaced with a larger structure that shows the corresponding team's logo. Near the top is an opening that players can grapple to. Inside the open are medium health and ammo kits.
- Side Hallways: On both opposite sides there are entrances to inner hallways for players who wish to travel on foot. Inside is a max ammo kit and a small health kit.
Update history
- Added new map
ctf_thundermountain
.
- Fixed being able to get to rocks in the death cliff Intelligence areas
- Fixed being able to escape the playable part of the map
- Fixed being able to get on top of the center tower roof
Gallery
Because the Stage A area is an exact copy, the RED and BLU character easter eggs and the Stage A train are still there.