Difference between revisions of "Background01"
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(Added some relevant information) |
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+ | {{needimage|Images of the map functioning as a background, as well as the view as seen from the camera, would be appreciated.}} | ||
+ | |||
{{Map infobox | {{Map infobox | ||
| game-type=Control Point | | game-type=Control Point | ||
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| map-image= mapbackground01.png | | map-image= mapbackground01.png | ||
| map-setting = Daylight | | map-setting = Daylight | ||
− | |||
}} | }} | ||
− | '''Background01''' is a version of [[Dustbowl]] | + | '''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although unused, it can still be seen by going to the Main Menu and typing {{code|map_background background01}} into the Developer Console. |
+ | Specifically, Background01 is the final capture point of the third stage. | ||
+ | == Notes == | ||
+ | * Since this map was intended to only be used as a background, this map has many features that may seem strange. For example: | ||
+ | ** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage) | ||
+ | ** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen | ||
+ | * The map is incorrectly seals, allowing players to fall through the gaps and into the skybox below | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 21:32, 22 July 2018
Background01 | |
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Basic Information | |
Developer(s): | Unknown |
Background01 is a version of Dustbowl edited to function as a background map. Although unused, it can still be seen by going to the Main Menu and typing map_background background01
into the Developer Console.
Specifically, Background01 is the final capture point of the third stage.
Notes
- Since this map was intended to only be used as a background, this map has many features that may seem strange. For example:
- Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
- Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen
- The map is incorrectly seals, allowing players to fall through the gaps and into the skybox below