Difference between revisions of "Background01"

From Team Fortress Wiki
Jump to: navigation, search
m (Not sure if this should have the beta tag considering it is used and usable, in-game still)
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Beta|Unused}}
+
{{Beta|unused}}
 
{{Map infobox
 
{{Map infobox
| game-type=Control Point
+
  | map-status      = unused
| file-name=background01
+
  | map-file-name   = background01
| map-image= mapbackground01.png
+
  | map-game-type  = Control Point
| map-environment = Desert
+
  | map-image       = mapbackground01.png
| map-setting = Daylight, sunny
+
  | map-environment = Desert
 +
  | map-setting     = Daylight, sunny
 
}}
 
}}
 +
 
{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}}
 
{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}}
  

Latest revision as of 01:59, 18 January 2024

background01
Mapbackground01.png
Basic Information
Map type: Control Point
File name: background01
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Ohh, this ain't good.
The Scout falling out of the map

Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of The Orange Box. In the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01.

Notes

  • Since this map was intended to only be used as a background and not to be played on, it has many odd features:
    • Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
      • Interestingly enough, most of the 3D skybox isn't visible even though it's still included.
    • Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset pre-caching for faster loading.
      • However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's addition, these now show as standard Source Engine "ERROR" models.
    • This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
    • Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu.
  • The camera position differs from the playable map's spectator cameras.
  • The Cornwell sign overlay on the silo is missing.
  • The RED team sign facing inwards is also missing.

Gallery

See also