Difference between revisions of "Brickyard"
m (Added update information.) |
m |
||
Line 27: | Line 27: | ||
* Fixed being able to build in the goals | * Fixed being able to build in the goals | ||
− | ''' | + | '''{{patch name|8|19|2015}}''' |
* Fixed a hole near the RED goal | * Fixed a hole near the RED goal | ||
* Fixed some props where the jack could get stuck | * Fixed some props where the jack could get stuck |
Revision as of 01:48, 20 August 2015
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Brickyard | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Urban City |
Setting: | Daylight, Sunny |
Warehouse is a PASS Time map. Players must carry a ball from the center of the map to the opposing team's goal.
Update history
- Added Warehouse to the game.
August 18, 2015 Patch #2
- Fixed players getting into enemy spawn rooms
- Fixed the Jack being thrown into spawn rooms
- Fixed being able to build in the goals
- Fixed a hole near the RED goal
- Fixed some props where the jack could get stuck
- Changed some small health kits to medium
Gallery
Bugs
- The Jack can be brought into a spawn if a player is passed to while teleporting with the Eureka Effect.