Difference between revisions of "Background01"
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{{Beta|unused}} | {{Beta|unused}} | ||
{{Map infobox | {{Map infobox | ||
− | | | + | | map-status = unused |
− | | file-name=background01 | + | | map-file-name = background01 |
− | | map-image= mapbackground01.png | + | | map-game-type = Control Point |
− | | map-environment = Desert | + | | map-image = mapbackground01.png |
− | | map-setting = Daylight, sunny | + | | map-environment = Desert |
+ | | map-setting = Daylight, sunny | ||
}} | }} | ||
+ | |||
{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | {{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | ||
Line 16: | Line 18: | ||
*** Interestingly enough, most of the 3D [[skybox]] isn't visible even though it's still included. | *** Interestingly enough, most of the 3D [[skybox]] isn't visible even though it's still included. | ||
** Behind the camera, models of all the playable [[class]]es, as well as some common entities and props can be seen. This is used for asset pre-caching for faster loading. | ** Behind the camera, models of all the playable [[class]]es, as well as some common entities and props can be seen. This is used for asset pre-caching for faster loading. | ||
− | *** However, due to the file paths of the [[Bottle|Broken Bottle]], [[Kukri]], and [[ | + | *** However, due to the file paths of the [[Bottle|Broken Bottle]], [[Kukri]], and [[Flame Thrower]] models changing since the map's addition, these now show as standard Source Engine '''"ERROR"''' models. |
** This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox. | ** This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox. | ||
** Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu. | ** Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu. |
Revision as of 14:52, 29 April 2024
“Ok guys, bad news: we lost that last one.” This article documents content for Team Fortress 2 that remains in the game files, but goes unused. It may contain speculation, broken links or errors. |
background01 | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | background01
|
Developer(s): | Valve |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, instead replaced by grayscale screenshots of some TF2 maps, it was used in the version of Team Fortress 2 featured on the Xbox 360 and PlayStation 3 version of The Orange Box. In the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu
or map_background background01
.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features:
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- Interestingly enough, most of the 3D skybox isn't visible even though it's still included.
- Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset pre-caching for faster loading.
- However, due to the file paths of the Broken Bottle, Kukri, and Flame Thrower models changing since the map's addition, these now show as standard Source Engine "ERROR" models.
- This map places the skybox directly below the visible area with an incorrectly sized barrier separating them, causing the map to also be rendered as part of the skybox.
- Loading this map requires the game to create a server; due to this, the console versions only show this background on start-up, as it is replaced with a static image once the player has joined a game and returned to the menu.
- Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
- The camera position differs from the playable map's spectator cameras.
- The Cornwell sign overlay on the silo is missing.
- The RED team sign facing inwards is also missing.