Difference between revisions of "Brickyard"

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m (Gallery: Image descriptions added.)
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{{Beta content}}
 
{{Beta content}}
 
{{ra}}
 
{{ra}}
{{needimage|Screenshots of the map areas, and an improved image of the secret room lit up.}}
 
 
{{Map infobox
 
{{Map infobox
   | developer                = Valve, [[Escalation Studios]]
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   | developer                = Valve, Bad Robot, Escalation Studios
 
   | game-type                = PASS Time
 
   | game-type                = PASS Time
 
   | file-name                = pass_warehouse
 
   | file-name                = pass_warehouse
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* '''Jump Pads''': Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.
 
* '''Jump Pads''': Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.
  
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<gallery>
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File:Warehouse_blu_goal.jpg|The BLU Team's Goal.
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File:Warehouse_blu_spawn1_left.jpg|The BLU Spawn. (Left Side)
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File:Warehouse_blu_spawn1_right.jpg|The BLU Spawn. (Right Side)
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File:Warehouse_blu_spawn2.jpg|The BLU Goal Resupply.
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File:Warehouse_red_goal.jpg|The RED Team's Goal.
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File:Warehouse_red_spawn1_left.jpg|The RED Spawn. (Left Side)
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File:Warehouse_red_spawn1_right.jpg|The RED Spawn. (Right Side)
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File:Warehouse_red_spawn2.jpg|The RED Goal Resupply.
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File:Warehouse Jump Pads.png|The RED jump pad area.
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</gallery>
 
=== Battlement Warehouses ===
 
=== Battlement Warehouses ===
  
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* '''Second Floor Catwalks''': The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
 
* '''Second Floor Catwalks''': The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
 
* '''Roof''': The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.
 
* '''Roof''': The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.
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<gallery>
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File:Warehouse_blu_mid.jpg|The BLU Team Warehouse area.
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File:Warehouse_red_mid.jpg|The RED Team Warehouse area.
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File:Warehouse Roof.png|The RED team Warehouse roof.
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</gallery>
  
 
=== Center Field ===
 
=== Center Field ===
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<gallery>
 
<gallery>
File:Warehouse_blu_goal.jpg
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File:Warehouse Tower.png|The BLU Team's side tower.
File:Warehouse_blu_mid.jpg
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File:Pass warehouse.png|The Center Field.
File:Warehouse_blu_spawn1_left.jpg
 
File:Warehouse_blu_spawn1_right.jpg
 
File:Warehouse_blu_spawn2.jpg
 
File:Warehouse_red_goal.jpg
 
File:Warehouse_red_mid.jpg
 
File:Warehouse_red_spawn1_left.jpg
 
File:Warehouse_red_spawn1_right.jpg
 
File:Warehouse_red_spawn2.jpg
 
File:Warehouse Tower.png
 
File:Warehouse Roof.png
 
File:Warehouse Jump Pads.png
 
 
</gallery>
 
</gallery>
  

Revision as of 20:30, 23 August 2015

Brickyard
Pass brickyard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight, Sunny

Warehouse is an official PASS Time beta map created by Valve in conjunction with Escalation Studios, released in the August 18, 2015 Patch.

The map takes place in a city warehouse area with speed boosts and jump pads scattered around the area.

Players must carry a ball from the center of the map to the opposing team's goal.

Overview of Warehouse. (Exteriors)
Overview of Warehouse. (Interiors)

Locations

Team Goals

  • Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
  • Goal Area: Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
  • Jump Pads: Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.

Battlement Warehouses

  • Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
  • Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
  • Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.

Center Field

  • Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
  • Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
  • Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.


Update history

August 18, 2015 Patch #1

  • [Undocumented] Added Warehouse to the game.

August 18, 2015 Patch #2

  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals

August 19, 2015 Patch

  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium

Trivia

  • To the right of the Jack Spawn is a secret room hidden by wooden paneling. Inside is a dark room containing a Rocket Launcher, a Sandvich, several camo pattern duffel bags, and in the center a strange pattern.
  • In both teams' spawns, there are inaccessible rooms blocked off by crates that are completely dark.
  • This map shares some similarities with the Team Fortress Classic map Push.

Gallery