Difference between revisions of "Carnival of Carnage"

From Team Fortress Wiki
Jump to: navigation, search
m
(Added two bugs: teleporter building into the back spawn rooms and "Underwater Bumper Cars". Working on adding pictures.)
Line 13: Line 13:
  
 
Similar to all past Halloween maps, there are [[pumpkin bombs]]. There are also spells spawning on various locations on the map like [[Helltower]].
 
Similar to all past Halloween maps, there are [[pumpkin bombs]]. There are also spells spawning on various locations on the map like [[Helltower]].
 +
 +
== Bugs ==
 +
* It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.  This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
 +
* If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars.  This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map.  The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map.
 +
 +
  
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 03:50, 30 October 2014

Carnival of Carnage
Carnival of Carnage.png
Basic Information
Variants: Doomsday
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Nighttime
Hazards: Pumpkin bombs,
Bottomless pit
Map Photos
Loading screen photos.
Map Overview
Carnival of Carnage overview.png
Misfortune telling! Dangerous rides! The world's biggest test-your-strength strongman machine! Merasmus's Carnival of Carnage has it all... except corpses!
Carnival of Carnage publicity blurb

Carnival of Carnage is a Valve-made Special Delivery map, released as part of the Scream Fortress VI update on October 29, 2014. It is a "haunted" version of Doomsday.

Similar to all past Halloween maps, there are pumpkin bombs. There are also spells spawning on various locations on the map like Helltower.

Bugs

  • It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms. This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
  • If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map.