Difference between revisions of "Brickyard"

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Players must carry a ball from the center of the map to the opposing team's goal.
 
Players must carry a ball from the center of the map to the opposing team's goal.
  
[[Image:Pass warehouse overview.png|thumb|top|Overview of Warehouse. (Exteriors)]]
+
[[Image:Pass warehouse overview.png|thumb|top|Overview of Brickyard. (Exteriors)]]
[[Image:Pass warehouse overview interiors.png|thumb|top|Overview of Warehouse. (Interiors)]]
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[[Image:Pass warehouse overview interiors.png|thumb|top|Overview of Brickyard. (Interiors)]]
  
 
== Locations ==
 
== Locations ==
 
 
=== Team Goals ===
 
=== Team Goals ===
 
 
* '''Spawn''': Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
 
* '''Spawn''': Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
 
* '''Goal Area''': Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
 
* '''Goal Area''': Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
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File:Warehouse Jump Pads.png|The RED jump pad area.
 
File:Warehouse Jump Pads.png|The RED jump pad area.
 
</gallery>
 
</gallery>
 +
 
=== Battlement Warehouses ===
 
=== Battlement Warehouses ===
 
 
* '''Cargo Floor''': The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
 
* '''Cargo Floor''': The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
 
* '''Second Floor Catwalks''': The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
 
* '''Second Floor Catwalks''': The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
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=== Center Field ===
 
=== Center Field ===
 
 
* '''Jack Spawn''': In the center of the field the Jack will drop overhead onto a control point like platform.
 
* '''Jack Spawn''': In the center of the field the Jack will drop overhead onto a control point like platform.
 
* '''Towers''': The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
 
* '''Towers''': The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
 
* '''Side Speed Boosts''': On the sides of center field are speed boosts leading into the warehouse catwalks.
 
* '''Side Speed Boosts''': On the sides of center field are speed boosts leading into the warehouse catwalks.
 
  
 
<gallery>
 
<gallery>
 
File:Warehouse Tower.png|The BLU Team's side tower.
 
File:Warehouse Tower.png|The BLU Team's side tower.
 
File:Pass warehouse.png|The Center Field.
 
File:Pass warehouse.png|The Center Field.
</gallery>
 
 
== Alternate Map ==
 
 
Added in the {{Patch name|9|24|2015}}, there is a secondary version of pass_warehouse called pass_warehouse_goal2. It is the same as pass_warehouse in design, except that instead of players throwing the ball into the goal, a player has to run while carrying the ball into the opponent's goal.
 
 
<gallery>
 
File:Warehouse2 goal blu.jpg|The BLU Team's goal on pass_warehouse_goal2
 
File:Warehouse2 goal red.jpg|The RED Team's goal on pass_warehouse_goal2
 
 
</gallery>
 
</gallery>
  
 
== Strategy ==
 
== Strategy ==
 
+
{{main|Community Brickyard strategy}}
{{main|Community Warehouse strategy}}
 
  
 
== Update history ==
 
== Update history ==
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* {{Undocumented}} Updated the secret room on {{code|pass_warehouse}}.
 
* {{Undocumented}} Updated the secret room on {{code|pass_warehouse}}.
  
'''{{patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
* No longer in beta.
 
* No longer in beta.
 
* Renamed {{code|pass_warehouse}} to {{code|pass_brickyard}}.
 
* Renamed {{code|pass_warehouse}} to {{code|pass_brickyard}}.
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== External links ==
 
== External links ==
 
 
*[http://www.teamfortress.com/post.php?id=17833 PASS Time blog post.]
 
*[http://www.teamfortress.com/post.php?id=17833 PASS Time blog post.]
 
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 03:57, 9 July 2016

Brickyard
Pass brickyard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight (sunset), Sunny

Brickyard (previously Warehouse) is an official PASS Time map created by Valve in conjunction with Escalation Studios, released in the August 18, 2015 Patch.

The map takes place in a city warehouse area with speed boosts and jump pads scattered around the area.

Players must carry a ball from the center of the map to the opposing team's goal.

Overview of Brickyard. (Exteriors)
Overview of Brickyard. (Interiors)

Locations

Team Goals

  • Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
  • Goal Area: Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
  • Jump Pads: Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.

Battlement Warehouses

  • Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
  • Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
  • Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.

Center Field

  • Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
  • Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
  • Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.

Strategy

Main article: Community Brickyard strategy

Update history

August 18, 2015 Patch #1
  • [Undocumented] Added Warehouse to the game.

August 18, 2015 Patch #2

  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals

August 19, 2015 Patch

  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium

August 27, 2015 Patch

  • Fixed issue with jack getting stuck behind props
  • Fixed exploit of jack getting stuck in dropper
  • Fixed issue with unbalanced ammo and health kits
  • Moved resupply closets further from the doors
  • Added plank walkway to central warehouses on top of the containers

September 10, 2015 Patch

  • Updated pass_warehouse to fix some spots where the jack could get stuck
  • [Undocumented] Added a TV to the hidden room in Warehouse

October 21, 2015 Patch

  • Removed jump pads from the second floor of the warehouse
  • Added more spectator cameras
  • Added lateral jump pads to the middle arena
  • [Undocumented] Added Halloween Spell models to the hidden room in Warehouse.
  • [Undocumented] Added scrolls outside of team spawns in Warehouse.

November 25, 2015 Patch

  • [Undocumented] Updated the secret room on pass_warehouse.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • No longer in beta.
  • Renamed pass_warehouse to pass_brickyard.
  • [Undocumented] Added one-way Teleporters to secret rooms in spawns.

Trivia

  • To the right of the Jack Spawn is a secret room hidden by steel paneling and a sealed off door. Inside is a dim room containing a Rocket Launcher, a Sandvich, a television set with Merasmus' skull hat on top of it, Halloween Spell Bottles, a Television guide, several camo pattern duffel bags, a RED teleporter, RED toolbox, and a Wrench, and in the center is 3 red chairs as well as an object with a strange pattern. One bag has a fish head in it.
  • In both teams' spawns, there are inaccessible rooms hidden by a door marked "PRIVATE".
    • RED team's room contains a table with a Bread Ration on it.
  • The Teleporters in the teams' secret room spawns are connected to the TV room.
  • This map shares some similarities with the Team Fortress Classic map Push.

Gallery

External links