Difference between revisions of "Carnival of Carnage"

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(Bugs: You can already see the eyes without entering the room. This is unintentional.)
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== Bugs ==
 
== Bugs ==
* It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.  This may have been intentional as there are some details that can only be seen from within these rooms (e.g. spooky eyes in blue pit).
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* It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.
 
* If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars.  This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map.  The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map, it will wear off if any affected player dies and respawns from a ghost.
 
* If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars.  This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map.  The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map, it will wear off if any affected player dies and respawns from a ghost.
 
* During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
 
* During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.

Revision as of 14:56, 30 October 2014

Carnival of Carnage
Carnival of Carnage.png
Basic Information
Variants: Doomsday
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Nighttime
Hazards: Pumpkin bombs,
Bottomless pit
Map Photos
Loading screen photos.
Map Overview
Carnival of Carnage overview.png
Misfortune telling! Dangerous rides! The world's biggest test-your-strength strongman machine! Merasmus's Carnival of Carnage has it all... except corpses!
Carnival of Carnage publicity blurb

Carnival of Carnage is a Valve-made Special Delivery map, released as part of the Scream Fortress VI update on October 29, 2014. It is a "haunted" version of Doomsday.

Such as to Doomsday, The objective is carry a briefcase full of tickets to The World's Largest Strongman Machine on the opposite side of the map and insert it into the spectral lock at the top, all while Merasmus makes snarky comments at you. At the beginning of the round, Merasmus will request that you collect the tickets so that you can buy entry to The World's Largest Strongman Machine while simultaneously working to kill the other team in an attempt to appease the bloody desires of Bonzo, the evil circus god! If you play to the next round, Merasmus will make more comments at you saying that you're stupid for falling for the trap, but he "promises" that he won't do it again. Once either team has placed the tickets at the top of the machine, both teams will be pulled into aggressive bumper car duels.

The bumper cars are controlled with the directional and jump keys, with the option to activate a speed boost with the alt-fire key. Any player hit by another car will receive damage and be knocked back, with both being affected by the speed of the attacking car. The more damage a car has, the farther it will be knocked back. If a player is knocked off the map, they will become a ghost. Ghosts are capable of flight via the jump key, and can be turned back into bumper cars if they fly back to the arena and touch another player on their team. The bumper cars can also pick up one of four spells in crystal balls. These spells are "Uber Heal" (remove 50% of damage taken, but does not affect surrounding players), "Boxing Glove" (fire a projectile boxing glove which will launch enemy players and damage them), "Parachute" (launches the player up into the air and then lets them float down slowly on a parachute), and "Bomb Head" (The Bombinomicon appears and gives you a bomb head which will explode and damage the player after a period of time as it does on Ghost Fort. If the player can ram another player before it explodes, the explosion will affect the person being hit instead, usually knocking them back a huge distance as well.)

Once in a Bumper Car Arena, the teams are pitted against each other in one of three possible randomly chosen competitions:


The first possible is "Falling Platforms" where the last team with a player remaining on an increasingly smaller arena of intermittently falling platforms win. If both teams have at least one player remaining on the last platform, or the center platform, the Horseless Headless Horseman will be summoned to knock players off of said platform until one team is left standing. If the Horseless Headless Horsemann is defeated before one team is left standing another one will be summoned again and again until the objective is achieved. There are no obtainable spells in this minigame.


The second possible is "Bumper Car Soccer" where both teams try to ram a giant beach ball into their opponents' toothy goal and the first to 3 points or the last team on the field wins. When one team is in match point, Merasmus will announce to the players that he is bored and asks the leading team to hurry up and finish, though there is no time limit after he says so. If any player drives into the goals' up-chuck after a goal is scored into the scored goal the player(s) will be pushed back the opposite direction. Spells are obtainable in this minigame to players' advantage.


The third possible is "Duck Collectors" where large number of ducks will intermittently spawn on a large figure 8-esque race track and the first team to collect 150 ducks or the last standing team wins. If damage is dealt to opposing players' bumper cars, a couple of golden "bonus" ducks will fly out of the rammed car and values as 2 ducks per golden duck. Spells are obtainable in this minigame to players' advantage.


During the initial battle for the briefcase of tickets, Merasmus may summon all players to The World's Largest Strongman Machine and put one of three temporary Curses on all players. These Curses are "Underwater" (all players swim about the entire map in a pool of Jarate w/o the Mini-Crit effect or drowning capability and can swim anywhere including all the way up to the top of the skybox, and all water weapon rules apply), "Big Head" (all players heads are filled with helium, leading to the ability to jump higher and float slowly down, ironically though players will have a deeper voice), and "No Guns" (all players are limited to melee weapons and have the rare Shrinking Spell applied to them, without the infinite jump bonus).

Similar to all past Halloween maps, there are pumpkin bombs and spells spawning on various locations on the map such as to Helltower, although the spells look like glowing crystal balls this time around with the respective color scheme of the normal and rare spells located on Helltower.

Bugs

  • It is possible to build a teleporter in the small rooms behind the spawn rooms, thereby gaining access to said rooms.
  • If Merasmus casts a Spell on the entire map (i.e. Underwater, Big Heads, and Melee Only) at the same time as the transition to the Bumper Car part of the map is triggered, the Spell will carry over to the Bumper Cars. This can lead to odd situations like "Underwater Bumper Cars!" where the cars can "swim" upwards to any point on the map. The Spell will not end until the Bumper Cars segment ends as the ending timer for the Spell is kept on the main map, it will wear off if any affected player dies and respawns from a ghost.
  • During the bumper cars soccer mini game, after one team scores the winning goal, it is still possible to hit the ball into the opposite goal causing Merasmus to announce the formerly losing team's victory.
  • During the bumpercar phase it is possible to escape the bumpercars and play normally.
  • During the "falling Platforms" minigame, players can be stuck to the bounds of the arena. He cannot fall and if he's the last one alive, other players will respawn above the pit. The only way to fix this glitch is if the player kills himself, disconnects, or upon round end.

Trivia

  • The Bumper Car duel maps are references to the popular Mario Party minigames.
    • The Bumper Car Soccer minigame is a reference to one of the many falling-platform minigames of Mario Party, such as Mario Party 2's Hexagon Heat.


Gallery

See Also