Difference between revisions of "Neon Annihilator"

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m (confirmed as bug from creator, also confirmed unused by creator + intent of use)
(Unused content must before Bugs)
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'''{{Patch name|8|2|2012}}'''  
 
'''{{Patch name|8|2|2012}}'''  
 
* The Neon Annihilator was added to the game.
 
* The Neon Annihilator was added to the game.
 +
 +
== Unused content ==
 +
* There is a broken model intended to be used on critical hit kills, similar to the [[Bottle]].
  
 
== Bugs ==
 
== Bugs ==
 
* The physics model is broken, causing the item to stand up awkwardly on death.
 
* The physics model is broken, causing the item to stand up awkwardly on death.
 
== Unused content ==
 
* There is a broken model intended to be used on critical hit kills, similar to the [[Bottle]].
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 04:18, 4 August 2012

Mhhph mh mh mhhp mh mhp mhpph mhhpp!
Pyro on using advertisments as weaponry

The Neon Annihilator is a melee weapon for the Pyro. It is a neon sign with the Chinese word for "bar" (酒吧, jiǔbā), and appears to have been pulled out of the wall, due to the orientation of the characters. The neon tubes on the sides of the weapon are team-colored and glow in the dark. An electrical sound is heard when swinging.

The weapon deals 20% less damage and does not perform random critical hits; however, any attack on an enemy covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth will deal critical damage. In addition, enemies are considered wet for five seconds after leaving a water source.

Enemies killed by the Annihilator suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.

Taunting with the Neon Annihilator will play a low rumbling bass guitar sound alongside the Pyro's usual mumbling.

This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 52
Point blank 44-60
Critical 156
Mini-crit 60-81
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Crafting

See also: Crafting

Blueprint

Third Degree Reclaimed Metal Neon Annihilator
Item icon Third Degree.pngx2 + Item icon Reclaimed Metal.png = Item icon Neon Annihilator.png
Class Token - Pyro Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Axtinguisher.png Item icon Homewrecker.png Item icon Back Scratcher.png Item icon Powerjack.png
Item icon Sharpened Volcano Fragment.png Item icon Maul.png Item icon Postal Pummeler.png Item icon Third Degree.png
Item icon Lollichop.png Item icon Neon Annihilator.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

August 2, 2012 Patch

  • The Neon Annihilator was added to the game.

Unused content

  • There is a broken model intended to be used on critical hit kills, similar to the Bottle.

Bugs

  • The physics model is broken, causing the item to stand up awkwardly on death.

Trivia

  • The battery's texture has a nod to the Facepunch forums on it ("def2fp"). The BLU team skin was originally going to say "props2fp" but was changed by Valve. [1]
  • On the Update Page the damage penalty is incorrectly labeled as a firing speed penalty.
  • The weapon was originally pitched as a Chinese lantern. The idea was ultimately dropped at Valve's suggestion.

Gallery

References

  1. Facepunch forums

See also