Difference between revisions of "5Gorge"
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{{Map Variant}} | {{Map Variant}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = official |
− | | file-name | + | | map-game-type = Control Point |
+ | | map-file-name = cp_5gorge | ||
| map-image = 5gorge1.png | | map-image = 5gorge1.png | ||
− | | | + | | map-released = {{Patch name|1|19|2011}} |
| map-environment = Alpine | | map-environment = Alpine | ||
| map-setting = Daylight, sunny | | map-setting = Daylight, sunny | ||
− | | map-pyrovision | + | | map-has-pyrovision = yes |
− | | map-health | + | | map-pickups-health-small = 4 |
− | | map-health | + | | map-pickups-health-medium = 18 |
− | | map-health | + | | map-pickups-health-large = 1 |
− | | map-ammo | + | | map-pickups-ammo-medium = 14 |
− | | map-ammo | + | | map-pickups-ammo-large = 9 |
}} | }} | ||
Revision as of 01:07, 18 January 2024
5Gorge | |
---|---|
Basic Information | |
Map type: | Control Point |
File name: | cp_5gorge
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Released: | January 19, 2011 Patch |
Variants: | Gorge, Gorge (Capture the Flag) and Gorge Event |
Developer(s): | Valve |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Pyrovision Support: | Yes |
Map Items | |
Health Kits: | ×4 • ×18 • ×1 |
Ammo Boxes: | ×14 • ×9 |
Map Photos | |
Map Overview | |
“ | Is not possible!
Click to listen
— The Heavy on Gorge having five Control Points
|
” |
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Control Point 3
The middle capture point is located on a raised platform in the center of a square room.
- Entrances: Each team has 3 entrances into the main room: a main door that leads to either end of the platform the control point is located on; a side entrance to the same level; and an access ramp to the raised ring above the point.
- Pit: In the center of the room, there is a sunken area. On either side of the control point, there are stairs to a pit underneath the point itself. In the pit, there is a large health and ammo pack.
- Upper ring: Each team has access to the upper ring, which runs along all four walls of the main room. In each corner, and at each team's access point, there are small rooms.
- Cover: At each team's main entrance, there are large metal sheets on each side of the bridge to the middle. These provide cover from enemies entering through their main entrance.
- Lobby: Outside the main room, there is a lobby area, much like the one before the final point of the original Gorge. This area provides access to all of the entrances to the main room for both teams.
Control Points 2 & 4
The second capture points are located on a bridge. The layout of this area is the same as the first capture point in Gorge.
- Entrances from the middle point: There are 2 entrances, at either side of the bridge. Both of these lead to the downstairs area of the lobby between the 2 control points.
- Entrances from the final point: There are 3 entrances to the bridge area, with the main entrance leading to the end of the bridge. There are also 2 side routes, one which is located slightly off to the side of the bridge and leads into a lower area. The other one leads to the other side of the bridge via a raised area around the final point.
- Valley: Underneath the bridge, there is a lower valley area. It leads under the bridge, where there is a medium health pack located.
- Side bridge: To the far side of this area, there is another raised walkway that leads directly to one of the routes to the middle point. There is a medium health and ammo pack located at the far side from the final point.
Control Points 1 & 5
The final capture points are located on a flat area, right outside the defending team's spawn room. This area is similar to the open courtyard outside BLU spawn on Gorge.
- Entrances from the second point: There are 3 entrances into the final area from the second capture point. One entrance leads into the raised room, which connects to the raised bridge at the far side of the area from the capture point. The next entrance along leads directly from a small room located at the end of the bridge. It has 2 entrances to the final area, each located at the side of a small outcropping room. The last entrance is at the opposite end from the raised room and is an arch through a low wall.
- Defending team spawn exits: There are three spawn exits in this final area, all of which are are located slightly off to the side of the point. Two located on the same side of the point are slightly lower down than the flat area the point is on; there is a ramp connecting the two areas.
- Building: Directly next to the point is a small building, which houses health and ammo. There is also a ramp leaning against it that gives access to the roof, which overlooks the point itself
- Crates: Behind the point, there are a series of stacked crates. These offer a good height advantage over the point itself and the lowest ledge can be accessed by all classes. The higher area, however, requires a higher jump.
- Raised deck: At the opposite side of the area from the defending spawn is a raised deck, which connects two rooms, as well as stairs that lead to the flat area the point is on.
Helpful overview
1.Pit 2.Upper Ring 3.Lobby 4.Main Hallway 5.Valley 6.Main Building 7.Second floor 8.Small shed 9.Crates Red/blue diagonal lines: Red/Blu first spawn Red/Blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
White circle: Middle/third point Pink circles: Second/fourth points Yellow circles: First/fifth points
Strategy
Main article: Community 5Gorge strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 5 | ×1 |
| ||
×2 |
| |||
×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
December 3, 2010 Patch (Beta)
- Added
cp_5gorge
tomapcycle.txt
- Fixed broken environment maps.
- Changes to the mid arena:
- Raised cap and connected it to the surrounding space via two bridges.
- Added cover on the each side of the main door entrance.
- Fully connected the upper catwalk ring.
- Fixed missing clips on BLU's upper observation room.
- Reduced the amount of health and ammo in the pit.
- Clipped the ceiling so the dome edge doesn't snag players.
- Reduced defender spawn when on a final cap.
- Added 5Gorge to the game.
- Added missing chalkboard/serverbrowser materials for 5Gorge.
- Added team-specific
func_nobuild
brushes in elevated forward spawn areas.
- Added
cp_5gorge
to Casual Mode.
Trivia
- The map was formerly part of the Team Fortress 2 Beta before being put into the main game.
- A Valve employee has stated that the idea for 5Gorge existed months before Gorge was released.[1]
References
- ↑ Email from Valve employee, archived December 15, 2016.