Difference between revisions of "Nostromo Napalmer"

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m (Nostromo isn't a planet, it's the name of a ship, so saying "used on Nostromo" sounds weird.)
 
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| team-colors      = yes
 
| team-colors      = yes
 
| skin-image-red  = Nostromo Napalmer.png
 
| skin-image-red  = Nostromo Napalmer.png
| used-by          = [[Pyro]]
+
| used-by          = {{used by|Pyro}}
 
| slot            = primary
 
| slot            = primary
| contributed-by  = {{Backpack Item Link|76561197993359730|2978718820}}<br/>{{Steamid|76561198047019536}}
+
| contributed-by  = {{Backpack Item Link|76561197993359730|2978718820}}<br>{{Steamid|76561198047019536}}
 
| released        = {{Patch name|9|17|2014}}
 
| released        = {{Patch name|9|17|2014}}
 
| availability    = {{avail|promotional-expired|purchase|craft}}
 
| availability    = {{avail|promotional-expired|purchase|craft}}
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| medieval        = no
 
| medieval        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
 
| show-ammo        = yes
 
| show-ammo        = yes
| reload          = No Reload
+
| reload          = No reload
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Flame Thrower
+
   | item-kind      = {{item kind|Flame Thrower}}
 
   | item-level    = 10
 
   | item-level    = 10
   | att-1-positive = Extinguishing teammates restores 20 health
+
   | att-1-positive = {{attribute|ExtinguishRestoresHealth|20}}
 
}}
 
}}
  
 
{{Quotation|'''The Scout''' on encountering a Xenomorph|So scared!|sound=Scout sf12 scared02.wav}}
 
{{Quotation|'''The Scout''' on encountering a Xenomorph|So scared!|sound=Scout sf12 scared02.wav}}
  
The '''Nostromo Napalmer''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It resembles the flamethrowers created by Dennis Monroe Parker, one of the characters in the movie [[w:Alien (film)|Alien]]. The four lighters at the front of the weapon [[glow]] in the dark.
+
The '''Nostromo Napalmer''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is based on [[wikia:w:c:avp:Flame Thrower (Nostromo)|the custom flamethrower]] used on the Nostromo in ''[[w:Alien (film)|Alien]]'' and ''[[Alien: Isolation]]''. The four lighters at the front of the weapon [[Self-illumination|glow in the dark]].
  
This weapon functions exactly the same as the [[Flame Thrower]].
+
This weapon functions identically to the [[Flame Thrower]]. However, if the [[Isolated Merc]] set is completed, the Nostromo Napalmer does bonus damage to [[Scout]]s wearing the complete [[Isolationist Pack]] set, with the trade-off of the user taking more melee damage from said Scouts (about 4x for both).
  
If the [[Isolated Merc]] set is completed, it will do bonus damage to those wearing the complete [[Isolationist Pack]] set with the trade-off of taking more [[melee]] damage from said enemies, about 4x for both.
+
This item was awarded in [[Genuine]] quality to players who pre-purchased ''Alien: Isolation'' on [[Steam]] before October 7th, 2014.
  
The Nostromo Napalmer was awarded in [[Genuine]] quality to players who pre-purchased ''[[Alien: Isolation]]'' on [[Steam]] before October 7th, 2014.
+
The Nostromo Napalmer was [https://steamcommunity.com/sharedfiles/filedetails/?id=314359247 contributed] to the Steam Workshop.
 
 
The Nostromo Napalmer was [http://steamcommunity.com/sharedfiles/filedetails/?id=314359247 contributed] to the Steam Workshop.
 
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical = [[Flame Thrower]]
+
| identical         = [[Flame Thrower]]
 
| type              = Particle
 
| type              = Particle
 
| damagetype        = Fire
 
| damagetype        = Fire
Line 44: Line 42:
  
 
| damage            = yes
 
| damage            = yes
| flame close     = {{tooltip|6.5-13 / particle|86.7-173.3 / s}}
+
| flame close       = {{tooltip|6.5-13 / tick|86.7-173.3 / s}}
| flame far         = {{tooltip|3.25-6.5 / particle|43.3-86.7 / s}}
+
| flame far         = {{tooltip|3.25-6.5 / tick|43.3-86.7 / s}}
| flame far % = 50
+
| flame far %       = 50
| crit             = {{tooltip|9.75-19.5 / particle|133-266 / s}}
+
| crit               = {{tooltip|20-39 / tick|266-520 / s}}
| minicrit         = {{tooltip|4.3875-8.775 / particle|58-117 / s}}
+
| minicrit           = {{tooltip|9-18 / tick|120-240 / s}}
| afterburn         = {{tooltip|4 / tick|8 / s}}
+
| afterburn         = {{tooltip|4 / tick|8 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| function times    = yes
 
| function times    = yes
| attack interval    = {{tooltip|0.075 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s.}}
+
| attack interval    = {{tooltip|0.105 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s, and ammo is consumed every 0.105s.}}
| ammo interval     = 0.08 s
+
| ammo interval     = 0.08 s
| airblast cooldown = 0.75 s
+
| airblast cooldown = 0.75 s
| afterburn time   = {{tooltip|4-10 s|Each hit from a flame particle increased afterburn duration by 0.4 seconds.}}
+
| afterburn time     = {{tooltip|4-10 s|Each hit from a flame particle increases afterburn duration by 0.4 seconds.}}
 
}}
 
}}
 
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
  
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{{See also|Crafting}}
 
{{See also|Crafting}}
  
== Blueprint ==
+
=== Blueprint ===
 
{{Blueprint|autoresult = Pyro Primary}}
 
{{Blueprint|autoresult = Pyro Primary}}
  
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| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
}}
 
}}
 +
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
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}}
 
}}
  
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
+
 
 +
=== {{Achiev type link|mvm-chievements}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
 
| 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
Line 90: Line 89:
  
 
== Update history ==
 
== Update history ==
{{update history|'''{{Patch name|9|17|2014}}'''
+
{{Update history|
 +
'''{{Patch name|9|17|2014}}'''
 
* The Nostromo Napalmer was added to the game.
 
* The Nostromo Napalmer was added to the game.
  
Line 113: Line 113:
 
* Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake.
 
* Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake.
  
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
 
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
  
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 
* Better visual sync, more consistent (no visuals/damage mismatch).
 
* Better visual sync, more consistent (no visuals/damage mismatch).
Line 140: Line 140:
 
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities.
 
* Fixed Flamethrower flames not colliding with {{code|tf_generic_bomb}} entities.
  
'''March 28, 2018 Patch #2'''
+
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
 
* Fixed a server crash related to the Flamethrower.
 
* Fixed a server crash related to the Flamethrower.
 
}}
 
}}
 +
 +
== Bugs ==
 +
* The Flame Thrower's standard attributes, '''Afterburn reduces Medi Gun healing and resist shield effects.''' and '''Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire.''' are missing.
  
 
== Notes ==
 
== Notes ==
* Unlike other promotional [[reskins]], the Nostromo Napalmer does not have any [[Killstreak]] Kits or Fabricators specifically made for it, but Killstreak Kits for the Stock [[Flame Thrower]] can be applied to it.
+
* Unlike other promotional [[reskins]], the Nostromo Napalmer does not have any [[Killstreak Kit]]s or [[Killstreak Kit Fabricator|Fabricators]] specifically made for it, but Kits for the Stock [[Flame Thrower]] can be applied to it.
  
 
== Trivia ==
 
== Trivia ==
* In the movie "[[w:Alien (film)|Alien]]", the "Nostromo" is the name of ship that encounters the [[w:Alien (creature in Alien franchise)|Xenomorphs]].
+
* "Nostromo" is the name of the freighter that encounters the [[w:Alien (creature in Alien franchise)|Xenomorph]] appearing in the ''[[w:Alien (franchise)|Alien]]'' franchise.
* [[w:Napalm|Napalm]] is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War 2.
+
* [[w:Napalm|Napalm]] is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War II.
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="3">
+
<gallery>
 
File:Nostromo Napalmer First Person.png|First-person view.
 
File:Nostromo Napalmer First Person.png|First-person view.
 
File:Alien Isolation Steam Ad.jpg|Steam advertisement for ''Alien: Isolation''.
 
File:Alien Isolation Steam Ad.jpg|Steam advertisement for ''Alien: Isolation''.
 
File:Alien Isolation promo items.jpg|Promotional artwork featured on the Steam Store page for ''Alien: Isolation''.
 
File:Alien Isolation promo items.jpg|Promotional artwork featured on the Steam Store page for ''Alien: Isolation''.
 
File:Steamworkshop tf2 aift thumb.jpg|Steam Workshop thumbnail for the Nostromo Napalmer.
 
File:Steamworkshop tf2 aift thumb.jpg|Steam Workshop thumbnail for the Nostromo Napalmer.
 +
File:AlienIsolationflamethrower.jpg|The custom flamethrower model used in ''Alien: Isolation'', based on the design in ''Alien''.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Flame Thrower + reskins|Nostromo Napalmer strategy]]
+
* [[Basic Pyro strategy#Flame Thrower + reskins|Nostromo Napalmer strategy]]
 
* ''[[Alien: Isolation]]''
 
* ''[[Alien: Isolation]]''
* [[Alien Cranium]]
 
* [[Biomech Backpack]]
 
* [[MK 50]]
 
* [[Xeno Suit]]
 
* [[Isolated Merc]]
 
 
* [[Isolationist Pack]]
 
* [[Isolationist Pack]]
  
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
  
 
[[Category:Reskins]]
 
[[Category:Reskins]]

Latest revision as of 19:27, 15 March 2024

So scared!
The Scout on encountering a Xenomorph

The Nostromo Napalmer is a community-created promotional primary weapon for the Pyro. It is based on the custom flamethrower used on the Nostromo in Alien and Alien: Isolation. The four lighters at the front of the weapon glow in the dark.

This weapon functions identically to the Flame Thrower. However, if the Isolated Merc set is completed, the Nostromo Napalmer does bonus damage to Scouts wearing the complete Isolationist Pack set, with the trade-off of the user taking more melee damage from said Scouts (about 4x for both).

This item was awarded in Genuine quality to players who pre-purchased Alien: Isolation on Steam before October 7th, 2014.

The Nostromo Napalmer was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Identical to: Flame Thrower
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 6.5-13 / tick
Flame damage (far) 50% 3.25-6.5 / tick
Critical 20-39 / tick
Mini-crit 9-18 / tick
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.105 s
Ammo consumption interval 0.08 s
Afterburn duration 4-10 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Item set

Main article: Item sets
The Isolated Merc
Item icon MK 50.png
Effect

Increased Nostromo Napalmer damage against Isolationist Pack set
Increased Melee damage taken from Isolationist Pack set

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Leaderboard class pyro.png Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

September 17, 2014 Patch
  • The Nostromo Napalmer was added to the game.

September 25, 2014 Patch

  • [Undocumented] Added a kill icon for Nostromo Napalmer.

October 30, 2014 Patch

  • [Undocumented] Removed promo restrictions on Nostromo Napalmer.

December 8, 2014 Patch (End of the Line Update)

  • [Undocumented] Added killstreak and crit glow support to Nostromo Napalmer.

December 17, 2015 Patch (Tough Break Update)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

January 20, 2016 Patch

  • Fixed the Nostromo Napalmer drawing the flamethrower pilot light by mistake.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new flamethrower effects on some machines.

March 28, 2018 Patch #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

March 28, 2018 Patch #2

  • Fixed a server crash related to the Flamethrower.

Bugs

  • The Flame Thrower's standard attributes, Afterburn reduces Medi Gun healing and resist shield effects. and Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire. are missing.

Notes

Trivia

  • "Nostromo" is the name of the freighter that encounters the Xenomorph appearing in the Alien franchise.
  • Napalm is a highly flammable, gelatine-based incendiary that was used during bombing campaigns and is used to fuel flamethrowers since World War II.

Gallery

See also