Cargo
Cargo | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_cargo
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Released: | July 24, 2025 Patch (Summer 2025 Update) |
Developer(s): | Phe Joel "zythe_" Morscher Ilija "Potat Master" Radošević Christoph "Gadget" Manschitz Freyja Alex "FGD5" Stewart Benjamin "blaholtzen" Blåholtz Sonoma "Sono" Bryer |
Map Info | |
Environment: | Ship |
Setting: | Dusk, cloudy |
Hazards: | Pitfall |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Ships are an essential part of any functioning industry's supply chain, and Cargo is no different!
— Cargo publicity blurb
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” |
Cargo is a community-created Attack/Defend Control Point map released during the Summer 2025 Update. It takes place on a cargo ship in the middle of the ocean.
Cargo was contributed to the Steam Workshop.
Contents
Locations
The following locations are described from the BLU perspective.
Control point A
- First BLU Spawn: The first BLU spawn is located at the front of the ship, underneath a helicopter pad.
- Crane House: On BLU spawn's left side is a narrow structure with a crane on its top. Its corridor leads to the Left Flank.
- Below Deck: Right in front of BLU spawn is a ramp leading to the lower deck, where a large health and ammo pack can be found. Another big ramp connects this section to the Fore Superstructure, while a metallic staircase on the left acts as a path to the Crane House.
- Fore Superstructure: Separating the first BLU spawn from control point A is a wide, building-like structure several floors tall with a funnel sticking out of it.
- Left Flank: On the left side of the Fore Superstructure is narrow hallway leading to the red Crates.
- Second BLU Spawn: Found within the Fore Superstructure's right wing is also the room housing the second BLU spawn, which becomes active when control point A is captured.
- Crates: The first control point is located in a relatively open bit of space between the Fore Superstructure and the Main Superstructure. It is partially surrounded by stacks of red shipping crates on its left and blue crates to the right. A large overhead crane hangs above it.
Control point B
- Main Superstructure: This large, two-story building separates the areas of control point A and control point B. It is made up of many narrow corridors and rooms.
- Life Boat Flank: A hallway that follows along the left side of the Main Superstructure, next to a life boat that is connected to it via a small catwalk. On top of said catwalk is a large health pack. This part is also the only place from which it is possible to fall into the deadly waters below.
- Stairwell: In the middle of the Main Superstructure is a staircase connecting its two floors.
- Damaged Room: On the side facing the final control point is a room with a hole blasted through its wall.
- Quarters: Connected to the Life Boat Flank via a one-way gate is another two-story building, this one located on the left side of control point B and directly overlooking it.
- RED Spawn: The one and only RED spawn can be found behind the final control point, right in front of the ship's bridge.
Strategy
Main article: Community Cargo strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 24, 2025 Patch (Summer 2025 Update)
- Added Cargo to the game
- Added bullet block to prevent Red from being able to shoot into blue(sic) spawn
- Added bullet block to the last point wires
- Fixed the
setupgoal
text - Extended the fence next to red spawn slightly
Trivia
- Near the second control point is a room only accessible with
noclip
that depicts a violent and bloody scene. Going near the room for the first time activates a scream sound effect.
Gallery
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