Difference between revisions of "Competitive Mode"

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{{quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}}
 
{{quotation|'''The Administrator'''|At least you didn't disappoint me more than usual.|sound=Cm_admin_outlier_no_04.mp3}}
  
'''Competitive Mode''' is an official [[List of game modes|game mode]] released for [[Team Fortress 2]]. The mode is accessible only by having a [[Premium]] TF2 account and steam mobile authenticator enabled, owning a [[Competitive Matchmaking Pass]], or owning a [[Community (quality)|Community]] or [[Self-Made]] quality item. If a player has a Premium account but has had a [[VAC]] ban on their account, the only way to get it is to buy a pass from the [[Mann Co. Store]]. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Mobile Authenticator and has joined the official [https://steamcommunity.com/groups/tfcompetitive Team Fortress 2 Competitive Steam Group], even if they meet the requirements above. Like regular matches, there are no bans to any [[Weapons|weapon]] and/or [[Classes|class]] that can be used.
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'''Competitive Mode''' is an official [[List of game modes|game mode]] released for [[Team Fortress 2]]. The mode is accessible only by having a [[Premium]] TF2 account and a phone number associated with the Steam account, however purchasing a [[Competitive Matchmaking Pass]] from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a [[VAC]] ban on their account, the only way to get access is to buy a pass from the [[Mann Co. Store]]. Like regular matches, there are no bans to any [[Weapons|weapon]] and/or [[Classes|class]] that can be used.
  
 
== Gameplay ==
 
== Gameplay ==
Competitive Mode is a more refined version of the standard Multiplayer game modes, but is much less chaotic and random in nature than Public Matches. Once players join the game, they will have the option to mark themselves as "ready" to start the game (Similar to the [[Mann vs. Machine]] game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start.
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Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the [[Mann vs. Machine]] game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.
  
 
=== Ranks ===
 
=== Ranks ===
Each player has a rank which can be leveled up by doing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
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Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.
  
 
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=== Changes from Standard Multiplayer ===
 
=== Changes from Standard Multiplayer ===
* Competitive Mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features fewer game modes than standard Multiplayer lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
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* Competitive Mode has a round-based match system with alternate [[Administrator responses#Competitive Mode responses|announcer voice lines]], an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  
 
* The current available game modes are [[Control Point (game mode)|Control Points]], [[King of the Hill]], and [[Payload]] on a limited number of maps.
 
* The current available game modes are [[Control Point (game mode)|Control Points]], [[King of the Hill]], and [[Payload]] on a limited number of maps.
  
* Competitive Mode currently supports [[Standard competitive lineup|6v6]]. 9v9 is shown in the options, but is unusable.
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* Competitive Mode currently supports [[Standard competitive lineup|6v6]].
  
 
== Stress Test ==
 
== Stress Test ==

Revision as of 20:45, 10 July 2016

Competitive logo laurel.png
This article is about the game mode. For other uses, please see Competitive (disambiguation).
At least you didn't disappoint me more than usual.
The Administrator

Competitive Mode is an official game mode released for Team Fortress 2. The mode is accessible only by having a Premium TF2 account and a phone number associated with the Steam account, however purchasing a Competitive Matchmaking Pass from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a VAC ban on their account, the only way to get access is to buy a pass from the Mann Co. Store. Like regular matches, there are no bans to any weapon and/or class that can be used.

Gameplay

Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.

Ranks

Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.

Rank Icon Rank(s)
Fresh Meat.png 1: Fresh Meat
Troublemaker.png 2: Troublemaker
Small-time Thug.png 3: Small-Time Thug
Local Enforcer.png 4: Local Enforcer
Problem Solver.png 5: Problem Solver
Hired Gun.png 6: Hired Gun
Mercenary Comp.png 7: Mercenary
Field Mercenary.png 8: Field Mercenary
Contract Killer.png 9: Contract Killer
Master Persuader.png 10: Master Persuader
Headhunter.png 11: Headhunter
Liquidator.png 12: Liquidator
Excutioner.png 13: Executioner
KIll Conslutant.png 14: Kill Consultant
Raging Siciopath.png 15: Raging Sociopath
Expert Assassin.png 16: Expert Assassin
Elite Exterminator.png 17: Elite Exterminator
Death Merchant.png 18: Death Merchant

Changes from Standard Multiplayer

  • Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  • Competitive Mode currently supports 6v6.

Stress Test

The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.

Maps

Main article: List of maps

Template:Competitive Mode maps

Update history

February 29, 2016 Patch
  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

March 3, 2016 Patch

  • Updated Foundry to support the Competitive mode beta.

March 10, 2016 Patch

March 17, 2016 Patch

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.

March 22, 2016 Patch

March 24, 2016 Patch

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

March 29, 2016 Patch

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

April 25, 2016 Patch

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [Undocumented] Removed Granary and Foundry from Competitive Mode rotation.

July 7, 2016 Patch (Meet Your Match Update)

  • Competitive is No longer in Beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • Added the Competitive Matchmaking Pass.

July 9, 2016 Patch

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

Gallery

See also

External links