Difference between revisions of "Tug of War"

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[[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]]]]
 
{{Stub|Requires images and a proper map list template to be created, among many other things.}}
 
{{Stub|Requires images and a proper map list template to be created, among many other things.}}
 
{{ra|day=10|month=10|year=2024}}
 
{{ra|day=10|month=10|year=2024}}
​'''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Scream Fortress 2024|Scream Fortress XVI Update]] with the {{Patch name|10|10|2024}}.
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​'''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the {{update link|Scream Fortress XVI}} with the {{Patch name|10|10|2024}}. It combines features from [[King of the Hill]] and [[Payload]], featuring a central [[Control point (objective)|capture point]] that sits atop a pushable cart.
  
 
== Gameplay ==
 
== Gameplay ==
The goal of each team is to first capture the cart, as if it were a control point, then push it to their side of the map as if it were a payload cart.
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The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team's clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.
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== Strategy ==
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{{main|Community Tug of War strategy}}
  
 
== Maps ==
 
== Maps ==
Currently, there is one ToW map: '''''[[Dynamite]]'''''.
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{{Main|List of maps}}
'''Tug of War''' maps carry the '''tow_''' [[map name prefixes|prefix]]; community maps are identified with an italic font.
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Tug of War maps carry the '''tow_''' [[Map name prefixes|prefix]]; community maps are identified with italic font.
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{{Maps table|Tug of War}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|10|2024}}''' ([[Scream Fortress XVI]])
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'''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}})
 
* Added map: Dynamite.
 
* Added map: Dynamite.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
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File:HUD Tug of War.png|The [[Heads-up display|HUD]] on Tug of War.
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</gallery>
  
</gallery>
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{{Scream Fortress 2024 Nav}}
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{{Maps Nav}}
  
== References ==
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[[Category:Game modes]]

Latest revision as of 21:36, 13 October 2024

Tug of War is a community-created game mode added in the Scream Fortress XVI with the October 10, 2024 Patch. It combines features from King of the Hill and Payload, featuring a central capture point that sits atop a pushable cart.

Gameplay

The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team's clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.

Strategy

Main article: Community Tug of War strategy

Maps

Main article: List of maps

Tug of War maps carry the tow_ prefix; community maps are identified with italic font.

Name Picture File name
Dynamite Tow dynamite.png tow_dynamite

Update history

October 10, 2024 Patch #1 (Scream Fortress XVI)

  • Added map: Dynamite.

Gallery