Difference between revisions of "Tug of War"

From Team Fortress Wiki
Jump to: navigation, search
(Improved description, added proper map template, added strategy category, added HUD image, added respective Nav templates)
m (Update history)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]], the first Tug of War map to be introduced.]]
+
[[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]]]]
 
{{Stub|Requires images and a proper map list template to be created, among many other things.}}
 
{{Stub|Requires images and a proper map list template to be created, among many other things.}}
 
{{ra|day=10|month=10|year=2024}}
 
{{ra|day=10|month=10|year=2024}}
​'''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the [[Scream Fortress 2024|Scream Fortress XVI Update]] with the {{Patch name|10|10|2024}}. It combines features of the [[King of the Hill]] and [[Payload]] gamemodes, featuring a central [[Control point (objective)|capture point]] that sits atop a pushable cart.
+
​'''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in the {{update link|Scream Fortress XVI}} with the {{Patch name|10|10|2024}}. It combines features from [[King of the Hill]] and [[Payload]], featuring a central [[Control point (objective)|capture point]] that sits atop a pushable cart.
  
 
== Gameplay ==
 
== Gameplay ==
The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.
+
The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team's clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.
  
 
== Strategy ==
 
== Strategy ==
Line 17: Line 17:
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|10|10|2024}}''' ([[Scream Fortress XVI]])
+
'''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}})
 
* Added map: Dynamite.
 
* Added map: Dynamite.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
[[File:HUD Tug of War.png|The [[HUD]] on Tug of War]]
+
File:HUD Tug of War.png|The [[Heads-up display|HUD]] on Tug of War.
 
</gallery>
 
</gallery>
  
 
{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}
 +
 +
[[Category:Game modes]]

Latest revision as of 21:36, 13 October 2024

Tug of War is a community-created game mode added in the Scream Fortress XVI with the October 10, 2024 Patch. It combines features from King of the Hill and Payload, featuring a central capture point that sits atop a pushable cart.

Gameplay

The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team's clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.

Strategy

Main article: Community Tug of War strategy

Maps

Main article: List of maps

Tug of War maps carry the tow_ prefix; community maps are identified with italic font.

Name Picture File name
Dynamite Tow dynamite.png tow_dynamite

Update history

October 10, 2024 Patch #1 (Scream Fortress XVI)

  • Added map: Dynamite.

Gallery