User:Pigophone/Cp game entities

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Pigophone
User Pigophone Cp game entities 1.png
Basic information
Map type Control Point
File name: cp_game_entities
Developer(s): Valve
Map Info
Environment: Dev Textures
Setting: Day
Map Items
None

cp_game_entities is an example map that comes with the Source SDK. It shows the minimum needed entity setup for a functioning Control Point map.

The map is one room with 5 control points. At the start of the game, BLU and RED spawn on either side of the map. 2 control points are owned by each team, with the control in the middle neutral. For each control point, a sliding door, which are usually found at the entrances/exits of spawn rooms, exists, demonstrating that spawn rooms can be changed as control points are captured. For more complex control point map making, see Creating a Capture Point at the Valve Developer Community.

Control Point Timing

Cp Game Entities
Control Point Multiplier Seconds
Control points 1 & 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control points 2 & 4 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control point 3 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
×5
3 .504


Install Instructions

  1. Install the Source SDK, and then run Hammer.
  2. Open cp_game_entities.vmf from "%program files%\Steam\steamapps\%steamname%\sourcesdk_content\tf\mapsrc".
  3. Run the map (F9).

Gallery

External links