Difference between revisions of "Sinshine"
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'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | '''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]]) | ||
* Added Sinshine to the game. | * Added Sinshine to the game. | ||
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+ | '''{{Patch name|11|2|2016}}''' | ||
+ | * Fixed multiple visible nodraws and other texture bugs. | ||
+ | * Fixed nonsolid pumpkin in lobby. | ||
+ | * Fixed trigger bounds in RED spawn. | ||
+ | * Various lighting changes. | ||
{{Scream Fortress 2015 Nav}} | {{Scream Fortress 2015 Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 00:20, 3 November 2016
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Sinshine | |
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Basic Information | |
Variants: | Sunshine |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, Pumpkin bombs |
Map Overview | |
Sinshine is a community created symmetrical control point map added in the Scream Fortress 2015 update. It is a Halloween version of Sunshine.
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP, but does place the second point on a spire-like structure with two small chokes going to mid. Badlands and Process do this as well.
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Locations
Update history
October 28, 2015 Patch (Scream Fortress 2015)
- Added Sinshine to the game.
- Fixed multiple visible nodraws and other texture bugs.
- Fixed nonsolid pumpkin in lobby.
- Fixed trigger bounds in RED spawn.
- Various lighting changes.
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