Difference between revisions of "Sinshine"

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m (Since Sunshine is now official?)
m (Update history)
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'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 
* Added Sinshine to the game.
 
* Added Sinshine to the game.
 +
 +
'''{{Patch name|11|2|2016}}'''
 +
* Fixed multiple visible nodraws and other texture bugs.
 +
* Fixed nonsolid pumpkin in lobby.
 +
* Fixed trigger bounds in RED spawn.
 +
* Various lighting changes.
  
 
{{Scream Fortress 2015 Nav}}
 
{{Scream Fortress 2015 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 00:20, 3 November 2016

Sinshine
Cp sunshine event.jpg
Basic Information
Variants: Sunshine
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime
Hazards: Pitfall, Pumpkin bombs
Map Overview
Sinshine overview.png

Sinshine is a community created symmetrical control point map added in the Scream Fortress 2015 update. It is a Halloween version of Sunshine.

It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP, but does place the second point on a spire-like structure with two small chokes going to mid. Badlands and Process do this as well.

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560


Locations

Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added Sinshine to the game.

November 2, 2016 Patch

  • Fixed multiple visible nodraws and other texture bugs.
  • Fixed nonsolid pumpkin in lobby.
  • Fixed trigger bounds in RED spawn.
  • Various lighting changes.