Difference between revisions of "Thunder Mountain"
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'''Thunder Mountain''' is a Valve-developed [[Payload]] map included with the [[Engineer Update]], [http://www.teamfortress.com/post.php?id=4048 revealed] on Day 4 thereof. It is the third official Payload map to be developed and released since the [[Heavy Update]], and one of three Payload-based maps released during the Engineer Update, the others being [[Upward]] and [[Hightower]] (a [[Payload Race]] map). | '''Thunder Mountain''' is a Valve-developed [[Payload]] map included with the [[Engineer Update]], [http://www.teamfortress.com/post.php?id=4048 revealed] on Day 4 thereof. It is the third official Payload map to be developed and released since the [[Heavy Update]], and one of three Payload-based maps released during the Engineer Update, the others being [[Upward]] and [[Hightower]] (a [[Payload Race]] map). | ||
− | Thunder Mountain is a multi-stage Payload map, like [[Gold Rush]] and [[Hoodoo]]. | + | Thunder Mountain is a multi-stage Payload map, like [[Gold Rush]] and [[Hoodoo]]. Unlike other Payload maps, Thunder Mountain features new gameplay mechanisms not used in earlier maps, including a bridge which must be raised in order for the cart to cross, and sloped tracks, marked with yellow and black caution stripes. |
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== Locations == | == Locations == | ||
+ | |||
+ | === Stage 1 === | ||
+ | * '''First Courtyard''': Just outside BLU spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1. | ||
+ | * '''Bridge''': At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the cart onto the point the bridge raises slowly until it is high enough for the Payload to cross. | ||
[[Image:Thunder Mountain_stage_one.png|thumb|right|Details of stage 1.(Large file)]] | [[Image:Thunder Mountain_stage_one.png|thumb|right|Details of stage 1.(Large file)]] | ||
+ | |||
+ | === Stage 2 === | ||
[[Image:Thunder Mountain_stage_two.png|thumb|right|Details of stage 2.(Large file)]] | [[Image:Thunder Mountain_stage_two.png|thumb|right|Details of stage 2.(Large file)]] | ||
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+ | === Stage 3 === | ||
+ | * '''Final Spiral''': In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart. | ||
[[Image:Thunder Mountain_stage_three.png|thumb|right|Details of stage 3.(Large file)]] | [[Image:Thunder Mountain_stage_three.png|thumb|right|Details of stage 3.(Large file)]] | ||
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− | ==Strategy== | + | == Strategy == |
− | {{ | + | {{main|Community Thunder Mountain strategy}} |
− | ==Easter eggs== | + | == Easter eggs == |
*On Stage A, in the BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, around a blackboard. They will occasionally [[taunt]], albeit with no weapons, and will also occasionally do the [[Taunts#Thriller taunt|Thriller taunt]] regardless of the time of the year. [http://www.youtube.com/watch?v=91vNOPehRjU] | *On Stage A, in the BLU spawn, the player may see some BLU characters in an area similar to the [[Target|Soldier Training]] map, around a blackboard. They will occasionally [[taunt]], albeit with no weapons, and will also occasionally do the [[Taunts#Thriller taunt|Thriller taunt]] regardless of the time of the year. [http://www.youtube.com/watch?v=91vNOPehRjU] | ||
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*On Stage C, near the second checkpoint (third dot), off in the distance the [[Sniper]] can be seen near his camper van (the same one seen in [[Meet the Sniper]]), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint. | *On Stage C, near the second checkpoint (third dot), off in the distance the [[Sniper]] can be seen near his camper van (the same one seen in [[Meet the Sniper]]), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint. | ||
− | ==Gallery== | + | == Gallery == |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
File:thunder_pl_01.png|Stage A Checkpoint 1 | File:thunder_pl_01.png|Stage A Checkpoint 1 | ||
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== Update history == | == Update history == | ||
− | {{ | + | {{Update history| |
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
* Added Thunder Mountain to the game. | * Added Thunder Mountain to the game. | ||
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}} | }} | ||
− | ==Trivia== | + | == Trivia == |
− | *Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of [[Map of Badlands|''Badlands'']], an area that a number of game maps occupy. | + | * Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of [[Map of Badlands|''Badlands'']], an area that a number of game maps occupy. |
* There is an actual mountain named Thunder Mountain in {{W|Thunder Mountain (California)|Sierra Nevada, California}}; however, Thunder in this case references the history of nuclear weapon development at [[Map of Badlands#Correspondence to Actual New Mexico Geography|Los Alamos National Laboratory]] (see also the mushroom cloud reference on the [http://www.teamfortress.com/engineerupdate/ Engineer Update page]). | * There is an actual mountain named Thunder Mountain in {{W|Thunder Mountain (California)|Sierra Nevada, California}}; however, Thunder in this case references the history of nuclear weapon development at [[Map of Badlands#Correspondence to Actual New Mexico Geography|Los Alamos National Laboratory]] (see also the mushroom cloud reference on the [http://www.teamfortress.com/engineerupdate/ Engineer Update page]). | ||
* Occasionally, a blue logging train will pass by on the train tracks at stage A. | * Occasionally, a blue logging train will pass by on the train tracks at stage A. | ||
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{{EngineerUpdateNav}} | {{EngineerUpdateNav}} | ||
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{{Maps nav}} | {{Maps nav}} |
Revision as of 05:15, 1 January 2015
Thunder Mountain | |
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Basic Information | |
Variants: | Mannpower |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, raining |
Hazards: | Pitfall |
Map Photos | |
“ | Aw, now you don't look like a happy camper.
Click to listen
— The Engineer finding the Sniper's hidden camping spot
|
” |
Thunder Mountain is a Valve-developed Payload map included with the Engineer Update, revealed on Day 4 thereof. It is the third official Payload map to be developed and released since the Heavy Update, and one of three Payload-based maps released during the Engineer Update, the others being Upward and Hightower (a Payload Race map).
Thunder Mountain is a multi-stage Payload map, like Gold Rush and Hoodoo. Unlike other Payload maps, Thunder Mountain features new gameplay mechanisms not used in earlier maps, including a bridge which must be raised in order for the cart to cross, and sloped tracks, marked with yellow and black caution stripes.
Contents
Locations
Stage 1
- First Courtyard: Just outside BLU spawn is a courtyard that resembles Gold Rush's Stage A, Checkpoint 1.
- Bridge: At the end of the First Courtyard is a small, tighter section of woodwork that leads to an unraised bridge. By pushing the cart onto the point the bridge raises slowly until it is high enough for the Payload to cross.
Stage 2
Stage 3
- Final Spiral: In Thunder Mountain's final stage is a large tower, which the BLU team slowly climbs over the course of the round until they push it into a hole in the center, detonating the cart.
Strategy
Main article: Community Thunder Mountain strategy
Easter eggs
- On Stage A, in the BLU spawn, the player may see some BLU characters in an area similar to the Soldier Training map, around a blackboard. They will occasionally taunt, albeit with no weapons, and will also occasionally do the Thriller taunt regardless of the time of the year. [1]
- On Stage B, in the RED spawn, one may see the RED team swimming in a pool.
- On Stage C, near the second checkpoint (third dot), off in the distance the Sniper can be seen near his camper van (the same one seen in Meet the Sniper), a tent, and a fire. He only appears after BLU team has pushed the Payload past the first checkpoint.
Gallery
Update history
July 8, 2010 Patch (Engineer Update)
- Added Thunder Mountain to the game.
- Clipped off sticky outcrops for smoother movement.
- Clipped various exploit ledges.
- Increased environment ambient exterior light level.
- Stage 1
- Fixed hole in respawn room brushes in RED spawn.
- Shifted respawn times to favor BLU by two seconds.
- Stage 3
- Clipped rocks off by BLU's spawn exit that leads to building B. (allowed Snipers to snipe the entire area)
- Removed embedded displacement. (building B interior roof)
- Removed rogue clip brush from building A balcony.
- Updated the final stage to have the train begin receding after 25 seconds. (15 seconds on the final stretch)
- [Undocumented] Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.
- Fixed a build-in-spawn exploit in the Blue spawn room for stage 2.
- Fixed gate visible through ceiling in stage 3
- Fixed clipping in stage 3 Blu spawn
- Prevented players from building in the cliffside kill zone in stage 1
Trivia
- Thunder Mountain was originally teased on Day 1 of the Engineer Update, on the map of Badlands, an area that a number of game maps occupy.
- There is an actual mountain named Thunder Mountain in Template:W; however, Thunder in this case references the history of nuclear weapon development at Los Alamos National Laboratory (see also the mushroom cloud reference on the Engineer Update page).
- Occasionally, a blue logging train will pass by on the train tracks at stage A.
External links
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