Difference between revisions of "Ghoulpit"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | game-type = Payload |
− | | file-name | + | | file-name = pl_sludgepit_event |
− | | map-image | + | | map-image = Pl sludgepit event.png |
− | | release-date | + | | release-date = October 5, 2022 |
− | | last-updated | + | | last-updated = October 11, 2022 |
− | | developer | + | | developer = {{Steamid|76561197995219517}}<br>{{Steamid|76561198161416190}}<br>{{Steamid|76561197984171607}}<br>{{Steamid|76561198002409072}} |
− | | map-environment | + | | map-environment = Halloween |
− | | map-setting | + | | map-setting = Nighttime, overcast |
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9259577 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9259577 | ||
| map-health-pickups-small = 10 | | map-health-pickups-small = 10 | ||
Line 22: | Line 22: | ||
{{Quotation|'''Ghoulpit''' publicity blurb|Merasmus has taken over the nearby power plant and in turn cursed all the radioactive waste with ancient Sumerian curses that summon skeletons. Meanwhile BLU is tasked to send Redmond's soul to hell using a vacuum.}} | {{Quotation|'''Ghoulpit''' publicity blurb|Merasmus has taken over the nearby power plant and in turn cursed all the radioactive waste with ancient Sumerian curses that summon skeletons. Meanwhile BLU is tasked to send Redmond's soul to hell using a vacuum.}} | ||
− | '''Ghoulpit''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Scream Fortress 2022]] update. It is a [[Halloween map|Halloween version]] of the [[Custom maps|custom map]] [[Sludgepit]]. | + | '''Ghoulpit''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Scream Fortress 2022]] update. It is a [[Halloween map|Halloween version]] of the [[Custom maps|custom map]] [[Sludgepit]]. |
+ | |||
+ | In Ghoulpit, BLU is tasked to push a voodoo-vacuum cart with [[Non-player characters#Blutarch and Redmond Mann|Redmond]]'s soul inside of it to RED's last point to send him to Hell. | ||
Ghoulpit was [https://steamcommunity.com/sharedfiles/filedetails/?id=2550992151 contributed] to the Steam workshop. | Ghoulpit was [https://steamcommunity.com/sharedfiles/filedetails/?id=2550992151 contributed] to the Steam workshop. | ||
== Locations == | == Locations == | ||
− | {{hatnote|If you | + | {{hatnote|If you are having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map.}} |
− | === Checkpoint A=== | + | === Checkpoint A === |
Time added if captured: 4 minutes | Time added if captured: 4 minutes | ||
− | * '''BLU Spawn''': BLU's first spawn has four exits | + | * '''BLU Spawn''': BLU's first spawn has four exits: One from a high side and three from a low side by the cart. The singular exit allows more cover and higher ground to defend against the enemy. |
− | * '''The Plateau''': The area by the far left exit leads to a wide open flat clearing overlooking point A and the Payload with one miniature tunnel underneath, | + | * '''The Plateau''': The area by the far left exit leads to a wide open flat clearing overlooking point A and the Payload with one miniature tunnel underneath, making it a good spot for [[Sniper]] sightlines or for pincer maneuvers. |
− | * '''Point A Funnel''': This section of path is mildly narrow, | + | * '''Point A Funnel''': This section of path is mildly narrow, with a few [[pumpkin bomb]]s placed closely along the track. Several buildings by the right side of the track can be entered, leading to higher ground to attack/defend from. Capping spawns a handful of green skeletons. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
File:Ghoulpit gallery slope.jpg|The open space by BLU spawn | File:Ghoulpit gallery slope.jpg|The open space by BLU spawn | ||
− | File:Ghoulpit gallery funnel.jpg|Point A, | + | File:Ghoulpit gallery funnel.jpg|Point A, with a pit of death by the left |
</gallery> | </gallery> | ||
− | === Checkpoint B=== | + | === Checkpoint B === |
Time added if captured: 4 minutes | Time added if captured: 4 minutes | ||
* '''RED spawn 1''': RED's first spawn is a cramped shed with only one door and one resupply locker on the far end inside. | * '''RED spawn 1''': RED's first spawn is a cramped shed with only one door and one resupply locker on the far end inside. | ||
− | * '''BLU spawn 2''': Once BLU caps mid, RED's spawn is pushed back and BLU | + | * '''BLU spawn 2''': Once BLU caps mid, RED's spawn is pushed back and BLU now respawns in a different, smaller shed located on the other side of the Barn. |
− | * '''The Field''': This area is connected to RED's first spawn door, | + | * '''The Field''': This area is connected to RED's first spawn door, and is the second biggest clearing, allowing for more long range engagements. |
− | * '''Mid Barn''': This red wooden building is the midway point of the map that houses Point B, | + | * '''Mid Barn''': This red wooden building is the midway point of the map that houses Point B, containing several openings from all four sides and second-floor balconies in which to ambush BLU. Capping B spawns several extra skeletons. |
* '''The Bend''': After Point B, The next section of track is a long backwards "C" shaped length out in the open. More hills and higher up wooden vantage points run along the length of track. | * '''The Bend''': After Point B, The next section of track is a long backwards "C" shaped length out in the open. More hills and higher up wooden vantage points run along the length of track. | ||
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | File:Ghoulpit gallery field.jpg|The field leading from RED spawn | + | File:Ghoulpit gallery field.jpg|The field leading from RED's first spawn |
− | File:Ghoulpit gallery barn.jpg|The barn housing B | + | File:Ghoulpit gallery barn.jpg|The barn housing B, featuring balcony vantages |
File:Ghoulpit gallery bend.jpg|The bend leading to point C | File:Ghoulpit gallery bend.jpg|The bend leading to point C | ||
</gallery> | </gallery> | ||
− | === Checkpoint C=== | + | === Checkpoint C === |
Time added if captured: 5 minutes | Time added if captured: 5 minutes | ||
− | * '''The Helipad''': This flat metal cosmetic zone is a small pocket of the map providing more cover and sight for any defense, | + | * '''The Helipad''': This flat metal cosmetic zone is a small pocket of the map providing more cover and sight for any defense, with quick access leading back into the underpass building connected to it. |
− | * '''Building Underpass''': Point C is tucked inside a small building with many bends and ramps. If capped, | + | * '''Building Underpass''': Point C is tucked inside a small building with many bends and ramps. If capped, this room is quick to be overrun with the highest amount of medium sized skeletons. |
− | * '''Greenhouse''': A small wood and glass house is placed by the Payload hole. | + | * '''Greenhouse''': A small wood and glass house is placed by the Payload hole. Its size allows for both teams to slip past and plentiful cover for skirmishes. |
− | * '''Final point''': Overlooking the end of the track is RED's | + | * '''Final point''': Overlooking the end of the track is RED's second spawn, connected to an overlooking balcony for more highly aggressive push-back by RED. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> |
Revision as of 17:34, 18 October 2022
Ghoulpit | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Merasmus has taken over the nearby power plant and in turn cursed all the radioactive waste with ancient Sumerian curses that summon skeletons. Meanwhile BLU is tasked to send Redmond's soul to hell using a vacuum.
— Ghoulpit publicity blurb
|
” |
Ghoulpit is a community-created Payload map added in the Scream Fortress 2022 update. It is a Halloween version of the custom map Sludgepit.
In Ghoulpit, BLU is tasked to push a voodoo-vacuum cart with Redmond's soul inside of it to RED's last point to send him to Hell.
Ghoulpit was contributed to the Steam workshop.
Contents
Locations
If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Checkpoint A
Time added if captured: 4 minutes
- BLU Spawn: BLU's first spawn has four exits: One from a high side and three from a low side by the cart. The singular exit allows more cover and higher ground to defend against the enemy.
- The Plateau: The area by the far left exit leads to a wide open flat clearing overlooking point A and the Payload with one miniature tunnel underneath, making it a good spot for Sniper sightlines or for pincer maneuvers.
- Point A Funnel: This section of path is mildly narrow, with a few pumpkin bombs placed closely along the track. Several buildings by the right side of the track can be entered, leading to higher ground to attack/defend from. Capping spawns a handful of green skeletons.
Checkpoint B
Time added if captured: 4 minutes
- RED spawn 1: RED's first spawn is a cramped shed with only one door and one resupply locker on the far end inside.
- BLU spawn 2: Once BLU caps mid, RED's spawn is pushed back and BLU now respawns in a different, smaller shed located on the other side of the Barn.
- The Field: This area is connected to RED's first spawn door, and is the second biggest clearing, allowing for more long range engagements.
- Mid Barn: This red wooden building is the midway point of the map that houses Point B, containing several openings from all four sides and second-floor balconies in which to ambush BLU. Capping B spawns several extra skeletons.
- The Bend: After Point B, The next section of track is a long backwards "C" shaped length out in the open. More hills and higher up wooden vantage points run along the length of track.
Checkpoint C
Time added if captured: 5 minutes
- The Helipad: This flat metal cosmetic zone is a small pocket of the map providing more cover and sight for any defense, with quick access leading back into the underpass building connected to it.
- Building Underpass: Point C is tucked inside a small building with many bends and ramps. If capped, this room is quick to be overrun with the highest amount of medium sized skeletons.
- Greenhouse: A small wood and glass house is placed by the Payload hole. Its size allows for both teams to slip past and plentiful cover for skirmishes.
- Final point: Overlooking the end of the track is RED's second spawn, connected to an overlooking balcony for more highly aggressive push-back by RED.
Helpful overview
1.Plateau 2.Funnel 3.Field 4.Barn 6.Helipad 5.Bend 7.Underpass 8.Greenhouse 9.Final Point
Strategy
Main article: Community Ghoulpit strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 5, 2022 Patch (Scream Fortress 2022)
- Added Ghoulpit to the game.
- Removed spells due to an exploit where players could get out of the map
- Added cubemaps to fix weird visuals on metallic props
- Removed assets leftover from the non-Halloween version of the map
Gallery
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