Difference between revisions of "Helltrain"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Capture the Flag |
− | | map-image | + | | map-file-name = ctf_helltrain_event |
− | | | + | | map-image = Ctf helltrain event.png |
− | | | + | | map-released = {{Patch name|10|5|2022}} |
− | + | | map-released-major = Scream Fortress 2022 | |
− | | map-environment | + | | map-environment = Halloween |
− | | map-setting | + | | map-setting = Nighttime, overcast |
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9259564 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9259564 | ||
− | | map- | + | | map-hazards = [[Pitfall]] |
− | | map- | + | | map-has-magic-spells = yes |
− | + | | map-pickups-special-pumpkin = yes | |
− | |||
− | |||
− | | map | ||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
+ | {{Quotation|'''Helltrain''' publicity blurb|All aboard Hell Train as it takes a wild ride through 6 unique dimensions!}} | ||
'''Helltrain''' is a [[Steam Workshop|community-created]] [[Capture the Flag]] map added in the [[Scream Fortress 2022]] update. | '''Helltrain''' is a [[Steam Workshop|community-created]] [[Capture the Flag]] map added in the [[Scream Fortress 2022]] update. | ||
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In Helltrain, the teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's [[Intelligence]] is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other. | In Helltrain, the teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's [[Intelligence]] is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other. | ||
− | Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include [[Jarate]], high jump, [[Critical hits#Crit Boost| | + | Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include [[Jarate]], high jump, [[Critical hits#Crit Boost|Crit boost]], extended torsos, a speed boost, [[Cloak|invisibility]], or a trip to the circus environment. Every time a coal core is captured, a train's whistle goes off, using the same sound as heard on [[Foundry]]. |
− | Helltrain was [https://steamcommunity.com/sharedfiles/filedetails/?id=1452570835 contributed] to the Steam | + | Helltrain was [https://steamcommunity.com/sharedfiles/filedetails/?id=1452570835 contributed] to the Steam Workshop. |
== Locations == | == Locations == | ||
Line 36: | Line 32: | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
+ | File:Helltrain Lower Level.png|Overview of the Lower Levels. | ||
File:Helltrain Lowerdeck.jpg|The broken stairwell. | File:Helltrain Lowerdeck.jpg|The broken stairwell. | ||
File:HellTrain OutsideResupply.jpg|The pit outside the resupply room. | File:HellTrain OutsideResupply.jpg|The pit outside the resupply room. | ||
Line 68: | Line 65: | ||
* '''Bridge''': The connection between the two trains. There's a platform space under the bridge with launch-pads to the middle level of either train. | * '''Bridge''': The connection between the two trains. There's a platform space under the bridge with launch-pads to the middle level of either train. | ||
* '''Roofing''': An exterior area of the trains' middle level. | * '''Roofing''': An exterior area of the trains' middle level. | ||
− | * '''Front''': A large flat area at the front of each train. | + | * '''Front''': A large flat area at the front of each train. With care, the [[w:Cowcatcher|pilots]] of both trains can be accessed and walked upon or surfed. |
− | * '''Ramp''': A long ramp that connects all three floors, on the opposite | + | * '''Ramp''': A long ramp that connects all three floors, on the opposite sides of the trains from the connecting bridge. Can only be accessed from the interior. |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
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<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
File:HellTrain BGIslands.jpg|The Floating Islands. | File:HellTrain BGIslands.jpg|The Floating Islands. | ||
+ | File:HellTrain BGBridge.jpg|The Bridge. | ||
File:HellTrain BGMines.jpg|The Sea Floor. | File:HellTrain BGMines.jpg|The Sea Floor. | ||
File:HellTrain BGHell.jpg|Hell. | File:HellTrain BGHell.jpg|Hell. | ||
File:HellTrain BGCanyon.jpg|The Canyon. | File:HellTrain BGCanyon.jpg|The Canyon. | ||
− | |||
File:HellTrain BGCircus.jpg|The Circus. | File:HellTrain BGCircus.jpg|The Circus. | ||
</gallery> | </gallery> | ||
== Underworld Stalemate == | == Underworld Stalemate == | ||
− | If | + | If the teams are tied when time runs out, all players are sent to [[Underworld|hell]] for a tie-breaker bonus game. All players are set to third person view and are restricted to melee weapons. They then are set loose on a small area of platforms which sink one at a time into a sea of lava. The last team standing is declared the winner. |
+ | |||
+ | <gallery widths=150px heights=90px> | ||
+ | File:Helltrain underworld.jpg|Tie-breaker Hell | ||
+ | </gallery> | ||
+ | |||
+ | == Strategy == | ||
+ | {{map strategy link|Helltrain|main=yes|stub=yes}} | ||
== Update history == | == Update history == | ||
Line 100: | Line 104: | ||
== Trivia == | == Trivia == | ||
− | * Far away from the map, there is a small cell used to store [[ | + | * Far away from the map, there is a small cell used to store [[ghost]]s when they are not on the map. Inside, a lone misaligned ghost with a hat never seems to be called out into the play area. |
− | <gallery | + | == Gallery == |
+ | <gallery> | ||
+ | File:Helltrain Coal Flag RED.png|[[RED]] Coal Core. | ||
+ | File:Helltrain Coal Flag BLU.png|[[BLU]] Coal Core. | ||
+ | File:Helltrain Coal Flag Neutral.png|Neutral Coal Core variant. | ||
File:HellTrain GhostCell.jpg|The ghost cell and askew ghost. | File:HellTrain GhostCell.jpg|The ghost cell and askew ghost. | ||
+ | File:Helltrain Workshop image.jpg|Steam Workshop thumbnail for Helltrain. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Convoy]] | ||
{{Scream Fortress 2022 Nav}} | {{Scream Fortress 2022 Nav}} | ||
+ | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Latest revision as of 13:43, 22 August 2024
Helltrain | |
---|---|
Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_helltrain_event
|
Released: | October 5, 2022 Patch (Scream Fortress XIV) |
Developer(s): | Matthew "Panckakebro" Hiller Elián "iron" Rodríguez Phe Denis "xB33" Varchulik Ryan "Chill" Foy Caleb "Pixenal" Dawson William "Cheesypuff" Bartley-Bolster Battoign Bailey "Glitch2" Hodges EmNudge Oliver "OverPovered" Pennanen James "Piratefoodog" Russell |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pitfall |
Magic spells: | Yes |
Map Items | |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | All aboard Hell Train as it takes a wild ride through 6 unique dimensions!
— Helltrain publicity blurb
|
” |
Helltrain is a community-created Capture the Flag map added in the Scream Fortress 2022 update.
In Helltrain, the teams fight across two gigantic, mansion-sized trains which ride forward through a variety of environments. Each team's Intelligence is stylized as the "coal core" and must be retrieved from deep within the mansion of the opposite train. Both of these mansions are identical, albeit mirrored, to the other.
Every time the trains enter a new environment, a giant slot machine is rolled and applies a random status effect to all players. This can include Jarate, high jump, Crit boost, extended torsos, a speed boost, invisibility, or a trip to the circus environment. Every time a coal core is captured, a train's whistle goes off, using the same sound as heard on Foundry.
Helltrain was contributed to the Steam Workshop.
Contents
Locations
Lowest level
- Broken stairwell: A staircase with a bottomless pit in the floor. Has an exit to the front of the train.
- Hallway: A long Hall that connects the broken stairwell with the pit outside of the resupply room. There are stairs at the end.
- Resupply pit: A small pit outside the resupply room. Connects directly or indirectly to the rest of the lowest floor.
- Resupply room: A small resupply room. Has exits both into and above the connecting pit and has a portal in a vent to the library above the intelligence.
Middle level
- Boiler: A cramped space connecting to the broken stairwell.
- Engine room: A large, flat space with pickups in one corner.
- Grand foyer: A flat arena with a piano, surrounded by stairs.
- Broken hall: Another staircase room, but with a large hole smashed in one wall.
Highest level
- Intelligence room: A small sitting room with a fireplace.
- Back hallway: The farthest back area of the trains. Has outdoor access and a spellbook at the farthest end.
- Library: The highest point of the trains, directly above the Intelligence room. Contains a resupply cabinet.
Exterior
- Bridge: The connection between the two trains. There's a platform space under the bridge with launch-pads to the middle level of either train.
- Roofing: An exterior area of the trains' middle level.
- Front: A large flat area at the front of each train. With care, the pilots of both trains can be accessed and walked upon or surfed.
- Ramp: A long ramp that connects all three floors, on the opposite sides of the trains from the connecting bridge. Can only be accessed from the interior.
Environments
- Floating islands: A giant glowing castle overlooks a town, all suspended on floating islands beneath a purple moon. The train passes under a fractured bridge here.
- Frame bridge: The train crosses a river beneath a megalithic bridge frame. A forest of dead trees stands to either side of the track.
- Sea floor: A bridge over a glowing purple crevasse dead in the ocean. Naval mines are scattered about the landscape.
- Hell: A black castle sits upon a cliff to the right of the trains, and a Volcano rises out an ocean of lava to the left. The train passes beneath an aqueduct of lava here.
- Canyon: A large canyon. The lights of a circus can be seen up on a nearby cliff.
- Circus: This scene only occurs if it is rolled on the status effect slot machine. The tracks are suspended high into the air above a town of circus tents, and passes through a gate before plummeting down a sheer drop, passing through a glowing tunnel and then circling a loop-de-loop. The player character screams as this happens.
Underworld Stalemate
If the teams are tied when time runs out, all players are sent to hell for a tie-breaker bonus game. All players are set to third person view and are restricted to melee weapons. They then are set loose on a small area of platforms which sink one at a time into a sea of lava. The last team standing is declared the winner.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 5, 2022 Patch (Scream Fortress 2022)
- Added Helltrain to the game.
Trivia
- Far away from the map, there is a small cell used to store ghosts when they are not on the map. Inside, a lone misaligned ghost with a hat never seems to be called out into the play area.
Gallery
See also
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