Difference between revisions of "Bread Space"
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| game-type = Payload | | game-type = Payload |
Revision as of 21:51, 3 January 2022
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Add locations. |
Bread Space | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Space |
Setting: | Night, Moon |
Hazards: | Bread Monster, Pitfalls, 'Fatties', Falling Elevator |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | A payload map set in a decaying moonbase. Blu are trying to destroy the monster in the caves. Red are trying to stop them.
— Bread Space publicity burb
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” |
Bread Space is a community-made Payload map released during the Smissmas 2021 update. It is set in a decaying moonbase where a giant Bread Monster lurks in an excavated pit. BLU team is tasked with pushing a drill cart into the maw of the bread monster while RED must defend the bread monster as they have turned into mind-controlled "breadheads".
Scattered around the site is evidence of attempts to fight off murderous, strange forms of toothy and tentacled bread tumors. There are scenes of wrecked structures, barricaded rooms, attempts at studying the forms, and desperate mad scrawlings on the walls. Corpses of what appear to be contaminated white bread litter the facility. These are tentatively named 'Fatties' in a recovered Report of Postmortem Examination, Case No. SW1969-04275. They are extremely hazardous as the swollen green tumors rupture and spray strong acid when disturbed. There are multiple flank routes to the last point and the map contains multiple chokepoints.
Bread Space was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A : Outer Perimeter
- Front Yard: The area where Cart starts. It is a desolate piece of terrain without much of anything it it.
- Observation Posts: In one one of Front Yard's corners, a group of antennas and other equipment can be seen.
- Upper pathway: Branching off from the Front Yard to left, a small route which leads onto a vantage point besides the first checkpoint is present.
Checkpoint B : Transition Area
- Tycho Corp: On the bottom left side of the Map is a tall, white building called "Tycho Corp".
- Slope: After passing capture point A, Cart will make a turn to the right and start descending down a slope.
- Cave Flank: On the Slope's right side is tight flank route to the Overrun Room.
- Overrun Room: The Structure which houses the second control point. It displays signs of struggle and violence, as marked by numerous blood trails and disrupted furniture.
Checkpoint C : The Caves
Checkpoint D : The Pit
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
- Added Bread Space to the game.
- Fixed some clipping around cliffs and BLU base
- Fixed a bug where players could get stuck behind a wall of computers near the final point
- Fixed location by BLU spawn where you can build under cliff
- Fixed an issue with sound in the final sequence
- Fixed decals
- Fixed missing Breadcrab animations
- Added updated drill model
- Added normal maps for the rock cliffs
- Added missing decals and logos
- Added bread chunks that fly when Big Mama explodes
- Optimized areas to reduce lag
- Updated backpack and matchmaking images
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena
- Fixed some displacements seams
- Deleted some light effects no longer in use in the final area
Bugs
- It's possible to place buildings inside of BLU's second spawn room.
- It's possible to place stickies on the bomb cart and spawn door. If the bomb cart moves or spawn doors open, the stickies will float in the air.
Trivia
- The name "Bread Space" is a reference to the Dead Space franchise.[1]
- Outside the first RED spawn, the number "1979" can be seen, this is the year when the movie Alien was released.[1]
- In the Spawn Rooms, the Bread Monster's life cycle is p\ortrayed as similar to the Alien Xenomorphs, spores exiting split-top shells and entering host mouths, taking over the brains (headspace) of the RED Team, becoming toothy Breadheads and crawlers bursting from chests.
- There are some drawings by "Hatman" resembling the ones drawn by Rattman from the Portal universe[1]
- Inside an inaccessible Control Room on a drop-down next to the second Point, the scrawl "HE WOULDN'T STOP HE WOULDN'T STOP HE WOULDN'T STOP HE WOULDN'T STOP ..." relates to the origin of the Bread Monster in the Soldier doing nothing but teleporting bread for three days.
- In the final RED spawn room there is a frozen skeleton in a cryopod; this is a nod to Futurama's main protagonist Fry.[1]
Gallery
See also
References
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