Difference between revisions of "Sinshine"
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| map-image = Cp sunshine event.jpg | | map-image = Cp sunshine event.jpg | ||
| developer = {{Steamid|76561198039117675|Rebecca "phi" Ailes}}<br>{{Steamid|76561197966759649|Kimberly "iiboharz" Riswick}}<br>{{Steamid|76561197960948593|Harlen "UEAKCrash" Linke}} | | developer = {{Steamid|76561198039117675|Rebecca "phi" Ailes}}<br>{{Steamid|76561197966759649|Kimberly "iiboharz" Riswick}}<br>{{Steamid|76561197960948593|Harlen "UEAKCrash" Linke}} | ||
+ | | release-date = {{Patch name|10|28|2015}}<br>([[Scream Fortress 2015]]) | ||
| map-environment = Halloween | | map-environment = Halloween | ||
| map-setting = Nighttime | | map-setting = Nighttime | ||
| map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s | | map-hazards = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s | ||
− | | map-stamp-link | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/954166 |
| map-health-pickups-small = 10 | | map-health-pickups-small = 10 | ||
| map-health-pickups-medium = 10 | | map-health-pickups-medium = 10 | ||
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}} | }} | ||
− | '''Sinshine''' is a community created symmetrical control point map added in the [[Scream Fortress 2015]] update. | + | '''Sinshine''' is a [[Steam Workshop|community-created]] symmetrical [[Control Point (game mode)|control point]] map added in the [[Scream Fortress 2015]] update. |
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP but does place the second point on a spire-like structure with two small chokes going to mid. [[Badlands (Control Point)|Badlands]] and [[Process]] do this as well. | It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP but does place the second point on a spire-like structure with two small chokes going to mid. [[Badlands (Control Point)|Badlands]] and [[Process]] do this as well. | ||
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== Locations == | == Locations == | ||
− | '''Note''': If you | + | '''Note''': If you are having trouble with finding the locations listed here, you can scroll down to the ''[[#Helpful overview|Helpful overview]]'' section to see their exact position marked on the map. |
+ | |||
=== Control Point 3 === | === Control Point 3 === | ||
* '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform. | * '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform. | ||
− | *'''Shacks''': On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover | + | *'''Shacks''': On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover. |
− | *'''Valley''': One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one | + | *'''Valley''': One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one. |
− | *'''Cafe''': Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower | + | *'''Cafe''': Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower. |
− | *'''Chokepoints''': The main entrance to the middle point for both teams | + | *'''Chokepoints''': The main entrance to the middle point for both teams. |
+ | |||
=== Control Point 2 & 4 === | === Control Point 2 & 4 === | ||
* '''Deteriorated Clocktower''': Both teams have a worn-down clock tower that serves as the second and fourth control points. | * '''Deteriorated Clocktower''': Both teams have a worn-down clock tower that serves as the second and fourth control points. | ||
− | *'''Platforms''':On the left of the Lighthouse (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley | + | *'''Platforms''':On the left of the Lighthouse (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley. |
*'''Staircase''': Just behind the Lighthouse is a set of stairs that lead down to the tunnel. | *'''Staircase''': Just behind the Lighthouse is a set of stairs that lead down to the tunnel. | ||
*'''Wooden Warehouse''': Further behind the Lighthouse is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse. | *'''Wooden Warehouse''': Further behind the Lighthouse is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse. | ||
+ | |||
=== Control Point 1 & 5 === | === Control Point 1 & 5 === | ||
− | *'''Control point platform''': This is the location of the first/fifth control point | + | *'''Control point platform''': This is the location of the first/fifth control point. |
*'''Elevation''': To the left of the Missile platform (from defending team side) is an elevated platform that overlooks the point. | *'''Elevation''': To the left of the Missile platform (from defending team side) is an elevated platform that overlooks the point. | ||
*'''Crates''': On the right of the capture point is a set of barrels and crates. | *'''Crates''': On the right of the capture point is a set of barrels and crates. | ||
− | *'''Wall''': There is a chain-link fence just behind the Missile Platform | + | *'''Wall''': There is a chain-link fence just behind the Missile Platform. |
− | ==Helpful overview== | + | |
+ | == Helpful overview == | ||
[[File:Sinshine overview with lines.png|left|Sinshine's locations|550px]] | [[File:Sinshine overview with lines.png|left|Sinshine's locations|550px]] | ||
<big>1.Shacks | <big>1.Shacks | ||
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Yellow circles: Second/fourth points and the Deteriorated Dlocktower | Yellow circles: Second/fourth points and the Deteriorated Dlocktower | ||
Green circles: First/fifth points and the control platform</big> | Green circles: First/fifth points and the control platform</big> | ||
+ | |||
{{clr}} | {{clr}} | ||
== Strategy == | == Strategy == | ||
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== Control Point timing == | == Control Point timing == | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
− | |||
== Update history == | == Update history == | ||
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{{Halloween Map Nav}} | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} | ||
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[[Category:Halloween maps]] | [[Category:Halloween maps]] |
Revision as of 15:44, 22 April 2023
Sinshine | |
---|---|
Basic Information | |
Variants: | Control Point |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pitfall, Pumpkin bombs |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Sinshine is a community-created symmetrical control point map added in the Scream Fortress 2015 update.
It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP but does place the second point on a spire-like structure with two small chokes going to mid. Badlands and Process do this as well.
Sinshine was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.
Control Point 3
- ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
- Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
- Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
- Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
- Chokepoints: The main entrance to the middle point for both teams.
Control Point 2 & 4
- Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
- Platforms:On the left of the Lighthouse (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
- Staircase: Just behind the Lighthouse is a set of stairs that lead down to the tunnel.
- Wooden Warehouse: Further behind the Lighthouse is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.
Control Point 1 & 5
- Control point platform: This is the location of the first/fifth control point.
- Elevation: To the left of the Missile platform (from defending team side) is an elevated platform that overlooks the point.
- Crates: On the right of the capture point is a set of barrels and crates.
- Wall: There is a chain-link fence just behind the Missile Platform.
Helpful overview
1.Shacks 2.Cafe 3.Chokepoint 4.Valley 5.Platform 6.Staircase 7.Wooden Warehouse 8.Elevation 9.Wall and the area behind it 10.Crates
Red/blue diagonal lines: Red/Blu first spawn Red/blue double diagonal lines: Red/Blu second spawn Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Dark red circle: Third/middle point and the Clocktower Yellow circles: Second/fourth points and the Deteriorated Dlocktower Green circles: First/fifth points and the control platform
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 and 5 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 2 and 4 | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point 3 | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
October 28, 2015 Patch (Scream Fortress 2015)
- Added Sinshine to the game.
- Fixed multiple visible nodraws and other texture bugs.
- Fixed nonsolid pumpkin in lobby.
- Fixed trigger bounds in RED spawn.
- Various lighting changes.
Gallery
- Sinshinesideroute.jpeg
A side route.
- Sinshinemid2.jpeg
Angled view of the midpoint.
- Sinshinemid.jpeg
Second/fourth point.
- Sinshinefinal.jpeg
RED team's final point.
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