Difference between revisions of "Atoll"

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(Gallery: Adding Halloween map navbox)
(The ":]" shows up in the "pages with mismatched parenthesis" report. Not sure if darkbot works with {{botignore}} or if it's just windbot but worth a shot)
 
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{{ra|day=9|month=10|year=2023}}
 
{{stub|Locations}}
 
{{needimage|Gallery, locations}}
 
 
{{Map infobox
 
{{Map infobox
   | game-type                 = Zombie Infection
+
   | map-status        = community
   | file-name                 = zi_atoll
+
  | map-game-type     = Zombie Infection
   | map-image                 = Zi atoll.png
+
   | map-file-name     = zi_atoll
   | release-date              = {{Patch name|10|9|2023}}<br>({{update link|Scream Fortress 2023}})
+
   | map-image         = Zi atoll.png
   | map-stamp-link           = https://steamcommunity.com/stats/TF2/leaderboards/11957764
+
   | map-released      = {{Patch name|10|9|2023}}
   | developer                = {{Steamid|76561198078871795|John Atoll}}<br>{{Steamid|76561198025795825|netmuck}}<br>{{Steamid|76561198048924257|Jane Atoll}}<br>{{Steamid|76561198072146551|Diva Dan}}<br>{{Steamid|76561198382505273|John "The Lighthouse" Atoll}}<br>{{Steamid|76561198214364347|Squishy}}<br>{{Steamid|76561198025628522|Custard1}}<br>
+
  | map-released-major = Scream Fortress 2023
   | map-environment          = Halloween
+
   | map-stamp-link     = https://steamcommunity.com/stats/TF2/leaderboards/11957764
   | map-setting              = Night
+
   | map-environment    = Halloween
 +
   | map-setting        = Night
 +
   | map-has-vscript    = yes
 
}}
 
}}
  
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== Locations ==
 
== Locations ==
 +
* '''The Docks''': The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box.
 +
* '''The Warehouse''': Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit.
 +
* '''The Lighthouse''': Located in the center of the map, it has several paths which can lead to different escape/flank routes.
 +
* '''The Destroyed House''': Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite.
 +
* '''The Gravestone''': A lone gravestone with a [[Salty Dog]] placed on top where a medium ammo box spawns.
 +
 +
<gallery>
 +
File:Atoll Red Spawn.png|Spawn area for RED.
 +
File:Atoll Warehouse Outside.png|Outside view of the Warehouse.
 +
File:Atoll Warehouse Inside.png|Inside view of the Warehouse.
 +
File:Atoll_Gravestone.png|The Gravestone located near the Lighthouse.
 +
File:Atoll Broken Roof.png|The house with the broken roof.
 +
File:Atoll Blue Spawn.png|Spawn area for BLU.
 +
File:Atoll Secondary Blue Spawn.png|Secondary spawn area for BLU.
 +
</gallery>
  
 
== Strategy ==
 
== Strategy ==
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* The spinning cat has been fed.
 
* The spinning cat has been fed.
  
'''{{Patch name |10|19|2023}}'''
+
'''{{Patch name|10|19|2023}}'''
 
* Fixed the missing texture on the turbine building's roof.
 
* Fixed the missing texture on the turbine building's roof.
 
* Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings.
 
* Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings.
Line 50: Line 64:
 
* Fixed the seam between the 3D skybox and the playable level.
 
* Fixed the seam between the 3D skybox and the playable level.
 
* Aar fed the spinning cat.
 
* Aar fed the spinning cat.
 +
 +
'''{{Patch name|10|27|2023}}'''
 +
* Updated {{code|zi_atoll}} to sync the particles file with other the Zombie Infection maps.
 +
 +
'''{{Patch name|10|30|2023}}'''
 +
* Significantly reduced strength of {{code|trigger_push}} in water.
 +
* Adjusted {{code|trigger_push}} entities on trees.
 +
* Improved clipping/collision on wood plank structures.
 +
* Adjusted distribution of health and ammo pickups to make structures easier for Red to hold.
 +
* Reduced file size of map.
 
}}
 
}}
 +
 +
== Bugs ==
 +
* Entering the Warehouse through the back exit causes a nearby wall to become see-through and reveal players behind it.
  
 
== Trivia ==
 
== Trivia ==
* There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, next to an opened can of spinach. Approaching the cat via [[noclip]] displays the text "molly :]" on the screen.
+
* There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a [[Fishcake]]. Approaching the cat via [[noclip]] displays the text "{{botignore|molly :]}}" on the screen.
  
 
== Gallery ==
 
== Gallery ==
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File:ZI Atoll Workshop image.jpg|Steam Workshop thumbnail for Atoll.
 
File:ZI Atoll Workshop image.jpg|Steam Workshop thumbnail for Atoll.
 
File:Atoll Cat.png|The cat and its food in the room beneath the lighthouse.
 
File:Atoll Cat.png|The cat and its food in the room beneath the lighthouse.
 +
File:Atoll pumpkin bomb reskin.png|A reskinned [[Pumpkin bomb]].
 
</gallery>
 
</gallery>
  
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{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}
 
[[Category:Maps with VScript]]
 

Latest revision as of 13:33, 6 June 2024

Atoll
Zi atoll.png
Basic Information
Map type: Zombie Infection (Community)
File name: zi_atoll
Released: October 9, 2023 Patch
(Scream Fortress XV)
Developer(s): Patrik "Nat-Tea" Naplava
Emil Sharafeev
Danni "AttaKat" Bestford
Ben "Squishy" Dowman
Jesse "Custard1" Budd
Alex "Zz" Elliott
Liam "Diva Dan" Moffitt
Harry "Harry" Colquhoun
Map Info
Environment: Halloween
Setting: Night
Map Photos
Loading screen photos.
Map Overview
Atoll overview.png
Map Stamp
Item icon Map Stamp - Atoll.png
Supporters Leaderboard

Atoll is a community-created Zombie Infection map. It is set on an isolated island with a lighthouse at the center surrounded by various buildings.

Atoll was contributed to the Steam Workshop.

Locations

  • The Docks: The main spawn area for RED. Near the end of the Docks are a small health kit and ammo box.
  • The Warehouse: Located next the the Docks. Two ramps can be used to get onto the roof; the broken window can also be used as an entry point, and underneath the generator is a large health kit.
  • The Lighthouse: Located in the center of the map, it has several paths which can lead to different escape/flank routes.
  • The Destroyed House: Near the lighthouse, a house with a destroyed roof can be seen. Players can jump to this spot by walking up a ramp on the building opposite.
  • The Gravestone: A lone gravestone with a Salty Dog placed on top where a medium ammo box spawns.

Strategy

Main article: Community Atoll strategy

Update history

October 9, 2023 Patch #1 (Scream Fortress XV)
  • Added Atoll to the game.

October 13, 2023 Patch

  • Added an extension to the roof of the turbine building.
  • Added nobuild entities to debris that could potentially hide sneaky Sentry Guns.
  • Added a broken window on the turbine building.
  • Clipped the spiral stairs behind the lighthouse (thanks Aar!).
  • Reduced performance impact of water.
  • Increased size of trigger_push entities on the tree tops.
  • Improved collision on the displacement on the beach near the fishing house.
  • The spinning cat has been fed.

October 19, 2023 Patch

  • Fixed the missing texture on the turbine building's roof.
  • Added areaportals and occluders in and around buildings.
  • Added extra nodraw brushes under the level and buildings to improve vis calculations.
  • Added prop fades on bushes and rocks.
  • Adjusted push triggers on trees.
  • Minor clipping adjustments.
  • Changed func_brush on roofs to func_movelinear so that corpses don't fall through.
  • Added soul gargoyle spawns.
  • Added a santa hat that spawns on the anchor when smissmas holiday is enabled.
  • Fixed cubemap reflection issues.
  • Fixed the seam between the 3D skybox and the playable level.
  • Aar fed the spinning cat.

October 27, 2023 Patch

  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps.

October 30, 2023 Patch

  • Significantly reduced strength of trigger_push in water.
  • Adjusted trigger_push entities on trees.
  • Improved clipping/collision on wood plank structures.
  • Adjusted distribution of health and ammo pickups to make structures easier for Red to hold.
  • Reduced file size of map.

Bugs

  • Entering the Warehouse through the back exit causes a nearby wall to become see-through and reveal players behind it.

Trivia

  • There is a slowly rotating low-poly model of a black cat inside of a room at the base of the lighthouse, standing next to an opened can of spinach and a Fishcake. Approaching the cat via noclip displays the text "molly :]" on the screen.

Gallery