Difference between revisions of "Phoenix"
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=== Final Checkpoint === | === Final Checkpoint === | ||
To capture the last checkpoint, the team needs to lift the cart on the elevator | To capture the last checkpoint, the team needs to lift the cart on the elevator | ||
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+ | == Level Layout == | ||
+ | [[File:Level Layout 2048.png|Level Layout|left|400px]] | ||
+ | [[File:Level map 2048 markup.png|Level Layout|left|400px]] | ||
+ | {{clr}} | ||
+ | |||
== Update history == | == Update history == |
Revision as of 00:07, 14 July 2023
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations, gallery, etc. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Phoenix | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Daylight, Sunny |
Map Photos | |
Map Overview | |
Phoenix is a community-created Payload map added in the Summer 2023 update. It's a four-point Payload map from the creator of Altitude and Cascade set amidst the fiery red rocks and lush forests of the American Southwest. The map features a sprawling and elaborate yet intuitive layout that rewards player experimentation, offering a varied and unique gameplay experience in every match.
BLU must escort their Payload through vast winding canyons and densely layered industrial facilities, concluding with an intense uphill battle to the top of a cargo elevator in the heart of a massive dam construction site.
A love letter to Classic TF2, Phoenix takes inspiration from several of the game’s most iconic and beloved maps while providing a larger-than-life gameplay experience entirely on its own.
It's a large map with many sideways
Phoenix was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
Time added if captured: 4 minutes
- BLU Spawn: BLU's first spawn has four exits (the 4th is opened after Checkpoint A is captured).
Checkpoint B
Time added if captured: 4 minutes
Checkpoint C
Time added if captured: 4 minutes
Final Checkpoint
To capture the last checkpoint, the team needs to lift the cart on the elevator
Level Layout
Update history
July 12, 2023 Patch (Summer 2023)
- Added Phoenix to the game.
Gallery
- Thumbnail.jpg
Workshop thumbnail for Phoenix
- Map landscape 1.jpg
Map Landscape
- Map landscape 2.jpg
Map Landscape
- Map landscape 3 .jpg
Map Landscape
- Map landscape 4.jpg
Map Landscape
- Map landscape 5.jpg
Map Landscape
- Map landscape 6.jpg
Map Landscape
- Map landscape 7.jpg
Map Landscape
- Map landscape 8.jpg
Map Landscape
- Top view.jpg
Top View
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