Difference between revisions of "Flying Guillotine"

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Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[projectile]], similarly to the [[Mad Milk]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[Bleeding]] for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long range. Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[Compression blast]].
 
Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[projectile]], similarly to the [[Mad Milk]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[Bleeding]] for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long range. Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[Compression blast]].
  
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it will act as if it has "landed" and will not deal damage to opponents that it may or may not have hit.
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The Flying Guillotine has a maximum range; upon traveling a long enough distance, it will act as if it has "landed" and will not deal damage to opponents that it may or may not have "hit".
  
 
The Flying Guillotine comes in two different [[styles]], Thirsty and Thirstier. Thirsty is the default, pristine appearance of the weapon, while Thirstier adds bloodstains to the blade.
 
The Flying Guillotine comes in two different [[styles]], Thirsty and Thirstier. Thirsty is the default, pristine appearance of the weapon, while Thirstier adds bloodstains to the blade.

Revision as of 20:23, 10 February 2021

Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile, similarly to the Mad Milk. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting Bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from a long range. Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's Compression blast.

The Flying Guillotine has a maximum range; upon traveling a long enough distance, it will act as if it has "landed" and will not deal damage to opponents that it may or may not have "hit".

The Flying Guillotine comes in two different styles, Thirsty and Thirstier. Thirsty is the default, pristine appearance of the weapon, while Thirstier adds bloodstains to the blade.

The Flying Guillotine was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Function times
Attack interval 0.25 s
Recharge time 5.1 s / 3.6 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Styles

Main article: Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Template:Dictionary/items/thirsty Thirstier

Strange variant


Update history

August 2, 2012 Patch (Triad Pack)
  • The Flying Guillotine was added to the game.

August 3, 2012 Patch

August 10, 2012 Patch

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

August 15, 2012 Patch

  • [Undocumented] Added Flying Guillotine to the drop system.

September 13, 2012 [Item schema update]

  • Made the Flying Guillotine in Genuine quality tradable and giftable.

October 9, 2012 Patch

  • [Undocumented] Fixed Flying Guillotine's level not showing up.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

June 11, 2014 Patch

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

October 6, 2015 Patch (Invasion Update)

  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Removed crit vs stunned players.
    • Removed mini-crits at long range.
    • Long range hits reduce recharge (by 1.5 seconds).
      • Distance considered "long range" reduced by half of the previous value when determining mini-crits.
  • [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
  • [Undocumented] Updated the sounds for the Flying Guillotine.

December 13, 2017 Patch

  • Fixed the Genuine version of the Flying Guillotine having no taunt.

Bugs

  • The cleaver can go through thin walls such as setup gates when thrown at the correct angle.
  • Reflected Flying Guillotines do not deal mini-crits damage to enemies.
  • Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
  • Holding down the Alt-Fire button while throwing the Flying Guillotine will stop the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it will be thrown again, but no animation will be played for it. Additionally, other players will still see the Scout holding the Flying Guillotine while the button is held down.
  • If the Flying Guillotine has reached the max flight time, it will make a noise as if it hit a surface.

Trivia

  • The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
    • The pronunciation of the characters are phonetically similar to the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.

Gallery

See also