Difference between revisions of "Skirmish"
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| file-name = vsh_skirmish | | file-name = vsh_skirmish | ||
| map-image = Vsh_skirmish.png | | map-image = Vsh_skirmish.png | ||
− | | release-date = {{Patch name|7|12|2023}}<br>([[Summer 2023]]) | + | | release-date = {{Patch name|7|12|2023}}<br>([[Summer 2023 Update]]) |
| developer = [https://steamcommunity.com/id/void001 void~]<br>[https://steamcommunity.com/id/jprasgreensoldier JPRAS]<br>[https://steamcommunity.com/id/mojo869 bakscratch]<br>[https://steamcommunity.com/id/LizardOfOz_ Lizard Of Oz]<br>[https://steamcommunity.com/id/VellyVice Velly]<br>[https://steamcommunity.com/id/MegapiemanPHD MegapiemanPHD]<br>[https://steamcommunity.com/id/Maxxy11 Maxxy]<br>[https://steamcommunity.com/id/MilkMaster72 MilkMaster72]<br>[https://steamcommunity.com/id/YakibombROMhacking Yaki] | | developer = [https://steamcommunity.com/id/void001 void~]<br>[https://steamcommunity.com/id/jprasgreensoldier JPRAS]<br>[https://steamcommunity.com/id/mojo869 bakscratch]<br>[https://steamcommunity.com/id/LizardOfOz_ Lizard Of Oz]<br>[https://steamcommunity.com/id/VellyVice Velly]<br>[https://steamcommunity.com/id/MegapiemanPHD MegapiemanPHD]<br>[https://steamcommunity.com/id/Maxxy11 Maxxy]<br>[https://steamcommunity.com/id/MilkMaster72 MilkMaster72]<br>[https://steamcommunity.com/id/YakibombROMhacking Yaki] | ||
| map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11230236 | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/11230236 | ||
− | | map-health-pickups-small | + | | map-health-pickups-small = 2 |
| map-health-pickups-medium = 5 | | map-health-pickups-medium = 5 | ||
| map-ammo-pickups-medium = 4 | | map-ammo-pickups-medium = 4 | ||
| map-ammo-pickups-small = 9 | | map-ammo-pickups-small = 9 | ||
− | | map-environment | + | | map-environment = Jungle, theme park, caves |
| map-setting = Dusk, sunset | | map-setting = Dusk, sunset | ||
| map-deep-water = No | | map-deep-water = No | ||
− | | map-hazards = [[Environmental death#Crocodiles|Crocodiles]] , [[Environmental_death#Lava|Lava]] | + | | map-hazards = [[Environmental death#Crocodiles|Crocodiles]], [[Environmental_death#Lava|Lava]] |
}} | }} | ||
− | '''Skirmish''' is a [[Steam Workshop|community-created]] [[VS Saxton Hale]] map. | + | '''Skirmish''' is a [[Steam Workshop|community-created]] [[VS Saxton Hale Mode|VS Saxton Hale]] map. |
− | Skirmish takes place at [[Mercenary Park]] | + | Skirmish takes place at [[Mercenary Park]], in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property. |
Skirmish was [https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179 contributed] to the Steam Workshop. | Skirmish was [https://steamcommunity.com/sharedfiles/filedetails/?id=2965961179 contributed] to the Steam Workshop. | ||
== Locations == | == Locations == | ||
− | * '''Walkway''' : | + | * '''Walkway''': RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it. |
− | *'''Transport Elevator''' : This is Saxton Hale's spawn. Saxton | + | * '''Transport Elevator''': This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him. |
− | *'''Upper Walkway''' : This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack. | + | * '''Upper Walkway''': This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack. |
− | *'''Security Room''' : This is a small security room. It features a medium | + | * '''Security Room''': This is a small security room. It features a medium health kit and ammo pack. |
− | *'''Food Court''' : The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court. | + | * '''Food Court''': The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court. |
− | *'''Lower FoodCourt/ Caves''' : The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features | + | * '''Lower FoodCourt/ Caves''': The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water. |
− | *'''Tram area''' : The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that | + | * '''Tram area''': The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it. |
+ | |||
== Strategy == | == Strategy == | ||
{{map strategy link|VSH Skirmish|main=yes|stub=yes}} | {{map strategy link|VSH Skirmish|main=yes|stub=yes}} |
Revision as of 02:10, 21 July 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Skirmish | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Jungle, theme park, caves |
Setting: | Dusk, sunset |
Hazards: | Crocodiles, Lava |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Skirmish is a community-created VS Saxton Hale map.
Skirmish takes place at Mercenary Park, in a different part of the facility. The map features a Yeti play area, a food court, a tram car area, and offices. As part of his acquisition of Mann Co., Gray Mann has ordered the mercs to force Saxton Hale off the park property.
Skirmish was contributed to the Steam Workshop.
Contents
Locations
- Walkway: RED spawns in the main area on the walkway overseeing the enclosure. This area features the main control point as well as several small ammo packs and health kits. It leads to upper platforms and other areas of the facility, and features a small tunnel directly beneath it.
- Transport Elevator: This is Saxton Hale's spawn. Saxton rides the elevator up two floors before the gates open, freeing him.
- Upper Walkway: This is the highest reachable area on the map. It is a large walkway on the uppermost level, and features a single small ammo pack.
- Security Room: This is a small security room. It features a medium health kit and ammo pack.
- Food Court: The food court is a small area consisting of two shops and some tables. It connects to the rest of the facility and the lower food court.
- Lower FoodCourt/ Caves: The lower food court/cave area is connected to the upper food court area. It contains two medium ammo packs and a medium health kit. It also features crocodiles as a hazard should the player be knocked into the water.
- Tram area: The Tram area is a rear area of the facility featuring the Park's Tram transportation lines. It contains two medium health kits and a medium and small ammo kit. Beneath the rail line is cracked magma featuring lava that burns the player if they touch it.
Strategy
Main article: Community Skirmish strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Skirmish to the game.
- Updated
vsh_skirmish
to fix an issue where some props would disappear when viewed at certain angles.
- Fixed an exploit that allowed players to build out of bounds.
- Added decals to ammo pack locations throughout the map.
Gallery
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