Difference between revisions of "Cutter"

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(Undo edit by Plutonium (Talk) (3962471) Regular blue/red is used on all articles and doesn't look as washed out)
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== Locations ==
 
== Locations ==
*'''Spawns''': Each team has a single spawn set inside of a luxurious logging cabin, with each spawn having three exits; two on the {{font colour|blue team|right}}/{{font colour|red team|left}} side and one on the {{font colour|blue team|left}}/{{font colour|red team|right}} side.
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*'''Spawns''': Each team has a single spawn set inside of a luxurious logging cabin, with each spawn having three exits; two on the {{font colour|blue|right}}/{{font colour|red|left}} side and one on the {{font colour|blue|left}}/{{font colour|red|right}} side.
  
 
<gallery>
 
<gallery>
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*'''Christmas Tree''': Located right outside the spawn is a small courtyard with an adorned Christmas Tree in its middle. Located in this area is the cart's starting position, as well as the other team's final point.
 
*'''Christmas Tree''': Located right outside the spawn is a small courtyard with an adorned Christmas Tree in its middle. Located in this area is the cart's starting position, as well as the other team's final point.
*'''Industrious Shed''': On the {{font colour|blue team|left}}/{{font colour|red team|right}} side of the Courtyard stands a tall building housing a propane tank and stacks of planks.
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*'''Industrious Shed''': On the {{font colour|blue|left}}/{{font colour|red|right}} side of the Courtyard stands a tall building housing a propane tank and stacks of planks.
 
*'''Alleyway''': One of the exits out of the Industrious Shed leads into a tight alleyway that eventually loops back around to the main path.
 
*'''Alleyway''': One of the exits out of the Industrious Shed leads into a tight alleyway that eventually loops back around to the main path.
 
*'''Descent''': A windy downward path that takes the cart to the Canal area.
 
*'''Descent''': A windy downward path that takes the cart to the Canal area.
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</gallery>
 
</gallery>
 
*'''Canal''': The central and main part of the map. It is characterized by a half frozen canal, with a waterfall on one end and a [[Wikipedia:Lock (water navigation)|Lock]] on the other. The Canal cuts vertically across the map, splitting it in two.
 
*'''Canal''': The central and main part of the map. It is characterized by a half frozen canal, with a waterfall on one end and a [[Wikipedia:Lock (water navigation)|Lock]] on the other. The Canal cuts vertically across the map, splitting it in two.
**'''Cart Bridge''': A wide arch bridge made out of stone masonry located on the {{font colour|blue team|left}}/{{font colour|red team|right}} side of the Canal, used by the two carts to get across.
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**'''Cart Bridge''': A wide arch bridge made out of stone masonry located on the {{font colour|blue|left}}/{{font colour|red|right}} side of the Canal, used by the two carts to get across.
 
**'''Foot bridge''': On the other side of the Canal, where the waterfall is located, is a similar looking bridge, just much thinner and meant only for pedestrian use. It connects the two Sniper Decks' and hides a large health pack.
 
**'''Foot bridge''': On the other side of the Canal, where the waterfall is located, is a similar looking bridge, just much thinner and meant only for pedestrian use. It connects the two Sniper Decks' and hides a large health pack.
 
**'''Double Skyway''': Separating the two bridges from each other are two inaccessible [[Wikipedia:Skyway|Skyways]] that cross over the middle part of the Canal.
 
**'''Double Skyway''': Separating the two bridges from each other are two inaccessible [[Wikipedia:Skyway|Skyways]] that cross over the middle part of the Canal.
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**'''Storage Section''': Contains stacks of planks and crates, as well as spare saws hanging from the wall. It leads directly to both the Battlements and the Courtyard.
 
**'''Storage Section''': Contains stacks of planks and crates, as well as spare saws hanging from the wall. It leads directly to both the Battlements and the Courtyard.
 
**'''Processing and Loading Dock''': The part of Binksi Logging through which the cart traverses before ending up in the opposite team's Courtyard, it features an aerial conveyor system that is used for transporting Christmas Trees.
 
**'''Processing and Loading Dock''': The part of Binksi Logging through which the cart traverses before ending up in the opposite team's Courtyard, it features an aerial conveyor system that is used for transporting Christmas Trees.
*'''Battlements''': A small double story house connected to the Binksi Logging, located to the {{font colour|blue team|right}}/{{font colour|red team|left}} of the Christmas Tree.
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*'''Battlements''': A small double story house connected to the Binksi Logging, located to the {{font colour|blue|right}}/{{font colour|red|left}} of the Christmas Tree.
  
 
<gallery>
 
<gallery>

Latest revision as of 15:40, 25 April 2025

Cutter
Plr cutter.png
Basic Information
Map type: Payload Race
File name: plr_cutter
Released: December 11, 2024 Patch
(Smissmas 2024)
Developer(s): Paul "puxorb" Broxup
Brie
Nickolas "KrazyZark" Fenech
Liam "Diva Dan" Moffitt
Aeon "Void" Bollig
Erik "Colteh" Coltey
Extra Ram
Mattie Konig
Tim "Sedisocks" Brown Lees
Patrick "Zeus" Hennessy
Zoey Smith
Map Photos
Loading screen photos.
Map overview
Cutter overview.png
Map Stamp
Item icon Map Stamp - Cutter.png
Supporters Leaderboard
Firewood is running low, so your team has hatched a plan! Deliver gifts (a giant saw blade) to your best buddies (enemies) over on the other team!
Cutter publicity blurb

Cutter is a symmetrical community-created Payload Race map that was added with the Smissmas 2024 update.

Cutter was contributed to the Steam Workshop.

Locations

  • Spawns: Each team has a single spawn set inside of a luxurious logging cabin, with each spawn having three exits; two on the right/left side and one on the left/right side.
  • Christmas Tree: Located right outside the spawn is a small courtyard with an adorned Christmas Tree in its middle. Located in this area is the cart's starting position, as well as the other team's final point.
  • Industrious Shed: On the left/right side of the Courtyard stands a tall building housing a propane tank and stacks of planks.
  • Alleyway: One of the exits out of the Industrious Shed leads into a tight alleyway that eventually loops back around to the main path.
  • Descent: A windy downward path that takes the cart to the Canal area.
  • Canal: The central and main part of the map. It is characterized by a half frozen canal, with a waterfall on one end and a Lock on the other. The Canal cuts vertically across the map, splitting it in two.
    • Cart Bridge: A wide arch bridge made out of stone masonry located on the left/right side of the Canal, used by the two carts to get across.
    • Foot bridge: On the other side of the Canal, where the waterfall is located, is a similar looking bridge, just much thinner and meant only for pedestrian use. It connects the two Sniper Decks' and hides a large health pack.
    • Double Skyway: Separating the two bridges from each other are two inaccessible Skyways that cross over the middle part of the Canal.
    • Rowboats: Found in between the two Skyways is a small section of frozen water that connects the two sides, as well as two moored rowboats that both contain a small health and ammo pack.
  • Sniper Deck: A stone balcony that overlooks the Canal, located near the waterfall. Connected to it is the Wine Cellar.
  • Binksi Logging Shed: After crossing the Cart Bridge and passing underneath the Double Skyway, the cart now has to go through the Binksi Logging, a large industrial facility used for processing and preparing Christmas trees.
    • Wine Cellar: Connected to the Sniper Deck, serves as a hidden entrance to the Storage Section.
    • Storage Section: Contains stacks of planks and crates, as well as spare saws hanging from the wall. It leads directly to both the Battlements and the Courtyard.
    • Processing and Loading Dock: The part of Binksi Logging through which the cart traverses before ending up in the opposite team's Courtyard, it features an aerial conveyor system that is used for transporting Christmas Trees.
  • Battlements: A small double story house connected to the Binksi Logging, located to the right/left of the Christmas Tree.

Strategy

Main article: Community Cutter strategy

Update history

December 11, 2024 Patch (Smissmas 2024)

  • Cutter was added to the game.

Gallery