Difference between revisions of "Nucleus"

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== Notes ==
 
== Notes ==
*It is possible to get behind the [[RED]] and [[BLU]] billboards by [[Rocket Jumping]], [[Stickyjumping]] or using the Force-A-Nature's third jump. Only the [[Demoman]] and the [[Soldier]] can get out from behind the billboard as the Force-a-Natures jump isn't high enough.
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*It is possible to get behind the [[RED]] and [[BLU]] billboards by [[Rocket Jumping]], [[Stickyjumping]] or using the Force-A-Nature's third jump. Only the [[Demoman]] and the [[Soldier]] can get out from behind the billboard as the Force-a-Nature's jump isn't high enough.
 
==See also==
 
==See also==
 
*[[Nucleus (King of the Hill)]]
 
*[[Nucleus (King of the Hill)]]

Revision as of 15:53, 21 March 2011

Nucleus has multiple variations, including King of the Hill
Nucleus
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: Spytech
Setting: Indoor
Hazards: Pit
Map Photos
Loading screen photos.
A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.

Nucleus is an Arena map. Nucleus was released along with Sawmill as part of The Sniper vs Spy Update.

The goal is to eliminate the entire enemy team or capture the central control point when it becomes available.

Introduction Video

Locations

  • The Device - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
  • The Pit - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pickup, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
  • The Perimeter - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
  • Roofs - On top of the buildings along the perimeter are roofs which are accessible by Rocket Jumping or Sticky Jumping. These are useful spots as they give great height advantage and a view of the entire area.
  • The Bridges - One the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
  • Flank Building - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
  • Access Building - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
See also: Category:Nucleus images

Strategy

See Community Nucleus (Arena) strategy

Control Point Timing

Trivia

  • The static particles seen in the device are also seen in the ending sequence of Portal.

Notes

  • It is possible to get behind the RED and BLU billboards by Rocket Jumping, Stickyjumping or using the Force-A-Nature's third jump. Only the Demoman and the Soldier can get out from behind the billboard as the Force-a-Nature's jump isn't high enough.

See also

External links