Difference between revisions of "Vanguard"
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{{Map infobox | {{Map infobox | ||
| game-type = Control Point | | game-type = Control Point | ||
| file-name = cp_vanguard | | file-name = cp_vanguard | ||
| map-image = Cp vanguard.png | | map-image = Cp vanguard.png | ||
− | | release-date = | + | | release-date = December 17th, 2015 |
− | | last-updated = | + | | last-updated = February 29th, 2016 |
| link = | | link = | ||
− | | developer = | + | | developer = [https://steamcommunity.com/id/fubar_xs Maxime "Fubar" Dupuis]<br/>[http://steamcommunity.com/id/ravidge Kevin "Ravidge" Brook]<br/> [http://steamcommunity.com/id/equinoxo Gavin "Equinoxo" Sawford] |
| map-environment = Construction | | map-environment = Construction | ||
| map-setting = Daytime | | map-setting = Daytime | ||
− | | map-health-pickups-small = | + | | map-health-pickups-small = 14 |
− | | map-health-pickups-medium = | + | | map-health-pickups-medium = 4 |
− | + | | map-ammo-pickups-small = 4 | |
− | | map-ammo-pickups-small = | + | | map-ammo-pickups-medium = 15 |
− | | map-ammo-pickups-medium = | ||
− | |||
}} | }} | ||
− | '''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map set in a construction site. | + | '''Vanguard''' is a [[Control Point (game mode)#Symmetric|Control Point]] map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes. |
+ | Vanguard was made an official map in the [[Tough Break Update]]. | ||
+ | |||
== Locations == | == Locations == | ||
+ | |||
+ | === Control Point 3 === | ||
+ | |||
+ | The middle capture is located in the center of the yard, underneath a suspended board. | ||
+ | |||
+ | * '''Entrances''': For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall. | ||
+ | * '''Scaffolding''': To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point. | ||
+ | * '''Center Yard''': The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it. | ||
+ | * '''Secondary Spawn''': Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point. | ||
+ | |||
+ | <gallery> | ||
+ | File:Cp_vanguard_middle.png | Vanguard's middle yard. | ||
+ | </gallery> | ||
+ | |||
+ | === Control Point 2 & 4 === | ||
+ | |||
+ | The second and fourth control point are on a piece of scaffolding next to an elevator. | ||
+ | |||
+ | * '''Elevator''': To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot. | ||
+ | * '''Center Scaffolding''': The scaffolding holding the control point is a raised platform with a bridge across to the team spawn. | ||
+ | * '''Right Balcony''': Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team. | ||
+ | * '''Left Building''': The structure to the left of the control point that links to the elevator. | ||
+ | |||
+ | <gallery> | ||
+ | File:Cp_vanguard_second_red_near.png | RED's second control point from near. | ||
+ | File:Cp_vanguard_second_red_far.png | RED's second control point from afar. | ||
+ | File:Cp_vanguard_second_blu_near.png | BLU's second control point from near. | ||
+ | File:Cp_vanguard_second_blu_far.png | BLU's second control point from afar. | ||
+ | </gallery> | ||
+ | |||
+ | === Control Point 1 & 5 === | ||
+ | |||
+ | The final Control Point is to the side in the middle of a section of computer terminals. | ||
+ | |||
+ | * '''Air Vent''': An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors. | ||
+ | * '''Observation Room''': Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks. | ||
+ | * '''Control Area''': The terminal area with the control point. | ||
+ | |||
+ | <gallery> | ||
+ | File:Cp_vanguard_last_blu.png | BLU's last control point. | ||
+ | File:Cp_vanguard_last_red.png | RED's last control point. | ||
+ | File:Cp_vanguard_observe_blu.png | Inside view of BLU's defensive observation room. | ||
+ | File:Cp_vanguard_observe_red.png | Inside view of RED's offensive observation room. | ||
+ | </gallery> | ||
== Strategy == | == Strategy == | ||
{{main|Community Vanguard strategy}} | {{main|Community Vanguard strategy}} | ||
+ | |||
+ | == Control point timing == | ||
+ | {{Control Point Timing/Official Map}} | ||
== Update history == | == Update history == | ||
+ | '''{{Patch name|12|17|2015}}''' ([[Tough Break Update]]) | ||
+ | * Added Vanguard to the game. | ||
+ | |||
+ | '''{{Patch name|1|7|2016}}''' | ||
+ | * Updated Vanguard to fix an exploit related to spawn room doors. | ||
+ | |||
+ | '''{{Patch name|2|2|2016}}''' | ||
+ | * Added new path to the last point. | ||
+ | * New geometry to reduce sightlines on the middle point. | ||
+ | * Reorganized spawn points to better exit final spawns. | ||
+ | * Fixed Red forward spawn door blocking when held open. | ||
+ | * Fixed some material issues. | ||
+ | |||
+ | '''{{Patch name|2|29|2016}}''' | ||
+ | * Removed teleporter exploit on second point. | ||
+ | * Various minor fixes (lighting, collision, optimization). | ||
− | + | '''{{Patch name|4|25|2016}}''' | |
+ | * {{Undocumented}} Added Vanguard, [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' [[Quickplay]] rotations. | ||
− | == | + | ==Trivia== |
+ | * Behind the vault doors near both spawns, there is a small room with a single banana peel. | ||
{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 23:31, 25 April 2016
Vanguard | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Construction |
Setting: | Daytime |
Map Photos | |
Map Overview | |
Vanguard is a Control Point map. It is set in a construction site, with many floors at varying heights. With many alternate routes towards objectives created by the construction props, it is easy to flank and gain a height advantage for all classes.
Vanguard was made an official map in the Tough Break Update.
Contents
Locations
Control Point 3
The middle capture is located in the center of the yard, underneath a suspended board.
- Entrances: For each team, there are five entrances through their team-colored buildings: The side entrance, the above platform, the center doorway, the unfinished wall, and the doorway next to the unfinished wall.
- Scaffolding: To the sides of the yard in the structures are rows of scaffolding bridges. The scaffolding can be used for cover, or as a path to the board above the point.
- Center Yard: The yard with the control point is an open area with no cover. Above the control point is a suspended board with a medium ammo kit on it.
- Secondary Spawn: Inside each team's entrance structure is a secondary spawn that will become active once their respective team has captured all but the last control point.
Control Point 2 & 4
The second and fourth control point are on a piece of scaffolding next to an elevator.
- Elevator: To the side of the control point is an inactive elevator tower. The elevator is at the second floor, turning the bottom floor into a walkway into the adjunct building. The elevator itself can be used as a lookout, and a teleporter hiding spot.
- Center Scaffolding: The scaffolding holding the control point is a raised platform with a bridge across to the team spawn.
- Right Balcony: Overlooking the control point is a structure with a balcony that can provide suppressive fire against the enemy team.
- Left Building: The structure to the left of the control point that links to the elevator.
Control Point 1 & 5
The final Control Point is to the side in the middle of a section of computer terminals.
- Air Vent: An air vent lays on the side of the building, allowing an ambush to the enemy team's spawn doors.
- Observation Room: Overlooking the control point is a large observation room. The glass is one way, allowing for sneak attacks.
- Control Area: The terminal area with the control point.
Strategy
Main article: Community Vanguard strategy
Control point timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
Control Point 1 and 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 2 and 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control Point 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Update history
December 17, 2015 Patch (Tough Break Update)
- Added Vanguard to the game.
- Updated Vanguard to fix an exploit related to spawn room doors.
- Added new path to the last point.
- New geometry to reduce sightlines on the middle point.
- Reorganized spawn points to better exit final spawns.
- Fixed Red forward spawn door blocking when held open.
- Fixed some material issues.
- Removed teleporter exploit on second point.
- Various minor fixes (lighting, collision, optimization).
- [Undocumented] Added Vanguard, Landfall, Highpass and Snowycoast to their respective modes' Quickplay rotations.
Trivia
- Behind the vault doors near both spawns, there is a small room with a single banana peel.
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