Difference between revisions of "Ravine"

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{{Map
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{{Map infobox
|TYPE=Arena
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  | map-status              = official
|FILE_NAME=arena_ravine
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  | map-game-type          = Arena
|IMAGE=05_ravine_1.jpg
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  | map-file-name          = arena_ravine
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  | map-image              = arenaravine.jpg
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  | map-released            = {{Patch name|8|19|2008}}
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  | map-released-major      = Heavy Update
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  | map-environment        = Desert
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  | map-setting            = Daylight, sunny
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  | map-pickups-ammo-medium = 4
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  | map-pickups-ammo-large  = 2
 
}}
 
}}
  
Arena_Ravine is an Arena style map.
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{{Quotation|[https://www.teamfortress.com/heavy/arena.htm No time for crying!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}}
  
It and along with Lumberyard, Well, Badlands and Granary were released with the [http://steamgames.com/tf2/heavy/ Heavy Update] as the first official Arena maps for Team Fortress 2.
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'''Ravine''' is an [[Arena]] map. Ravine, along with [[Lumberyard]], [[Well (Arena)]], [[Badlands (Arena)]] and [[Granary (Arena)]], was released with the [[Heavy Update]] as one of the first official Arena maps for ''[[Team Fortress 2]]''.  
  
=== Overview ===
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== Introduction Video ==
{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm No time for crying!]|In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.}}
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{{youtube|DF2DO6ESMUc}}
  
__TOC__
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== Locations ==
== Introduction video ==
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*'''Shack:''' The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims.
{{youtube|iMtI849koHk}}
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*'''Well:''' Being one of few official maps with [[water]], there is a small pool located to the left or right out of [[spawn]], depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a [[Pyro]]'s [[Fire|flames]], but near the sewer drains, they may crouch and become fully submerged.
 
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*'''House:''' Opposite side from the Well is the house. There is a small underpass below it, and next to that are stairs which lead to its interior. From its interior is a ramp which leads to a drop down above the point.
== Goal ==
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*'''Yards:''' Outside each teams spawn by the house side is a large yard. The yard gives entrance to the house, ravine below the point, and the base building roof. It contains a large metal crate and a concrete block used for cover.
Your goal is to eliminate the entire enemy team or capture the central capture point when it becomes available.  
 
  
== Locations ==
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<gallery widths=150px heights=80px>
[[File:Team fortress 2 map overview arena ravine.jpg|thumb|Overview of Arena Ravine]]
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File:Ravine red spawn.png|Red spawn.
*The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and suprise your victims.
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File:Ravine blu spawn.png|Blu spawn.
*Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on your team. At first glance it may not appear deep enough to douse you from a [[Pyro]]'s flames, but near the sewer drains you may crouch and become fully submerged.
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File:Ravine cap.jpg|Cap area.
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File:Ravine house.jpg|House next to the point.
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File:Ravine well.jpg|Well area.
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File:Ravine well under.png|Inside well area behind the point.
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File:Ravine tunnel.jpg|Tunnel area.
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File:Ravine yard.jpg|Yard area next to spawn.
  
== Common strategies ==
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</gallery>
*A good strategy seems to be to take the sides of the map and work your way in, as there is much more cover to approach the enemy.
 
*As an Engineer, build a dispenser and turret outside your spawn, so teamates can come back and heal in safety.
 
*As with all arena maps, Medics are priceless, stay away from Pyros and dodge fire as you will be the most targeted player.
 
*As a Spy disguise as a teamate, then cloak and get behind the enemy(note-remember to change your disguise). If you kill someone, disguise as them next and continue. When being the last man on a team, disguising as an enemy won't work. Disguise as a friendly heavy constantly yelling for medic, when an enemy spots you, cloak where the cannot see you, then try to uncloak behind them. Also when last man standing, use the revolver and pick off the opposition.
 
*When playing Pyro stick to the edges as there is much more cover. This is also a good level for the backburner as flanking opponents is common.
 
*As a Scout, make sure that there is an engineer or medic as health will be lost easily. Only go up close if you have snuck up on the enemy, otherwise, use the the pistol to chip away at their health.
 
  
== Control Point Timing ==
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== Strategy ==
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{{map strategy link|Ravine|main=yes|stub=yes}}
  
{{Control Point Timing
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== Control point timing ==
| NAME1 = Center Point
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{{Control Point Timing/Official Map}}
| AREA1 = 6
 
| TEAM1 = 3
 
}}
 
  
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== Update history ==
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'''{{Patch name|8|19|2008}}''' ([[Heavy Update]])
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* Added Ravine to the game.
  
{{Maps nav}}
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'''{{Patch name|3|22|2012}}'''
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* Minor visual and performance improvements
  
{{Languages}}
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{{Heavy Update Nav}}
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{{Maps Nav}}

Latest revision as of 15:10, 17 January 2024

Ravine
Arenaravine.jpg
Basic Information
Map type: Arena
File name: arena_ravine
Released: August 19, 2008 Patch
(Heavy Update)
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Items
Ammoico.png Ammo Boxes: Mediumammo.png ×4   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Ravine overview.png
In contrast to Lumberyard, the other new Arena map, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.

Ravine is an Arena map. Ravine, along with Lumberyard, Well (Arena), Badlands (Arena) and Granary (Arena), was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.

Introduction Video

Locations

  • Shack: The central shack houses that the capture point. There are numerous ways to enter this room, including a small manhole to jump down and surprise the player's victims.
  • Well: Being one of few official maps with water, there is a small pool located to the left or right out of spawn, depending on which team they are on. At first glance, it may not appear deep enough to douse the player from a Pyro's flames, but near the sewer drains, they may crouch and become fully submerged.
  • House: Opposite side from the Well is the house. There is a small underpass below it, and next to that are stairs which lead to its interior. From its interior is a ramp which leads to a drop down above the point.
  • Yards: Outside each teams spawn by the house side is a large yard. The yard gives entrance to the house, ravine below the point, and the base building roof. It contains a large metal crate and a concrete block used for cover.

Strategy

Main article: Community Ravine strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (Heavy Update)

  • Added Ravine to the game.

March 22, 2012 Patch

  • Minor visual and performance improvements