Megaton
(Redirected from Koth megaton)
| Megaton | |
|---|---|
| Basic Information | |
| Map type: | King of the Hill |
| File name: | koth_megaton
|
| Released: | July 18, 2024 Patch (Summer 2024 Update) |
| Developer(s): | Aeon "Void" Bollig Juniper Liam "Diva Dan" Moffitt Sky Freyja donhonk |
| Map Info | |
| Environment: | Tropical, island |
| Setting: | Daytime |
| Hazards: | Drowning, Nuclear bomb |
| Deep Water: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Mutually assured fun for everyone!
— Megaton publicity blurb
|
” |
Megaton is a community-created King of the Hill map added in the Summer 2024 Update. It is set on a tropical island which doubles as a nuclear bomb testing site.
Megaton was contributed to the Steam Workshop.
Locations
- Spawn: The Spawn is a single large room with a small exit to the right, a big exit in the middle, and a small exit immediately to the left of the middle exit.
- Big House: Immediately outside of the spawn is a large building with three entrances: a door in the middle and two side entrances. The middle entrance leads to a big room with a staircase to a balcony, as well as a doorway on both sides leading to the left and right hallways. Through the two side entrances are hallways that split off into two more paths; one leads to the outside and to the main room, and another leads to the water. On the left path there is a doorway to the outside and the water entrance is a one-way drop. On the right, there is a large shutter door leading to the outside, while the entrance to the water is a ramp.
- Roof & Walkway: At the top of the Big House is a walkway with 8 windows. 6 are at the front and two are on the side. Only two windows at the front have glass in them, the rest are empty with the windows on the side providing an entrance to the Roof of the building. On the opposite side of the Big House is an inaccessible catwalk. The roof of each side of the Big House can be walked on, but the roof of the Big House itself cannot.
- Stilt House: Between the Big Houses and to the side of the Control Point is a Stilt House on each side, containing a medium health kit and ammo pack. The underside of the Stilt House is accessible and features a small health kit.
- Dock: Between the Big House and the Stilt House is a Dock on each side with a medium health kit on top of it, a small hill in front of the dock contains a single small ammo pack.
- Control Point: The Control Point is a big tower holding a nuclear bomb, which drops when the round is over, killing everyone. Underneath the Control Point is a medium health kit and large ammo pack. Standing on the Control Point causes a Geiger counter noise to play.
Strategy
Main article: Community Megaton strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Control Point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
July 18, 2024 Patch 1 (Summer 2024 Update)
- Added Megaton to the game.
July 18, 2024 Patch 2
- Fixed a missing material on the sandbags.
- Fixed clipping on an open crate.
- Fixed the finale being cut off by a round ending too early
- Fixed players not being blown to smithereens during the finale
- Fixed players being able to get stuck in the edges of the thatch rooftops
- Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.
- Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
- Fixed the grates around the capture zone allowing blast damage to pass through
- Fixed a few cases of alpha painted displacement seams
- Improved lighting on several models, especially on the rocks throughout the map
- Fixed surfaceprop on BLU's metal plates
- Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
- Improved clipping throughout
- Fixed a support beam intersecting with spawn doors
- Fixed a few instances of visible displacement holes in the perimeter dropoff
- Added a unique kill icon for the end of the round
- Fixed floating spawndoor motors
- Plus... all you need for a beach party!
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
A2 Changelog (April 4, 2024)
- Increased health on side shacks from small to medium.
- Increased health on left path out of spawn from small to medium.
- Water changed from expensive to cubemapped.
- Refined cover in the immediate capture area.
- Reduced capture time from 12 to 8.
- Raised rock islands with wall coverage at mid by 32 units.
- Adjusted clipping above the capture point.
- Added The Plank.
- Added clipping to remove a Sniper perch from above the right path out of spawn.
- Raised wall coverage outside of spawn by 24 units.
- Fixed cramped spawn points.
A3 Changelog (April 17, 2024)
- Added corner cover around the base of the tower.
- Adjusted wood wall cover outside of the team buildings.
- Added a small health kit under the mid shacks.
- Revamped the side routes out of spawn.
- Adjusted building overhang outside of spawn.
- Added an additional doorway to the mid shacks.
- Added a new pair of rocks to run around at mid.
- Made it temporarily clearer that the highest roof is inaccessible.
- Added more signage.
B2 Changelog (May 10, 2024)
- Fixed clipping on building stairs.
- Cleaned up some protruding prop collisions.
- Improved water into the skybox.
- Added info_observer_points
B3 Changelog (June 27, 2024)
- Fixed clipping to the side of spawn that previously allowed Engineers to hide teleporters in the trees.
- Improved clipping on underside supports along the shore.
- Increased health on the docks from small to medium.
- Improved overall visuals.
- Improved optimization.
- Updated soundscapes.
- Fixed some instances of visible nodraw.
- Fixed floating supports on the roll-up doors.
- Opened up spawnyards a bit more.
- Fixed doors clipping into the Sniper windows above.
Gallery
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