Dusker

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Dusker
Koth Dusker.png
Basic Information
Map type: King of the Hill
File name: koth_dusker
Released: October 9, 2025 Patch
(Scream Fortress XVII)
Developer(s): Tristan "Alox" Haguet
Joel "zythe_" Morscher
Aeon "Void" Bollig
Lothudus
Stuffy360
Map Info
Environment: Alpine
Setting: Dusk
Hazards: Pumpkin Bombs, Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×5   •   Mediumammo.png ×4
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Dusker overview.png
Map Stamp
Item icon Map Stamp - Dusker.png
Supporters Leaderboard
Red arranged an abandoned farm and lumbermill on a cursed hill, and are trying to summon something occult by completing a ritual...

Then, a voice started talking to them, something wicked, ordering to kill everything in their path that could stop them. Blu has a small mining facility nearby, and are trying to stop their activities. The voice is talking to them as well, ordering them to kill and claim this hill instead.

Whatever this strange voice is, it seems to have one goal, to cause as much damage and suffering as possible, and complete the ritual...
Dusker publicity blurb

Dusker is a community-created King of the Hill map released during the Scream Fortress 2025 update. It takes place in a lumber town located in a hilly, pine forest. Throughout the round, a mysterious voice with a lust for blood whispers into the mercenaries' ears.

Dusker was contributed to the Steam Workshop.

Locations

  • Spawns: The RED team spawns inside of a wooden warehouse while BLU spawns inside of a run-down mineshaft. Each team has three distinct spawn exits to choose from.
  • Spawn Yard: Found in front of each spawn is a clearing separating the spawns from the first building.
  • Binksi Logging/Cliff: Found behind the Spawn Yard is a large building/mountain that separates the spawns from the control point. For RED, it is a large wooden sawmill while for BLU it is a tall cliff face. There are in total three entrances and three exits out of this structure.
    • Garage: The left/right most entryway. It contains a set of stairs.
    • Workshop: This is the central and largest entrance. It is a large and spacious room that connects to the Garage. Both the Workshop and the Garage lead to the Summoning Chamber/Cave.
    • Summoning Chamber/Cave: A room containing a small health and ammo pack, as well as two exits leading towards the control point.
    • Maintenance: Flanking around the right/left side is a passage holding a small health and ammo pack.
  • Crypt: Behind the aforementioned structure is another outdoor clearing, this one leading to the control point. In the middle of the field is a small building containing a small health pack and a medium ammo pack.
  • Shed: Connected to the Crypt via a catwalk is an even smaller building with a medium health pack, hugging the right/left side of the map.
  • Cliffside Flank: On the left/right side is a set of wooden stairs descending down to the edge of a deadly pitfall.
  • Chapel: The building housing the control point. It is a large church made out of masonry and adorned with stained glass windows that feature the Team Fortress logo.

Bloodlusted voice

These voice lines are taken from the Second Opinion responses and slowed/pitched down.

Bloodlusted voice
Laugh
Round starts
Victory
Defeat

Strategy

Main article: Community Dusker strategy

Update history

October 9, 2025 Patch (Scream Fortress XVII)

  • Added Dusker to the game.

October 10, 2025 Patch

  • Lighting and fog adjustments.
  • Fixed displacement seam.
  • Fixed perch spot on blue(sic) mountain.
  • Fixed being able to build in the death pit.
  • Adjusted timing of voicelines.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Changelog A3 (June 21, 2025)
  • GAMEPLAY
    • Slightly enlarged the front and back area of the house
    • Symmetricalized the map (mid stairs and windows)
    • Fixed being able to be stuck on stairs near the cliff
    • Fixed problematic sightlines
    • Added no build on the roof of mid
  • MISC
    • Added some details
    • Switched rock texture
    • Placeholder skybox and lighting (should be a bit more red and darker in the future)

Changelog W1 (September 7, 2025)

  • WORKSHOP RELASE
    • Full artpass
    • Bugfixes
    • too much stuff that i forgot to note which developping(sic) the map

Gallery