Difference between revisions of "Cowerhouse"

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{{ra|day=9|month=10|year=2025}}
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{{Needimage|Custom HUD, improved gallery}}
 
{{Map infobox
 
{{Map infobox
 
   | map-status                = community
 
   | map-status                = community
 
   | map-game-type            = Control Point
 
   | map-game-type            = Control Point
 
   | map-file-name            = cp_cowerhouse
 
   | map-file-name            = cp_cowerhouse
   | map-image                =  
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   | map-image                = Cp_Cowerhouse.png
 
   | map-released              = {{Patch name|10|9|2025}}
 
   | map-released              = {{Patch name|10|9|2025}}
 
   | map-released-major        = Scream Fortress 2025
 
   | map-released-major        = Scream Fortress 2025
   | map-environment          = Halloween Castle & Bavarian Town
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   | map-environment          = Castle, Bavarian town
 
   | map-setting              = Night
 
   | map-setting              = Night
 
   | map-has-deep-water        = yes
 
   | map-has-deep-water        = yes
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   | map-has-bots              = yes
 
   | map-has-bots              = yes
 
}}
 
}}
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{{Quotation|'''Cowerhouse''' publicity blurb|An asymmetrically-themed, from-scratch remake of Powerhouse bringing back its unreleased original design with a twist--featuring a RED village vs. a BLU castle!}}
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'''Cowerhouse''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)|Control Point]] [[Halloween map]] released during the [[Scream Fortress 2025]] update. It is set in a European mountainous region featuring two warring sides: a [[w:Gothic architecture|Gothic]] castle estate on the [[BLU]] side and a Bavarian village theme on the [[RED]] side.
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'''Cowerhouse''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)|Control Point]] [[Halloween map]] released during the [[Scream Fortress 2025]] update. It is set in a European mountainous region featuring two warring thematically-different sides--the [[BLU]] team in a [[w:Gothic architecture|Gothic]] castle estate and the [[RED]] team in a Bavarian village reminescent of [[Rottenburg]].
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The map is littered with [[robots]], which the villagers have now protested against by way of incinerating one at the stake in the town square. The [[BLU]] castle hides a gargantuan [[Heavy Robot]] underneath its control point.
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The map is littered with some of the estate's creations (read: "[[Robots]]"), which the villagers have now protested against by way of incinerating one at the stake in the town square. Unfortunately for the villagers they may be out of their depth, as the [[BLU]] castle hides a gargantuan nefarious plot (also read: "[[Robot|gargantuan robot]]") which may have its inaugural debut rescuing the on-the-way-to-well-done hostage.
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Occasionally, a route underneath the map opens up that connects to each team's final control point, as well as a one-way exit to the middle point. Additionally, the map features custom [[Heads-up display|HUD]] elements indicating when this route opens, with floating arrows pointing towards the entrances.
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Upon capture of the final control point, each side has a special event which plays out. When RED wins, the gantry over the gargantuan [[Robots|robot]] [[Heavy|Heavy]] opens upward, then as the robot Heavy rises a large overhead raygun energizes the Heavy and converts him to RED. When BLU wins, a giant [[Robots|robot]] [[Heavy|Heavy]] bursts up through the well grate the control point sits upon, extinguishing the pyre with the captive regularly-sized robot Heavy, who then jumps down and thanks his saviors.
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Upon capture of the final control point, each side has a special event which plays out. When RED wins, the gantry over the gargantuan Heavy robot opens upward, then as the robot Heavy rises a large overhead raygun energizes the Heavy and converts him to RED. When BLU wins, a giant Heavy robot bursts up through the grate the control point sits upon, extinguishing the burning small Heavy robot, who then jumps down and thanks his saviors.
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Cowerhouse was [https://steamcommunity.com/sharedfiles/filedetails/?id=3028277335 contributed] to the Steam Workshop.
 
Cowerhouse was [https://steamcommunity.com/sharedfiles/filedetails/?id=3028277335 contributed] to the Steam Workshop.
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== Features ==
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== {{heading|Locations}} ==
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{{HelpfulOverviewNote}}
Like several other [[Halloween map]]s, this map features a timed opening to another area, except it differs from the common approach (which teleport the player to an [[Underworld]]-like domain) by instead being an uninterrupted underground flank route.
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* '''Spawn''': The spawn room has two exits: one in the rear to the rear of the final control point and one towards a small hallway that connects to the front of the final control point and the Main Hall.
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* '''Final Control Point''': The spawn room is attached to the side, with the timed connection to the Underground Chasm in the rear and passageways to the rest of the area in the front. There is 1 medium and 1 small health kit, as well as 2 medium ammo kits.
The route connects each team's final [[Control Point (objective)|control point]] to each other and a one-way waterfall slide exit to the map's middle control point. There are two entrances to the underground chasm on each side: a forward one-way waterfall slide route which only opens for the team who has captured the middle control point and a (two-way) entryway behind the team's final control point.
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* '''Attic''': The Attic is a room overlooking the Final Control point. The room provides access to one route that leads to the control point. There are doorways through on the top and on the bottom. Inside are a large health and ammo kit.
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* '''Main Hall''': The Main Hall is a large space which connects the Attic, Final Control Point, Spawn, and Middle Control Point. There is a medium health and ammo kit on the floor, and one small health kit on the stairs outside the Battlements. There is a timed one-way entrance to the Underground Chasm in the connection between the Main Hall and Final Control Point which opens only when that team controls the Middle Control Point.
There is a custom [[Heads-up_display|HUD]] element to display the timing (until opening/closing) of the route. Large ghostly green padlock-and-chains are visible at the entrances when closed, and floating arrows direct players to entrances when they are open.
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* '''Battlements''' and '''Garage''': The Battlements have three windows (1 open and 2 closed) which overlook the Middle Control Point and directly faces the opposing team's Battlements. In addition to the window there are two connections: one to the Main Hall and one to stairs leading down towards the Middle Control Point (through a side garage-like space). Inside are a small health and ammo kit.
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== Locations ==
 
 
=== BLU Castle ===
 
* '''BLU Spawnroom Workshop''': Thematically in a smaller workshop offshoot of the main lab, the BLU spawnroom has two exits: one in the rear to the rear of the BLU final control point and one towards a small hallway that connects to the front of the BLU final control point and the castle's main hall.
 
* '''Control Point''': The control point is within a huge Frankenstein's Lab-esque cavern, with the playable space primarily on a gantry over a gargantuan robot [[Heavy]] (which the control point is attached to). The BLU spawnroom is attached to the side, with the timed connection to the underground chasm in the rear and passageways to the rest of the castle in the front. There is 1 medium & 1 small Health kit and 2 medium Ammo kits.
 
* '''Attic''': The attic is a room overlooking the control point cavern. The room provides access to one route that leads to the control point. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit.
 
* '''Main Hall''': The BLU main hall is a large space which connects the attic, BLU final control point, BLU spawn, and middle control point. There is a medium Health and Ammo kit on the floor and one small Health kit on the stairs outside the battlements. There is a timed one-way entrance to the underground chasm in the connection between the main hall and BLU final control point which opens only when BLU controls the middle control point.
 
* '''Battlements (& Garage)''': The BLU battlements has three windows (1 open, 2 closed) which overlook the middle control point and directly faces the opposing RED battlements. In addition to the window there are two connections: one to the BLU castle's main hall and one to stairs leading down towards the middle control point (through a side garage-like space). Inside are a small Health and Ammo kit.
 
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cowerhouse BLU spawn.jpg|Spawnroom Workshop
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File:Cowerhouse BLU spawn.png|The BLU Spawn.
File:Cowerhouse BLU last.jpg|Control Point (Lab)
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File:Cowerhouse RED spawn.png|The RED Spawn.
File:Cowerhouse BLU attic.jpg|Attic
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File:Cowerhouse BLU last.png|BLU final control point.
File:Cowerhouse BLU hall.jpg|Main Hall
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File:Cowerhouse RED last.png|RED final control point.
File:Cowerhouse mid BLU garage.jpg|BLU Garage
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File:Cowerhouse RED courtyard.png|The Courtyard.
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File:Cowerhouse BLU hall.png|The Main Hall.
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File:Cowerhouse mid BLU garage.png|The BLU Garage.
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File:Cowerhouse mid RED garage.png|The RED Garage.
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File:Cowerhouse BLU attic.png|The Attic.
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File:Cowerhouse_RED_last_chasm_forward_entrance_open.png|The RED underground chasm forward entrance, open
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File:Cowerhouse_BLU_last_chasm_forward_entrance_closed.png|The BLU underground chasm forward entrance, closed pointing to the rear entrance
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File:Cowerhouse_BLU_last_chasm_rear_entrance_closed.png|The BLU underground chasm rear entrance, closed
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File:Cowerhouse_BLU_last_chasm_rear_entrance_open.png|The BLU underground chasm rear entrance, open
 
</gallery>
 
</gallery>
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=== Middle ===
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* '''Middle Control Point''': The control point is located on a wooden bridge spanning a river. It is accessible from ramps on each side and from the water. Slightly to the side and above the control point is a narrow path additionally connecting each side.
* '''Control Point''': The control point is located on a wooden bridge spanning a sunken river that continues through waterwheels out-of-bounds into a forest. It is accessible from the team-oriented ramps, and from the water. Slightly to the side and above the control point is a narrow path additionally connecting each side.
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* '''Team Sides''': On both sides of the river are cobblestone paths with barriers for cover. The above battlements also lead to a narrow external ledge. On both sides there are medium health and ammo kits.
* '''Team Sides''': On both sides of the river are cobblestone paths with barriers for cover. The above battlements also lead to a narrow external ledge. On both sides there are medium Health and Ammo kits.
 
 
* '''Water''': There is a small river that is deep enough to drown in. The only way back up if the player falls in is through the control point.
 
* '''Water''': There is a small river that is deep enough to drown in. The only way back up if the player falls in is through the control point.
* '''Tunnel''': There is a flank tunnel crossing the centerline on the opposite side from the middle control point with rooms containing 1 Health kit and 1 Ammo kit. One of the few departures from the otherwise meticulously-kept structure of [[Powerhouse]] is the addition of an object next to the raised platform in each room to enable [[Crouching|crouch-jumping]] to get on top which was previously only accessible by means such as [[Explosive_jump|explosive jumping]], [[Scout|Scout's]] [[Jumping|double jump]], or [[Engineer||Engineers]] [[Sentry|Sentry-jumping]] or using their [[Dispenser]] like a stepstool.
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* '''Tunnel''': There is a flank tunnel crossing the centerline on the opposite side from the Middle Control Point with rooms containing a health kit and an ammo kit. There is an object next to the raised platform in each room to enable [[Jumping#Crouch-jumping|crouch-jumping]] to get on top which was previously only accessible by classes with increased mobility.
 
<gallery widths=150px heights=90px>
 
File:Cowerhouse mid facing control point.jpg|Control Point
 
File:Cowerhouse mid facing entryways.jpg|Team Sides
 
File:Cowerhouse mid tunnel.jpg|Tunnel
 
</gallery>
 
  
=== RED Village ===
 
* '''RED Spawnroom Tavern''': In the town hall, the RED spawnroom has two exits: one in the rear to the rear of the RED final control point and one towards a small alleyway that connects to the front of the RED final control point and the village courtyard.
 
* '''Control Point''': The control point is outdoors in the village's main square. The town hall which houses the RED spawnroom is attached to the side, with the timed connection to the underground chasm in the rear and rest of the village in the front. There is 1 medium & 1 small Health kit and 2 medium Ammo kits.
 
* '''(Tavern) Attic''': The attic is upstairs in a tavern overlooking the village square. The room provides access to one route that leads to the control point. There are doorways through on the top, and on the bottom. Inside are a max Health and Ammo kit.
 
* '''Courtyard''': The RED village courtyard is a medium open space which connects the (tavern) attic, RED final control point, RED spawn, and middle control point. There is a medium Health and Ammo kit on the floor and one small Health kit on the stairs outside the battlements. There is a timed one-way entrance to the underground chasm in the connection between the courtyard and RED final control point which opens only when RED controls the middle control point.
 
* '''Battlements (& Stable)''': The RED battlements has three windows (1 open, 2 closed) which overlook the middle control point and directly faces the opposing BLU battlements. In addition to the window there are two connections: one to the RED village's courtyard and one to stairs leading down towards the middle control point (through a side stables space). Inside are a small Health and Ammo kit.
 
 
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cowerhouse RED spawn.jpg|Spawnroom Tavern
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File:Cowerhouse mid facing control point.png|The Middle Control Point.
File:Cowerhouse RED last.jpg|Control Point (Main Square)
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File:Cowerhouse mid facing entryways.png|The Team Sides.
File:Cowerhouse RED courtyard.jpg|Courtyard
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File:Cowerhouse mid tunnel.png|The Tunnel.
File:Cowerhouse mid RED garage.jpg|Stable
 
 
</gallery>
 
</gallery>
  
=== Underground Chasm ===
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* '''Exit Waterfall''': At the bottom-center portion of the U-shaped space is a river which can be ridden as a one-way exit to the Middle Control Point.
* '''Exit Waterfall''': At the bottom-center portion of the U-shaped space is a river which can be ridden as a one-way exit to the middle control point.
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* '''Forward Entryway Waterfalls''':  Near the exit waterfall are two waterfalls, one on each side, which is a forward one-way entry into the underground chasm when the door is open (timed entry, and open only on the side which captured mid).
* '''Forward Entryway Waterfalls''':  Near the exit waterfall are two waterfalls, one on each side, which is a forward one-way entry into the underground chasm when the door is open (timed entry, and open only on the side which has the middle control point captured).
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* '''Path''': At either end of the path are stairs leading to the rear of each team's Final Control Point with a small health and medium ammo kit.
* '''Path''': At either end of the path are stairs leading to the rear of each team's final control point with a small Health and medium Ammo kit.
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* '''Chasm''': The middle section of the U-shaped space is a chasm with a [[Environmental death#Pitfall|pitfall]] and one medium health kit on a stalagmite which must be jumped to reach from either side.
* '''Chasm''': The middle section of the U-shaped space is a chasm with a [[Pitfall]] and one medium Health kit on a stalagmite which must be perilously jumped to reach from either side.
 
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cowerhouse underground chasm waterfalls.jpg|Exit (to MID, center of photo) & Forward Entryway waterfalls (edges of photo)
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File:Cowerhouse underground chasm waterfalls.png|Exit to mid, center of photo, and the Forward Entryway Waterfalls.
File:Cowerhouse Underground Chasm Path.jpg|Path & Chasm
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File:Cowerhouse underground chasm path.png|Path and Chasm.
 
</gallery>
 
</gallery>
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== Helpful overview ==
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== {{heading|Helpful overview}} ==
 
[[File:Cowerhouse annotated overview.png|600px|left|Cowerhouse's locations]]
 
[[File:Cowerhouse annotated overview.png|600px|left|Cowerhouse's locations]]
 
  <big>Bottom half: Number references for named locations, top half: lines denoting area joining, X marks: Control points
 
  <big>Bottom half: Number references for named locations, top half: lines denoting area joining, X marks: Control points
  1.Spawn
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  1. Spawn
  2.Control point
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  2. Final Control point
  3.Spawn hallway
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  3. Spawn hallway
  4.Tavern (RED) / Attic (BLU)
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  4. Attic
  5.Courtyard (RED) / Hall (BLU)
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  5. Main Hall
  6.Battlements
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  6. Battlements
 
  7.Connection to middle
 
  7.Connection to middle
  8.Stable (RED) / Garage (BLU)
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  8. Garage  
  9.Middle control point
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  9. Middle Control Point
  10.Middle flank tunnel route
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  10. Middle flank tunnel route
  11.Underground chasm flank route (timed)
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  11. Underground chasm flank route (timed)</big>
</big>
 
 
{{clr}}
 
{{clr}}
== Strategy ==
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== {{heading|Strategy}} ==
{{main|Community Cowerhouse strategy}}
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{{community strategy stub link|main=yes|stub=yes}}
{{community strategy stub link}}
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== {{heading|Control Point timing}} ==
== Control Point timing ==
 
 
{{Control Point Timing/Official Map|MAP = powerhouse|ROW = 2}}
 
{{Control Point Timing/Official Map|MAP = powerhouse|ROW = 2}}
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== Update history ==
+
== {{heading|Update history}} ==
'''{{Patch name|10|9|2025}}''' ([[Scream Fortress 2025]])
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'''{{Patch name|10|9|2025|major=Scream Fortress 2025}}'''
 
* Added Cowerhouse to the game.
 
* Added Cowerhouse to the game.
+
 
== Trivia ==
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== {{heading|Bugs}} ==
* The underground chasm flank route is a re-imagining of a cut area from the original map, [[Powerhouse]].
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* The map's HUD elements may fail to load, showing missing textures instead.
* Referencing the map's name, knocking down each cow wood standee in the stable (near the RED side middle point Health & Ammo kit) results in them returning as ghost cows.
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* Shooting at the creatures' glowing eyes at the end of the rear boarded-up large passageway behind the BLU final control point results in the appearance of a much larger, roaring, glowing-eyes creature.
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== {{heading|Trivia}} ==
* There is a small inset cavern hidden near the bottom of the underground chasm, home of two fashionable [[Jack-o-lantern|Jack-o-lanterns]] and a large frog, accessible from a well-aimed fall with no exit or way back up (except perhaps skillful [[Explosive_jump|explosive jumps]]).
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* Knocking down each cow wood standee in the RED Garage (near the RED side middle point health and ammo kit) results in them returning as ghost cows.
* In the BLU attic (near the large Health kit) there is a recursive painting of itself next to a sofa and pumpkin on a table.
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* Shooting at the creatures' glowing eyes at the end of the rear boarded-up large passageway behind the BLU Final Control Point results in the appearance of a much larger, roaring, glowing-eyes creature.
* There are several self-referential paintings throughout the map, including:
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* There is a small inset cavern hidden near the bottom of the underground chasm, containing two jack-o-lanterns and a large frog, accessible from a well-aimed fall.
** In the BLU battlements, the RED village ablaze from the perspective of where the painting is
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* A small wood crate slightly out-of-bounds in each spawn, when broken, reveals a jack-o-lantern.
** A nighttime green farmland landscape with ghost cows
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** Other map features like the RED spawn tower, underground chasm waterfalls, and the mountain in the skybox enveloped in a large lightning storm
 
* A small wood crate slightly out-of-bounds in each spawn, when broken, reveals a fashionable [[Jack-o-lantern|Jack-o-lanterns]].
 
 
 
{{Scream Fortress 2025 Nav}}
 
{{Scream Fortress 2025 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 22:02, 10 October 2025

Cowerhouse
Cp Cowerhouse.png
Basic Information
Map type: Control Point
File name: cp_cowerhouse
Released: October 9, 2025 Patch
(Scream Fortress XVII)
Variants: Powerhouse
Developer(s): CanadianBill
Alex "FGD5" Stewart
Patrick "Zeus" Hennessy
Liam "Diva Dan" Moffitt
PearForceOne
Map Info
Environment: Castle, Bavarian town
Setting: Night
Deep Water: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×9  •  Mediumhealth.png ×9  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×12   •  
Largeammo.png ×2
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Cowerhouse overview.png
Map Stamp
Item icon Map Stamp - Cowerhouse.png
Supporters Leaderboard

Cowerhouse is a community-created Control Point Halloween map released during the Scream Fortress 2025 update. It is set in a European mountainous region featuring two warring sides: a Gothic castle estate on the BLU side and a Bavarian village theme on the RED side.

The map is littered with robots, which the villagers have now protested against by way of incinerating one at the stake in the town square. The BLU castle hides a gargantuan Heavy Robot underneath its control point.

Occasionally, a route underneath the map opens up that connects to each team's final control point, as well as a one-way exit to the middle point. Additionally, the map features custom HUD elements indicating when this route opens, with floating arrows pointing towards the entrances.

Upon capture of the final control point, each side has a special event which plays out. When RED wins, the gantry over the gargantuan Heavy robot opens upward, then as the robot Heavy rises a large overhead raygun energizes the Heavy and converts him to RED. When BLU wins, a giant Heavy robot bursts up through the grate the control point sits upon, extinguishing the burning small Heavy robot, who then jumps down and thanks his saviors.

Cowerhouse was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

  • Spawn: The spawn room has two exits: one in the rear to the rear of the final control point and one towards a small hallway that connects to the front of the final control point and the Main Hall.
  • Final Control Point: The spawn room is attached to the side, with the timed connection to the Underground Chasm in the rear and passageways to the rest of the area in the front. There is 1 medium and 1 small health kit, as well as 2 medium ammo kits.
  • Attic: The Attic is a room overlooking the Final Control point. The room provides access to one route that leads to the control point. There are doorways through on the top and on the bottom. Inside are a large health and ammo kit.
  • Main Hall: The Main Hall is a large space which connects the Attic, Final Control Point, Spawn, and Middle Control Point. There is a medium health and ammo kit on the floor, and one small health kit on the stairs outside the Battlements. There is a timed one-way entrance to the Underground Chasm in the connection between the Main Hall and Final Control Point which opens only when that team controls the Middle Control Point.
  • Battlements and Garage: The Battlements have three windows (1 open and 2 closed) which overlook the Middle Control Point and directly faces the opposing team's Battlements. In addition to the window there are two connections: one to the Main Hall and one to stairs leading down towards the Middle Control Point (through a side garage-like space). Inside are a small health and ammo kit.
  • Middle Control Point: The control point is located on a wooden bridge spanning a river. It is accessible from ramps on each side and from the water. Slightly to the side and above the control point is a narrow path additionally connecting each side.
  • Team Sides: On both sides of the river are cobblestone paths with barriers for cover. The above battlements also lead to a narrow external ledge. On both sides there are medium health and ammo kits.
  • Water: There is a small river that is deep enough to drown in. The only way back up if the player falls in is through the control point.
  • Tunnel: There is a flank tunnel crossing the centerline on the opposite side from the Middle Control Point with rooms containing a health kit and an ammo kit. There is an object next to the raised platform in each room to enable crouch-jumping to get on top which was previously only accessible by classes with increased mobility.
  • Exit Waterfall: At the bottom-center portion of the U-shaped space is a river which can be ridden as a one-way exit to the Middle Control Point.
  • Forward Entryway Waterfalls: Near the exit waterfall are two waterfalls, one on each side, which is a forward one-way entry into the underground chasm when the door is open (timed entry, and open only on the side which captured mid).
  • Path: At either end of the path are stairs leading to the rear of each team's Final Control Point with a small health and medium ammo kit.
  • Chasm: The middle section of the U-shaped space is a chasm with a pitfall and one medium health kit on a stalagmite which must be jumped to reach from either side.

Helpful overview

Cowerhouse's locations
Bottom half: Number references for named locations, top half: lines denoting area joining, X marks: Control points
1. Spawn
2. Final Control point
3. Spawn hallway
4. Attic
5. Main Hall
6. Battlements
7.Connection to middle
8. Garage 
9. Middle Control Point
10. Middle flank tunnel route
11. Underground chasm flank route (timed)

Strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600


Update history

October 9, 2025 Patch (Scream Fortress XVII)

  • Added Cowerhouse to the game.

Bugs

  • The map's HUD elements may fail to load, showing missing textures instead.

Trivia

  • Knocking down each cow wood standee in the RED Garage (near the RED side middle point health and ammo kit) results in them returning as ghost cows.
  • Shooting at the creatures' glowing eyes at the end of the rear boarded-up large passageway behind the BLU Final Control Point results in the appearance of a much larger, roaring, glowing-eyes creature.
  • There is a small inset cavern hidden near the bottom of the underground chasm, containing two jack-o-lanterns and a large frog, accessible from a well-aimed fall.
  • A small wood crate slightly out-of-bounds in each spawn, when broken, reveals a jack-o-lantern.