Afterlife

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Afterlife
Arena Afterlife.png
Basic Information
Map type: Arena
File name: arena_afterlife
Released: October 9, 2025 Patch
(Scream Fortress XVII)
Variants: Ravine
Developer(s): John "Piogre" Wolfe
Lizard of Oz
Matvey "ImAware" Usatov
HirschVA
Isaac "IJCT" Cortissoz
Map Info
Environment: Pumpkin Patch
Setting: Nighttime
Hazards: Pumpkin Bombs
Hazards (Underworld): Lava fire
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6   •  
Largeammo.png ×3
TF2 crosshair.png Special: Gargoyle Ghost.png
Map Photos
Loading screen photos.
Map overview
Afterlife overview.png
Map Stamp
Item icon Map Stamp - Afterlife.png
Supporters Leaderboard
Death is not the end...
Afterlife publicity blurb

Afterlife is a symmetrical Arena community-created map released during the Scream Fortress 2025 update. It has both an overworld and an underworld.

The map introduces a unqiue mechanic where death is not permanent and instead temporarily held in hell instead. Rather than being relegated to spectator for the remainder of the match, players who die are sent directly to Hell to continue fighting, that they may collect souls to bargain for their lives. Any player who scores a kill or assist on an enemy in Hell steals their soul, and can take it to one of the altars to resurrect themselves, rejoining the fight in the main arena back on Earth. If a player dies in hell they will still respawn in hell.

Afterlife was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Spawn Area

  • Inside Spawn: There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
  • Spawn Base: Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side RED, and for the right side BLU which connects to a underground passage nearby the Control Point.

Overworld Area

  • Control Point: The tower centers a control point with 4 possible pathways.
  • Middle Tower: The tower is positioned to also have 4 pathways from underneath.
  • Maintenance Shed Flank: Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
  • Underpass: Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.

Hell Arena

  • Underworld Tower: Surrounded by Infernal Lava, Similar to the middle tower on Earth, instead of a control point it's been replaced with one large Health Kit and Ammo Box.
  • Skull Altars: Skull Altars are placed in both sides, similar to the positions of the 2 buildings between the Control Point on Earth. They are used to bring back a player if they successfully collected a soul by killing someone in hell without dying. If attempting to enter without collecting a soul, the Devil will notify tbe player to collect a soul before returning to Earth.

Devil

The Devil is voiced by HirschVA.

Devil
Pre-game
Ten seconds until round starts
Five seconds until round starts
Round begins
First Blood
Control point enabled
Allies captured the control point
Enemies capturing the control point
Enemies captured the control point
Enemy got team-wiped
Allies got team-wiped
Last-man standing
Picking up a soul
Loose soul
Not having enough souls at the altar
Soul Gargoyle spawns
Stalemate

Strategy

Main article: Community Afterlife strategy

Update history

October 9, 2025 Patch (Scream Fortress XVII)

  • Added Afterlife to the game.

October 10, 2025 Patch

  • Fixed the bug that caused the round to never end.
  • Fixed some of the default announcer lines not being replaced with the Devil.

Trivia

Gallery