Canaveral
(Redirected from Cp canaveral 5cp)
Canaveral | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_canaveral_5cp
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Jesse "Custard1" Budd Patrick "Zeus" Hennessy William "Cheesypuff" Bartley-Bolster Brandon "Bonk Nickeltoon" Koller Bailey "Glitch" Hodges Nickolas "KrazyZark" Fenech Louie "bakscratch" Turner |
Map Info | |
Environment: | Beach, tropical |
Setting: | Daylight, sunny |
Hazards: | Drowning, Rocket exhaust |
Deep Water: | Yes |
Map Items | |
Health Kits: | ×10 • ×8 |
Ammo Boxes: | ×9 • ×8 |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Both Red and Blu are competing to launch this rocket to the moon, but neither are willing to give up the launch controls in their base. Seize the launchpad, take the control room and launch that rocket!
— Canaveral publicity blurb
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Canaveral is a community-created Control Point map added in the Summer 2024 Update. It takes place on a rocket launch site on Cape Canaveral, Florida, USA[1], with both teams fighting over control of the rocket.
Canaveral was contributed to the Steam Workshop.
Locations
- Spawn: The Spawn consists of a room with an exit to the right/left, an exit in the middle, and a ramp leading to an exit on the left/right.
- Final Point: The Final Point consists of a single large room with 3 levels. The bottom level has two exits, the one on the left/right leads to the Stairwell, while the other leads to the Warehouse and Second Point. The middle level contains the point, the Window Room, and the Spawn. The top level consists of a walkway to the Control Room which leads to the Stairwell.
- Stairwell & Window Room: The Stairwell consists of three flights of stairs, with the Control Room at the top. The Stairwell leads to the bottom level of the Final Point, the Window Room, and to the Warehouse. The Window Room overlooks the Final Point and has one of its windows removed and has a path leading to a Spawn exit.
- Control Room: The Control Room is a room at the very top just before the Final Points, it has a walkway leading to one of the Spawn exits, and has two very large one-way windows.
- Warehouse: The Warehouse has 2 entrances, one from the Stairwell and one from the lower level of the Final Point. It leads to the Second Point, with 2 large exits, the first exit having direct line of sight into the window entrance to the Storage Shack. The other exit has leads to an open area with a single fence to give cover from a path from the Middle and Storage Shack.
- Second Point: The Second Point is outside, with a forward spawn in the back, and the Control Point in the middle. The Second Point has two entrances to the mid point, as well as a path leading to the Storage Shack.
- Storage Shack: The Storage Shack is a building that has a view on Middle as well as the Second Point. One of the windows is completely open, allowing anyone to jump through it and get to the Warehouse and Second Point and vice versa.
- Middle, rocket side: The rocket side of the Middle section has the central Control Point, underneath the rocket. Under the Control Point is a pool of deep water from the ocean, containing a medium health kit on a sunken wooden boat. There is an entrance to the Storage Shack and a path that leads directly to the back side of Middle. Above the Control Point is a forward spawn.
- Middle, back side: The back side of Middle contains a medium health kit and medium ammo pack. It is hidden from the rest of the Middle by two large metal sheets, with a pathway to the Control Point. Walking from one side to the other leads straight to the Second Point of the opposing team.
Strategy
Main article: Community Canaveral strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added Canaveral to the game.
- Fixed an out-of-bounds exploit.
- Fixed some stuck spots.
- Fixed some hovering props.
- Added some missing overlays.
Bugs
- When looking at the rocket from the first spawn, jumping high enough shows the rest of the map has not rendered.[2]
Trivia
- The world map on RED's final point has 6 circles, each belonging to a creator of the map and their approximate location.[3]
- In BLU spawn, a whiteboard with the phrase "rhamkin wuz here" written in the bottom right corner can be found. This refers to another map creator, Rhamkin.
- On BLU's last point, another whiteboard can be found that has "Breadspace(sic) was an inside job" and "hl3.exe", referencing Half-Life 3, written on it.
Gallery
References
- ↑ TF2Maps.net thread
- ↑ Missing map bug image.
- ↑ Creator confirming the reference.
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