Difference between revisions of "Devilcross"
GrampaSwood (talk | contribs) (Undo edit by Regal No headers are necessary, unless they're stages/checkpoints. The capitalisation is intentional, and many of these features are Doublefrost not Devilcross (snow, frozen water, Smissmas countdown)) (Tag: Undo) |
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| map-released = {{Patch name|10|9|2025}} | | map-released = {{Patch name|10|9|2025}} | ||
| map-released-major = Scream Fortress 2025 | | map-released-major = Scream Fortress 2025 | ||
− | | map-hazards = [[#Ghost Train|Ghost Train]], [[Pumpkin bomb]]s, [[Environmental_death#Crushing|Crushing]], [[Environmental hazards#Lava fire|Lava fire]] | + | | map-hazards = [[#Ghost Train|Ghost Train]], [[Pumpkin bomb]]s, [[Environmental_death#Crushing|Crushing]], [[Environmental hazards#Lava fire|Lava fire]], [[Pitfall]]s |
| map-environment = Hell | | map-environment = Hell | ||
| map-setting = Underworld, Hell | | map-setting = Underworld, Hell | ||
− | | map-pickups-health-small = | + | | map-pickups-health-small = 8 |
− | | map-pickups-health-medium = | + | | map-pickups-health-medium = 1 |
− | | map-pickups-ammo-small = | + | | map-pickups-ammo-small = 6 |
− | | map-pickups-ammo-medium = | + | | map-pickups-ammo-medium = 2 |
| map-pickups-ammo-large = | | map-pickups-ammo-large = | ||
| map-has-magic-spells = yes | | map-has-magic-spells = yes | ||
Line 22: | Line 22: | ||
{{Quotation|'''Devilcross''' publicity blurb|Choke on the thick spooky atmosphere in this chaotic stock CTF map reskin with a plethora of spells and new death pits to stumble into, also known as hell.}} | {{Quotation|'''Devilcross''' publicity blurb|Choke on the thick spooky atmosphere in this chaotic stock CTF map reskin with a plethora of spells and new death pits to stumble into, also known as hell.}} | ||
− | '''Devilcross''' is a [[Steam Workshop|community-created]] map released during the [[Scream Fortress 2025]] update | + | '''Devilcross''' is a [[Steam Workshop|community-created]] map released during the [[Scream Fortress 2025]] update. |
Devilcross was [https://steamcommunity.com/sharedfiles/filedetails/?id=3024700002 contributed] to the Steam Workshop. | Devilcross was [https://steamcommunity.com/sharedfiles/filedetails/?id=3024700002 contributed] to the Steam Workshop. | ||
== {{heading|Locations}} == | == {{heading|Locations}} == | ||
+ | *'''Main Bridge''': Directly opposite each team's spawn room on the floor below lies the Main Bridge, linking the two bases. A truck, crates, and magic spells are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy Courtyard and Intelligence room. | ||
+ | *'''Train Bridge''': Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system. A bottomless pit lies below it - falling off this bridge is certain death. The two raised structures standing either side of the Main Bridge are can be jumped over or on top of them similar to the roofing above the Battlements. | ||
+ | *'''Intelligence Room''': The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: an upper gantry leading towards the spawn, the main doorway leading to the Courtyard, and another doorway leading to a refuge area, which can be reached from the Battlements. | ||
+ | *'''Courtyard''': Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop. A small health kit and ammo pack can be found underneath the gantry. | ||
+ | *'''Battlements''': A small deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuge area. | ||
+ | *'''Sewers''': The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room. Both sewers exit to the Train Bridge. A small health kit and a medium ammo pack can be found at the foot of the stairs. | ||
+ | |||
+ | <gallery widths=150px heights=90px> | ||
+ | File:Ctf_Devilcross.png|Exterior of [[RED]] base. | ||
+ | File:Devilcross Blu Base.png|Main Bridge and [[BLU]] base. | ||
+ | File:Devilcross Courtyard.png|Courtyard leading to the Intelligence Room. | ||
+ | File:Devilcross Intel.png|BLU's Intelligence Room. | ||
+ | File:Devilcross Chasm.png|Hell chasm with Train Bridge. | ||
+ | File:Devilcross Sewer.png|Basement sewer of [[RED]] base. | ||
+ | File:Devilcross Base Entrance.png|Entrance to [[RED]] base. | ||
+ | File:Devilcross Refuse.png|Drop to Intelligence Room. | ||
+ | File:Devilcross Board.png|The panels in [[BLU]] intelligence saturated in hellfire. | ||
+ | </gallery> | ||
== {{heading|Strategy}} == | == {{heading|Strategy}} == | ||
Line 36: | Line 54: | ||
== {{heading|Gallery}} == | == {{heading|Gallery}} == | ||
− | + | <gallery> | |
− | + | File:Devilcross Workshop image.jpg|Steam Workshop thumbnail for Devilcross. | |
− | + | </gallery> | |
{{Scream Fortress 2025 Nav}} | {{Scream Fortress 2025 Nav}} | ||
{{Halloween Map Nav}} | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 12:27, 10 October 2025
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Devilcross | |
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300px | |
Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_doublecross_event
|
Released: | October 9, 2025 Patch (Scream Fortress XVII) |
Variants: | Double Cross, Doublefrost |
Developer(s): | Harlen "UEAKCrash" Linke Liam "Diva Dan" Moffitt Daniel "DJ" Bennett |
Map Info | |
Environment: | Hell |
Setting: | Underworld, Hell |
Hazards: | Ghost Train, Pumpkin bombs, Crushing, Lava fire, Pitfalls |
Magic spells: | Yes |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Choke on the thick spooky atmosphere in this chaotic stock CTF map reskin with a plethora of spells and new death pits to stumble into, also known as hell.
— Devilcross publicity blurb
|
” |
Devilcross is a community-created map released during the Scream Fortress 2025 update.
Devilcross was contributed to the Steam Workshop.
Contents
Locations
- Main Bridge: Directly opposite each team's spawn room on the floor below lies the Main Bridge, linking the two bases. A truck, crates, and magic spells are scattered across it, partially blocking sight-lines. There is a single toll booth on both sides, each with a small health kit inside. This bridge offers a direct route to the enemy Courtyard and Intelligence room.
- Train Bridge: Below and perpendicular to the Main Bridge is the Train Bridge. This can be reached from the Main Bridge via a set of stairs on either side. The Train Bridge offers access to each base's extensive sewer system. A bottomless pit lies below it - falling off this bridge is certain death. The two raised structures standing either side of the Main Bridge are can be jumped over or on top of them similar to the roofing above the Battlements.
- Intelligence Room: The Intelligence sits in the middle of a small room below and to the left of each team's spawn room. It has three access points: an upper gantry leading towards the spawn, the main doorway leading to the Courtyard, and another doorway leading to a refuge area, which can be reached from the Battlements.
- Courtyard: Opposite the main base entrance and below the spawn room is the Courtyard. This open area links the Main Bridge to the Intelligence room, as well as the spawn to the Intelligence room via an upper gantry. There is a small shed here, providing access to the Sewers via a short drop. A small health kit and ammo pack can be found underneath the gantry.
- Battlements: A small deck can be accessed from the spawn room. This runs parallel to and looks out over the Main Bridge, with each team's deck opposite the other. From here the Intelligence room may also be accessed via a short drop into the refuge area.
- Sewers: The bottom level of each base is comprised of a network of tunnels and maintenance rooms. They are accessed from either inside the base via stairwell near the entrance, the shed in the Courtyard, or from a one-way chute in the spawn room. Both sewers exit to the Train Bridge. A small health kit and a medium ammo pack can be found at the foot of the stairs.
- Ctf Devilcross.png
Exterior of RED base.
Main Bridge and BLU base.
Basement sewer of RED base.
Entrance to RED base.
The panels in BLU intelligence saturated in hellfire.
Strategy
Main article: Community Devilcross strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2025 Patch (Scream Fortress XVII)
- Added Devilcross to the game
Gallery
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