Difference between revisions of "Afterlife"

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({{heading|Gallery}})
(mc)
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   | map-hazards              = [[Pumpkin Bomb]]s
 
   | map-hazards              = [[Pumpkin Bomb]]s
 
   | map-hazards-underworld    = [[Environmental hazards#Lava fire|Lava fire]]
 
   | map-hazards-underworld    = [[Environmental hazards#Lava fire|Lava fire]]
   | map-environment          = Pumpkin Patch
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   | map-environment          = Town
 
   | map-setting              = Nighttime
 
   | map-setting              = Nighttime
 
   | map-pickups-health-small  = 6
 
   | map-pickups-health-small  = 6
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{{Quotation|'''Afterlife''' publicity blurb|Death is not the end...}}
 
{{Quotation|'''Afterlife''' publicity blurb|Death is not the end...}}
  
'''Afterlife''' is a symmetrical Arena [[Steam Workshop|community-created]] map released during the [[Scream Fortress 2025]] update. It has both an overworld and an underworld.
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'''Afterlife''' is a symmetrical [[Steam Workshop|community-created]] [[Arena]] map released during the [[Scream Fortress 2025]] update. It is set in a town in the middle of an alpine forest.
  
The map introduces a unqiue mechanic where death is not permanent and instead temporarily held in hell instead. Rather than being relegated to spectator for the remainder of the match, players who die are sent directly to Hell to continue fighting, that they may collect souls to bargain for their lives. Any player who scores a kill or assist on an enemy in Hell steals their soul, and can take it to one of the altars to resurrect themselves, rejoining the fight in the main arena back on Earth. If a player dies in hell they will still respawn in hell.
+
Upon being killed, players are sent to the [[underworld]] rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player, or collecting a soul off the ground, then walking through a portal to resurrect themselves. If a player dies in the underworld, they are respawned .
  
 
Afterlife was [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 contributed] to the Steam Workshop.
 
Afterlife was [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 contributed] to the Steam Workshop.
  
 
== {{heading|Locations}} ==
 
== {{heading|Locations}} ==
{{HelpfulOverviewNote}}<br>
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* '''Spawn Room''': There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
 
 
=== Spawn Area ===
 
* '''Inside Spawn''': There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
 
 
* '''Spawn Base''': Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side [[RED]], and for the right side [[BLU]] which connects to a underground passage nearby the Control Point.
 
* '''Spawn Base''': Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side [[RED]], and for the right side [[BLU]] which connects to a underground passage nearby the Control Point.
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
=== Overworld Area ===
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* '''Middle Point''': The tower centers a control point with 4 possible pathways.
* '''Control Point''': The tower centers a control point with 4 possible pathways.
 
 
* '''Middle Tower''': The tower is positioned to also have 4 pathways from underneath.
 
* '''Middle Tower''': The tower is positioned to also have 4 pathways from underneath.
 
* '''Maintenance Shed Flank''': Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
 
* '''Maintenance Shed Flank''': Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
 
* '''Underpass''': Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
 
* '''Underpass''': Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
 
<gallery>
 
<gallery>
File:Afterlife Middle Capture Point.png|Afterlife Control Point.
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File:Afterlife Middle Capture Point.png|The Middle Point.
File:Afterlife Maintenance Shed Side.png|Afterlife Maintenance Shed Side
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File:Afterlife Maintenance Shed Side.png|The Maintenance Shed Flank.
File:Afterlife Underpass Side.png|Afterlife Underpass Side
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File:Afterlife Underpass Side.png|The Underpass.
File:Afterlife Underground Passage.png|Afterlife Underground Passage from [[RED]] Spawn connecting to Middle.
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File:Afterlife Underground Passage.png|The Underground Passage from the [[RED]] Spawn Base connecting to Middle Point.
 
</gallery>
 
</gallery>
  
=== Hell Arena ===
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* '''Underworld Tower''': Surrounded by [[Environmental death#Lava|infernal lava]], similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box.
* '''Underworld Tower''': Surrounded by [[Environmental death#Lava|Infernal Lava]], Similar to the middle tower on Earth, instead of a control point it's been replaced with one large Health Kit and Ammo Box.
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* '''Skull Altars''': Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back.
* '''Skull Altars''': Skull Altars are placed in both sides, similar to the positions of the 2 buildings between the Control Point on Earth. They are used to bring back a player if they successfully collected a soul by killing someone in hell without dying. If attempting to enter without collecting a soul, the Devil will notify tbe player to collect a soul before returning to Earth.
 
 
<gallery>
 
<gallery>
File:Afterlife Underworld Middle.png|Afterlife Underworld Tower
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File:Afterlife Underworld Middle.png|The Underworld Tower.
File:Afterlife Underworld Portal.png|Afterlife Underworld Skull Altar
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File:Afterlife Underworld Portal.png|One of the Skull Altars.
 
</gallery>
 
</gallery>
  
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* [[Media:Afterlife Devil controlpointenabled03.mp3|Go! Seize the control point!]]
 
* [[Media:Afterlife Devil controlpointenabled03.mp3|Go! Seize the control point!]]
  
; Allies captured the control point
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; Player's team has captured the control point
 
* [[Media:Afterlife Devil controlpointcapped01.mp3|You have taken the control point! ''[Clears throat]'' Nice capture.]]
 
* [[Media:Afterlife Devil controlpointcapped01.mp3|You have taken the control point! ''[Clears throat]'' Nice capture.]]
 
* [[Media:Afterlife Devil controlpointcapped02.mp3|You have seized the control point! ''[Deep and low]'' '''Good'''.]]
 
* [[Media:Afterlife Devil controlpointcapped02.mp3|You have seized the control point! ''[Deep and low]'' '''Good'''.]]
  
; Enemies capturing the control point
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; Enemy team is capturing the control point
 
* [[Media:Afterlife Devil enemycapturing01.mp3|Beware! Your enemy is taking the control point.]]
 
* [[Media:Afterlife Devil enemycapturing01.mp3|Beware! Your enemy is taking the control point.]]
 
* [[Media:Afterlife Devil enemycapturing02.mp3|Be warned! If your enemy captures the control point, '''your soul will be forfeit'''.]]
 
* [[Media:Afterlife Devil enemycapturing02.mp3|Be warned! If your enemy captures the control point, '''your soul will be forfeit'''.]]
  
; Enemies captured the control point
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; Enemy team has captured the control point
 
* [[Media:Afterlife Devil enemycontrolpointcapped01.mp3|Your enemy has taken the control point! You are all miserable cowards!]]
 
* [[Media:Afterlife Devil enemycontrolpointcapped01.mp3|Your enemy has taken the control point! You are all miserable cowards!]]
 
* [[Media:Afterlife Devil enemycontrolpointcapped02.mp3|You've lost the control point! '''And your souls are all forfeit'''!]]
 
* [[Media:Afterlife Devil enemycontrolpointcapped02.mp3|You've lost the control point! '''And your souls are all forfeit'''!]]
  
; Enemy got team-wiped
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; Enemy team got wiped
 
* [[Media:Afterlife Devil enemywiped01.mp3|YES! You've killed all of them!]]
 
* [[Media:Afterlife Devil enemywiped01.mp3|YES! You've killed all of them!]]
 
* [[Media:Afterlife Devil enemywiped02.mp3|''[Cackling]'' Team wipe!]]
 
* [[Media:Afterlife Devil enemywiped02.mp3|''[Cackling]'' Team wipe!]]
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* [[Media:Afterlife Devil enemywiped06.mp3|Utter annihilation! Incredible!]]
 
* [[Media:Afterlife Devil enemywiped06.mp3|Utter annihilation! Incredible!]]
  
; Allies got team-wiped
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; Player's team got wiped
 
* [[Media:Afterlife Devil teamwiped01.mp3|Team wipe!]]
 
* [[Media:Afterlife Devil teamwiped01.mp3|Team wipe!]]
 
* [[Media:Afterlife Devil teamwiped02.mp3|You've been wiped out!]]
 
* [[Media:Afterlife Devil teamwiped02.mp3|You've been wiped out!]]
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* [[Media:Afterlife Devil teamwiped04.mp3|''[Calmly]'' You've all been eliminated. ''[Deep growl]'' '''How unfortunate for you'''.]]
 
* [[Media:Afterlife Devil teamwiped04.mp3|''[Calmly]'' You've all been eliminated. ''[Deep growl]'' '''How unfortunate for you'''.]]
  
; Last-man standing
+
; Last man standing
 
* [[Media:Afterlife Devil lastplayerstanding01.mp3|You're the only one left!]]
 
* [[Media:Afterlife Devil lastplayerstanding01.mp3|You're the only one left!]]
 
* [[Media:Afterlife Devil lastplayerstanding02.mp3|You're the last one standing!]]
 
* [[Media:Afterlife Devil lastplayerstanding02.mp3|You're the last one standing!]]
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* [[Media:Afterlife Devil soulpickup05.mp3|Bring me that soul! And '''GET OUT''' before I change my mind!]]
 
* [[Media:Afterlife Devil soulpickup05.mp3|Bring me that soul! And '''GET OUT''' before I change my mind!]]
  
; Loose soul
+
; Lose soul
 
* [[Media:Afterlife Devil loosesoul01.mp3|It seem there's a rouge soul on the loose. '''Find it and bring it here'''!]]
 
* [[Media:Afterlife Devil loosesoul01.mp3|It seem there's a rouge soul on the loose. '''Find it and bring it here'''!]]
  
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== {{heading|Trivia}} ==
 
== {{heading|Trivia}} ==
* The map is stated to be a remodel of an existing [[Arena]] map [[Ravine]] [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996&searchtext=Afterlif]
+
* The mechanic of gathering souls to return to Earth was inspired by the comic ''[[The Naked and the Dead]]'', in which the [[Medic]] bargains souls he has collected with the [[Non-player characters#Devil|devil]] to return to life.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 Workshop submission] description</ref>
* Concept of this gamemode was inspired by the [[The_Naked_and_the_Dead| TF Comics 6: The Naked and the Dead]] [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996&searchtext=Afterlif]
 
  
 
== {{heading|Gallery}} ==
 
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Afterlife underworld overview.png|Overview of Afterlife's underworld.
 
File:Afterlife underworld overview.png|Overview of Afterlife's underworld.
File:Afterlife Workshop Image.jpg|Steam Workshop image for Afterlife.
+
File:Afterlife Workshop Image.jpg|Steam Workshop thumbnail for Afterlife.
 
</gallery>
 
</gallery>
  

Revision as of 11:57, 11 October 2025

Afterlife
Arena Afterlife.png
Basic Information
Map type: Arena
File name: arena_afterlife
Released: October 9, 2025 Patch
(Scream Fortress XVII)
Variants: Ravine
Developer(s): John "Piogre" Wolfe
Lizard of Oz
Matvey "ImAware" Usatov
HirschVA
Isaac "IJCT" Cortissoz
Map Info
Environment: Town
Setting: Nighttime
Hazards: Pumpkin Bombs
Hazards (Underworld): Lava fire
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6   •  
Largeammo.png ×3
TF2 crosshair.png Special: Gargoyle Ghost.png
Map Photos
Loading screen photos.
Map overview
Afterlife overview.png
Map Stamp
Item icon Map Stamp - Afterlife.png
Supporters Leaderboard
Death is not the end...
Afterlife publicity blurb

Afterlife is a symmetrical community-created Arena map released during the Scream Fortress 2025 update. It is set in a town in the middle of an alpine forest.

Upon being killed, players are sent to the underworld rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player, or collecting a soul off the ground, then walking through a portal to resurrect themselves. If a player dies in the underworld, they are respawned .

Afterlife was contributed to the Steam Workshop.

Locations

  • Spawn Room: There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
  • Spawn Base: Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side RED, and for the right side BLU which connects to a underground passage nearby the Control Point.
  • Middle Point: The tower centers a control point with 4 possible pathways.
  • Middle Tower: The tower is positioned to also have 4 pathways from underneath.
  • Maintenance Shed Flank: Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
  • Underpass: Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
  • Underworld Tower: Surrounded by infernal lava, similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box.
  • Skull Altars: Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back.

Devil

The Devil is voiced by HirschVA.

Devil
Pre-game
Ten seconds until round starts
Five seconds until round starts
Round begins
First Blood
Control point enabled
Player's team has captured the control point
Enemy team is capturing the control point
Enemy team has captured the control point
Enemy team got wiped
Player's team got wiped
Last man standing
Picking up a soul
Lose soul
Not having enough souls at the altar
Soul Gargoyle spawns
Stalemate

Strategy

Main article: Community Afterlife strategy

Update history

October 9, 2025 Patch (Scream Fortress XVII)

  • Added Afterlife to the game.

October 10, 2025 Patch

  • Fixed the bug that caused the round to never end.
  • Fixed some of the default announcer lines not being replaced with the Devil.

Trivia

  • The mechanic of gathering souls to return to Earth was inspired by the comic The Naked and the Dead, in which the Medic bargains souls he has collected with the devil to return to life.[1]

Gallery

  1. Workshop submission description