Difference between revisions of "Afterlife"
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| map-hazards = [[Pumpkin Bomb]]s | | map-hazards = [[Pumpkin Bomb]]s | ||
| map-hazards-underworld = [[Environmental hazards#Lava fire|Lava fire]] | | map-hazards-underworld = [[Environmental hazards#Lava fire|Lava fire]] | ||
− | | map-environment = | + | | map-environment = Town |
| map-setting = Nighttime | | map-setting = Nighttime | ||
| map-pickups-health-small = 6 | | map-pickups-health-small = 6 | ||
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{{Quotation|'''Afterlife''' publicity blurb|Death is not the end...}} | {{Quotation|'''Afterlife''' publicity blurb|Death is not the end...}} | ||
− | '''Afterlife''' is a symmetrical | + | '''Afterlife''' is a symmetrical [[Steam Workshop|community-created]] [[Arena]] map released during the [[Scream Fortress 2025]] update. It is set in a town in the middle of an alpine forest. |
− | + | Upon being killed, players are sent to the [[underworld]] rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player, or collecting a soul off the ground, then walking through a portal to resurrect themselves. If a player dies in the underworld, they are respawned . | |
Afterlife was [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 contributed] to the Steam Workshop. | Afterlife was [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 contributed] to the Steam Workshop. | ||
== {{heading|Locations}} == | == {{heading|Locations}} == | ||
− | + | * '''Spawn Room''': There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb. | |
− | |||
− | |||
− | * ''' | ||
* '''Spawn Base''': Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side [[RED]], and for the right side [[BLU]] which connects to a underground passage nearby the Control Point. | * '''Spawn Base''': Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side [[RED]], and for the right side [[BLU]] which connects to a underground passage nearby the Control Point. | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
− | + | * '''Middle Point''': The tower centers a control point with 4 possible pathways. | |
− | * ''' | ||
* '''Middle Tower''': The tower is positioned to also have 4 pathways from underneath. | * '''Middle Tower''': The tower is positioned to also have 4 pathways from underneath. | ||
* '''Maintenance Shed Flank''': Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area. | * '''Maintenance Shed Flank''': Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area. | ||
* '''Underpass''': Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area. | * '''Underpass''': Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area. | ||
<gallery> | <gallery> | ||
− | File:Afterlife Middle Capture Point.png| | + | File:Afterlife Middle Capture Point.png|The Middle Point. |
− | File:Afterlife Maintenance Shed Side.png| | + | File:Afterlife Maintenance Shed Side.png|The Maintenance Shed Flank. |
− | File:Afterlife Underpass Side.png| | + | File:Afterlife Underpass Side.png|The Underpass. |
− | File:Afterlife Underground Passage.png| | + | File:Afterlife Underground Passage.png|The Underground Passage from the [[RED]] Spawn Base connecting to Middle Point. |
</gallery> | </gallery> | ||
− | + | * '''Underworld Tower''': Surrounded by [[Environmental death#Lava|infernal lava]], similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box. | |
− | * '''Underworld Tower''': Surrounded by [[Environmental death#Lava| | + | * '''Skull Altars''': Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back. |
− | * '''Skull Altars''': Skull Altars are placed | ||
<gallery> | <gallery> | ||
− | File:Afterlife Underworld Middle.png| | + | File:Afterlife Underworld Middle.png|The Underworld Tower. |
− | File:Afterlife Underworld Portal.png| | + | File:Afterlife Underworld Portal.png|One of the Skull Altars. |
</gallery> | </gallery> | ||
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* [[Media:Afterlife Devil controlpointenabled03.mp3|Go! Seize the control point!]] | * [[Media:Afterlife Devil controlpointenabled03.mp3|Go! Seize the control point!]] | ||
− | ; | + | ; Player's team has captured the control point |
* [[Media:Afterlife Devil controlpointcapped01.mp3|You have taken the control point! ''[Clears throat]'' Nice capture.]] | * [[Media:Afterlife Devil controlpointcapped01.mp3|You have taken the control point! ''[Clears throat]'' Nice capture.]] | ||
* [[Media:Afterlife Devil controlpointcapped02.mp3|You have seized the control point! ''[Deep and low]'' '''Good'''.]] | * [[Media:Afterlife Devil controlpointcapped02.mp3|You have seized the control point! ''[Deep and low]'' '''Good'''.]] | ||
− | ; | + | ; Enemy team is capturing the control point |
* [[Media:Afterlife Devil enemycapturing01.mp3|Beware! Your enemy is taking the control point.]] | * [[Media:Afterlife Devil enemycapturing01.mp3|Beware! Your enemy is taking the control point.]] | ||
* [[Media:Afterlife Devil enemycapturing02.mp3|Be warned! If your enemy captures the control point, '''your soul will be forfeit'''.]] | * [[Media:Afterlife Devil enemycapturing02.mp3|Be warned! If your enemy captures the control point, '''your soul will be forfeit'''.]] | ||
− | ; | + | ; Enemy team has captured the control point |
* [[Media:Afterlife Devil enemycontrolpointcapped01.mp3|Your enemy has taken the control point! You are all miserable cowards!]] | * [[Media:Afterlife Devil enemycontrolpointcapped01.mp3|Your enemy has taken the control point! You are all miserable cowards!]] | ||
* [[Media:Afterlife Devil enemycontrolpointcapped02.mp3|You've lost the control point! '''And your souls are all forfeit'''!]] | * [[Media:Afterlife Devil enemycontrolpointcapped02.mp3|You've lost the control point! '''And your souls are all forfeit'''!]] | ||
− | ; Enemy got | + | ; Enemy team got wiped |
* [[Media:Afterlife Devil enemywiped01.mp3|YES! You've killed all of them!]] | * [[Media:Afterlife Devil enemywiped01.mp3|YES! You've killed all of them!]] | ||
* [[Media:Afterlife Devil enemywiped02.mp3|''[Cackling]'' Team wipe!]] | * [[Media:Afterlife Devil enemywiped02.mp3|''[Cackling]'' Team wipe!]] | ||
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* [[Media:Afterlife Devil enemywiped06.mp3|Utter annihilation! Incredible!]] | * [[Media:Afterlife Devil enemywiped06.mp3|Utter annihilation! Incredible!]] | ||
− | ; | + | ; Player's team got wiped |
* [[Media:Afterlife Devil teamwiped01.mp3|Team wipe!]] | * [[Media:Afterlife Devil teamwiped01.mp3|Team wipe!]] | ||
* [[Media:Afterlife Devil teamwiped02.mp3|You've been wiped out!]] | * [[Media:Afterlife Devil teamwiped02.mp3|You've been wiped out!]] | ||
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* [[Media:Afterlife Devil teamwiped04.mp3|''[Calmly]'' You've all been eliminated. ''[Deep growl]'' '''How unfortunate for you'''.]] | * [[Media:Afterlife Devil teamwiped04.mp3|''[Calmly]'' You've all been eliminated. ''[Deep growl]'' '''How unfortunate for you'''.]] | ||
− | ; Last | + | ; Last man standing |
* [[Media:Afterlife Devil lastplayerstanding01.mp3|You're the only one left!]] | * [[Media:Afterlife Devil lastplayerstanding01.mp3|You're the only one left!]] | ||
* [[Media:Afterlife Devil lastplayerstanding02.mp3|You're the last one standing!]] | * [[Media:Afterlife Devil lastplayerstanding02.mp3|You're the last one standing!]] | ||
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* [[Media:Afterlife Devil soulpickup05.mp3|Bring me that soul! And '''GET OUT''' before I change my mind!]] | * [[Media:Afterlife Devil soulpickup05.mp3|Bring me that soul! And '''GET OUT''' before I change my mind!]] | ||
− | ; | + | ; Lose soul |
* [[Media:Afterlife Devil loosesoul01.mp3|It seem there's a rouge soul on the loose. '''Find it and bring it here'''!]] | * [[Media:Afterlife Devil loosesoul01.mp3|It seem there's a rouge soul on the loose. '''Find it and bring it here'''!]] | ||
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== {{heading|Trivia}} == | == {{heading|Trivia}} == | ||
− | * The | + | * The mechanic of gathering souls to return to Earth was inspired by the comic ''[[The Naked and the Dead]]'', in which the [[Medic]] bargains souls he has collected with the [[Non-player characters#Devil|devil]] to return to life.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 Workshop submission] description</ref> |
− | |||
== {{heading|Gallery}} == | == {{heading|Gallery}} == | ||
<gallery> | <gallery> | ||
File:Afterlife underworld overview.png|Overview of Afterlife's underworld. | File:Afterlife underworld overview.png|Overview of Afterlife's underworld. | ||
− | File:Afterlife Workshop Image.jpg|Steam Workshop | + | File:Afterlife Workshop Image.jpg|Steam Workshop thumbnail for Afterlife. |
</gallery> | </gallery> | ||
Revision as of 11:57, 11 October 2025
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Afterlife | |
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Basic Information | |
Map type: | Arena |
File name: | arena_afterlife
|
Released: | October 9, 2025 Patch (Scream Fortress XVII) |
Variants: | Ravine |
Developer(s): | John "Piogre" Wolfe Lizard of Oz Matvey "ImAware" Usatov HirschVA Isaac "IJCT" Cortissoz |
Map Info | |
Environment: | Town |
Setting: | Nighttime |
Hazards: | Pumpkin Bombs |
Hazards (Underworld): | Lava fire |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Death is not the end...
— Afterlife publicity blurb
|
” |
Afterlife is a symmetrical community-created Arena map released during the Scream Fortress 2025 update. It is set in a town in the middle of an alpine forest.
Upon being killed, players are sent to the underworld rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player, or collecting a soul off the ground, then walking through a portal to resurrect themselves. If a player dies in the underworld, they are respawned .
Afterlife was contributed to the Steam Workshop.
Locations
- Spawn Room: There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
- Spawn Base: Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side RED, and for the right side BLU which connects to a underground passage nearby the Control Point.
Afterlife RED Spawn
Afterlife BLU Spawn
Afterlife BLU Pumpkin Bomb
Afterlife RED Base Exterior
Afterlife BLU Base Exterior
- Middle Point: The tower centers a control point with 4 possible pathways.
- Middle Tower: The tower is positioned to also have 4 pathways from underneath.
- Maintenance Shed Flank: Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
- Underpass: Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
The Underground Passage from the RED Spawn Base connecting to Middle Point.
- Underworld Tower: Surrounded by infernal lava, similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box.
- Skull Altars: Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back.
Devil
The Devil is voiced by HirschVA.
Strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 9, 2025 Patch (Scream Fortress XVII)
- Added Afterlife to the game.
- Fixed the bug that caused the round to never end.
- Fixed some of the default announcer lines not being replaced with the Devil.
Trivia
- The mechanic of gathering souls to return to Earth was inspired by the comic The Naked and the Dead, in which the Medic bargains souls he has collected with the devil to return to life.[1]
Gallery
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- ↑ Workshop submission description