Difference between revisions of "Crasher"

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'''Crasher''', known as "'''Crasher!'''" on the loading screen and [[scoreboard]], is a [[Steam Workshop|community-created]] [[Capture the Flag]] map added in the [[Scream Fortress 2022]] update. It uses a unique version of the game mode in which the teams must each take their own [[Capture the Flag#Intelligence|Intelligence]] (a barrel bomb) to the opposing team's gate (found inside their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times.
 
'''Crasher''', known as "'''Crasher!'''" on the loading screen and [[scoreboard]], is a [[Steam Workshop|community-created]] [[Capture the Flag]] map added in the [[Scream Fortress 2022]] update. It uses a unique version of the game mode in which the teams must each take their own [[Capture the Flag#Intelligence|Intelligence]] (a barrel bomb) to the opposing team's gate (found inside their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times.
  
Two competing scientists, [[Community announcers#Dr. Freakinhuge & Professor Bigginsize|Dr. Freakinhuge (RED) and Prof. Bigginsize (BLU)]], serve as the map's [[Announcer|announcers]] and each castle's custodian. Each has his own "growth ray" invention that, when activated, increases the size of whichever [[Classes|mercenary]] walks into the intelligence. Along with growing larger in size, each "giant" gains [[#Carrying the Intelligence|several effects]], both positive and negative. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier.
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Two competing scientists, [[Community announcers#Dr. Freakinhuge & Professor Bigginsize|Dr. Freakinhuge (RED) and Prof. Bigginsize (BLU)]], serve as the map's [[announcer]]s and each castle's custodian. Each has his own "growth ray" invention that, when activated, increases the size of whichever [[Classes|mercenary]] walks into the intelligence. Along with growing larger in size, each "giant" gains [[#Carrying the Intelligence|several effects]], both positive and negative. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier.
  
 
Crasher was [https://steamcommunity.com/sharedfiles/filedetails/?id=2858316394 contributed] to the Steam Workshop.
 
Crasher was [https://steamcommunity.com/sharedfiles/filedetails/?id=2858316394 contributed] to the Steam Workshop.
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{{Info}} 3x the normal size<br>
 
{{Info}} 3x the normal size<br>
 
{{Pro}} 20x max health<br>
 
{{Pro}} 20x max health<br>
{{Pro}} Lifelong [[Critical hits#Crit Boost|crit boost]]<br>
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{{Pro}} Lifelong [[Critical hits#Crit Boost|Crit boost]]<br>
 
{{Pro}} 75% reduction in push force taken from damage<br>
 
{{Pro}} 75% reduction in push force taken from damage<br>
 
{{Pro}} 75% reduction in [[Compression blast|airblast]] vulnerability<br>
 
{{Pro}} 75% reduction in [[Compression blast|airblast]] vulnerability<br>

Latest revision as of 11:00, 30 September 2024

Crasher
Ctf crasher.png
Basic Information
Map type: Capture the Flag
File name: ctf_crasher
Released: October 5, 2022 Patch
(Scream Fortress XIV)
Developer(s): Lauren "Yrrzy" Godfrey
Ase "pont" Kirkham
Liam "Diva Dan" Moffitt
Benjamin "Benjamoose" Rudman
Kimberly "iiboharz" Riswick
Freyja
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Bot support: Yes
Map Items
Healthico.png Health Kits: Mediumhealth.png ×8  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Mediumammo.png ×12   •  
Largeammo.png ×3
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map Overview
Crasher overview.png
Map Stamp
Item icon Map Stamp - Crasher.png
Supporters Leaderboard
Introducing the newest Halloween boss: YOU! Become a Towering Giant through the power of Mad Science!
Crasher publicity blurb

Crasher, known as "Crasher!" on the loading screen and scoreboard, is a community-created Capture the Flag map added in the Scream Fortress 2022 update. It uses a unique version of the game mode in which the teams must each take their own Intelligence (a barrel bomb) to the opposing team's gate (found inside their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times.

Two competing scientists, Dr. Freakinhuge (RED) and Prof. Bigginsize (BLU), serve as the map's announcers and each castle's custodian. Each has his own "growth ray" invention that, when activated, increases the size of whichever mercenary walks into the intelligence. Along with growing larger in size, each "giant" gains several effects, both positive and negative. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier.

Crasher was contributed to the Steam Workshop.

Locations

Spawn Laboratory

  • Resupply room: Both teams begin the match inside large castles, with a single resupply room overlooking the starting position of their respective bomb.
  • Castle interior: A large machine deploys the team's bomb just inside their gate. Exits from the castle are located to either side of the gate. This area is fully accessible to the opposing team.

Courtyard

  • Bomb goal: Each team has a control point outside their castle where the opposing team must bring their bomb. Beyond the point is an inaccessible road.
  • Archway: The only way into the courtyard is through a set of four arches directly opposite the castle gate. A palisade overlooks the archways and must be circled to reach the goal.

Riesenstadt

  • Upper path: A small cobble-paved platform on either side of the village. Each side has a tavern that can be entered and a path to the smallest of their respective castle's archways.
  • Taverns: Two single-room buildings on opposite sides of the upper path. They each contain a medium health kit, a medium ammo box, and a pumpkin bomb.
  • Bridge: At the middle of the map, and the center of the symmetrical village is a single bridge connecting the upper path of the village.
  • Low path: A dirt path that leads directly between each team's bomb goal. branches out into two small basements beneath the bridge, and a large ammo box sits beneath it.
  • Basements: Two opposite areas which connect back to the upper path behind the taverns. Both sides contain a medium health kit and a medium ammo box beside a pumpkin bomb.

Carrying the Intelligence

A player carrying the Intelligence/bomb receives the following attributes:
Pictogram info.png  3x the normal size
Pictogram plus.png  20x max health
Pictogram plus.png  Lifelong Crit boost
Pictogram plus.png  75% reduction in push force taken from damage
Pictogram plus.png  75% reduction in airblast vulnerability
Pictogram plus.png  Immunity to backstabs
Pictogram plus.png  Immunity to fall damage
Pictogram minus.png  -75% health from healers
Pictogram minus.png  -90% health from health kits
Pictogram minus.png  -100% maximum overheal
Pictogram minus.png  -25% movement speed
Pictogram minus.png  Reduced jump height

The Intelligence acts like a Level 1 Dispenser, replenishing health, ammo, metal, and reducing debuff time for both the courier and nearby teammates. Medics healing the courier also build their ÜberCharge at half the normal rate because of this.

Dropping the Intelligence (default key: L) kills the carrier.

Strategy

Main article: Community Crasher strategy

Update history

October 5, 2022 Patch (Scream Fortress 2022)
  • Added Crasher to the game.

October 7, 2022 Patch

  • Fixed some instances of the announcer being interrupted by casual mode lines.
  • Cleaned up some logic safeguards that have proven unnecessary post-release.
  • Fixed giant deaths despawning pumpkin bombs.
  • Fixed nag lines not properly disabling on first flag pickup.
  • Extended non-buildable area around flag to prevent blocking giants.

October 11, 2022 Patch #1

  • Fixed BLU flag outline not displaying properly when home.
  • Tweaked nag line preparation to ensure it works correctly for both teams.
  • Potential fix for casual mode lines still interrupting announcer despite being muted.
  • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers.
  • Giant medics will no longer mirror blast jumps above certain speeds.
  • Fixed Dispenser sometimes not properly attaching to giants.
  • Fixed having multiple giants for the same team at the same time.

October 12, 2022 Patch

  • Giants should more reliably be killed when they drop or capture a flag.
  • Fixed a minor clipping issue on the ammo pickup by the arches.

October 18, 2022 Patch

  • Fixed a problem on ctf_crasher related to infinite giants.

October 20, 2022 Patch

  • Fixed an edge case where a Giant's attributes weren't always granted properly
  • Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input
  • Fixed an instance where a player could become trapped inside the opposing team's door

Trivia

  • The village's name, Riesenstadt, is a German word for megalopolis, literally, "giant town".
  • Under the center of the level, a pixelized version of a red crewmate from the game Among Us can be found.

Gallery