Difference between revisions of "Boardwalk"
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'''{{Patch name|7|30|2025}}''' | '''{{Patch name|7|30|2025}}''' | ||
− | * Fixed being able to smuggle enemy Spies into spawn. | + | * Fixed being able to smuggle enemy [[Spy|Spies]] into spawn. |
* Reduced ambient [[vdc:Soundscape|soundscape]] music. | * Reduced ambient [[vdc:Soundscape|soundscape]] music. | ||
* Added new voice lines for the Barker. | * Added new voice lines for the Barker. |
Revision as of 12:22, 31 July 2025
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Boardwalk | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_boardwalk
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Released: | July 24, 2025 Patch (Summer 2025 Update) |
Variants: | Laughter |
Developer(s): | Aeon "Void" Bollig Juniper Cody "MasterGir" Littlefield Liam "Diva Dan" Moffitt Freyja Zoey Benjamin "blaholtzen" Blåholtz |
Map Info | |
Environment: | Carnival |
Setting: | Daytime |
Hazards: | Crocodiles |
Bot support: | Yes |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Need to get out and unwind this summer? Tell your worries to take a long walk off a short pier - because you're heading to the BOARDWALK!
— Boardwalk publicity blurb
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” |
Boardwalk is a community-created King of the Hill map released during the Summer 2025 Update. It is set in the Laughing Tides Amusement Park and Boardwalk, a carnival built on a beach boardwalk.
Boardwalk was contributed to the Steam Workshop.
Contents
Locations
The following locations are described from the BLU perspective.
- Spawn Area: the teams spawn on opposite ends of the boardwalk. Each Spawn Area has two front doors side by side and one side door to the right, as well as a Shooting Gallery: Badlands Bandito for RED and Pirate's Plunder for BLU. Players who stand on the footprints on the ground and shoot the opposite team-colored targets until all the lights in the back are lit receive a Halloween pumpkin.
- Spawn Yard: the area directly outside the Spawn Area, with four paths to take. On the RED side is the Bottle Buster and the Gift Shop; on the BLU side is the Pumpkin Smash and the Arcade.
- The far left path takes players to either the Battlements or the exit of the opposite team's Tunnel and Conveyors. On the RED side are a queue area at the entrance and the Hall of Mirrors and Milk Toss in the lower area; on the BLU side are some bumper cars at the entrance and the Can-Can Ka-Blam and Bananarama in the lower area.
- The middle left path is an S-shaped corridor with an exit protected by a glass window, from where players can safely see the point's surroundings, and the shortest path to the point. On the RED side is the Robotic Sideshow, where players can hit a mechanical Merasmus head for a misfortune telling; on the BLU side are the Real Live Crocodiles.
- The middle right path is a simple turn that leads directly to the front of the entrance to the Conveyors.
- The far right path is a straight corridor that leads to the team's Tunnel.
- Battlements: a small perch overseeing the entire control point area.
- Covered Exit: the exit of the far left path is protected by a curved wooden wall, and offers quick and easy access to the other team's Tunnel and Conveyors.
- Tunnel: a long and curved passage around the point that leads to the other team's side of the map.
- Conveyors: each team has a building on one side of the point with an accessible second floor, which consists of two rooms with windows overseeing the point connected by a catwalk over two conveyors that toss any players that get on them onto the point. RED's building is the Sawmill of Love; BLU's building is the Mad Manor.
- Control Point: the Control Point sits on a raised platform, which is a bit higher than the surrounding area. Holes on the platform drop players onto the crocodile-infested waters below the boardwalk.
- Underpass: a passage beneath the point connecting the two sides of the map.
Strategy
Main article: Community Boardwalk strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 24, 2025 Patch (Summer 2025 Update)
- Added Boardwalk to the game.
- Fixed players being able to spam the Barker's voice lines when approaching the shooting galleries.
- Fixed a set of missing handrails.
- Improved ambient lighting.
- Fixed missing shoreline visible from the far end of the pier.
- Fixed being able to smuggle enemy Spies into spawn.
- Reduced ambient soundscape music.
- Added new voice lines for the Barker.
- Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love.
- Fixed visible nodraw under the shoreline boardwalk.
Gallery
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