Darkmarsh
Revision as of 16:48, 11 October 2024 by Yellow ship (talk | contribs) (Undo edit by Yellow ship (Talk) (3830833))
|  | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations, description, gallery, etc. | 
|  | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. | 
| Darkmarsh | |
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| Basic Information | |
| Map type: | Attack/Defend | 
| File name: | cp_darkmarsh | 
| Released: | October 10, 2024 Patch (Scream Fortress XVI) | 
| Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller Ryan "Chill" Foy | 
| Map Info | |
| Environment: | Swamp, Castle | 
| Setting: | Night | 
| Hazards: | Crocodiles, Pumpkin bombs | 
| Magic spells: | Yes | 
| Map Photos | |
| Map overview | |
| Map Stamp | |
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| Supporters Leaderboard | |
Darkmarsh is a community-created Attack and Defend map with three capture points, released during the Scream Fortress XVI update.
Darkmarsh was contributed to the Steam Workshop.
Contents
Locations
Strategy
Main article: Community Darkmarsh strategy
|  | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added | 
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Darkmarsh to the game.
Gallery
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