Darkmarsh
Revision as of 22:57, 11 October 2024 by Umbreon (Umbreon) (talk | contribs) (Changed "Attack and Defend" to "Attack/Defend Control Point" since that is how other maps of the same mode name it.)
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| “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
| Darkmarsh | |
|---|---|
| Basic Information | |
| Map type: | Attack/Defend |
| File name: | cp_darkmarsh
|
| Released: | October 10, 2024 Patch (Scream Fortress XVI) |
| Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller Ryan "Chill" Foy |
| Map Info | |
| Environment: | Swamp, Castle |
| Setting: | Night |
| Hazards: | Crocodiles, Pumpkin bombs |
| Magic spells: | Yes |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
Darkmarsh is a community-created Attack/Defend Control Point map with three capture points, released during the Scream Fortress XVI update.
Darkmarsh was contributed to the Steam Workshop.
Contents
Locations
Strategy
Main article: Community Darkmarsh strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Darkmarsh to the game.
Gallery
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