Difference between revisions of "Borneo"

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m (Adding to the skeleton. Will fill in soon.)
m (Auto: WordFilter(==+ ?See also ?==+ → == See also ==), infoboxIndentFilter (Review RC#1943609))
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{{Map infobox
 
{{Map infobox
   | game-type       = Payload
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   | game-type                 = Payload
   | file-name       = pl_borneo
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   | file-name                 = pl_borneo
   | map-image       = Pl Borneo.jpg
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   | map-image                 = Pl Borneo.jpg
   | release-date   = May 9, 2011
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   | release-date             = May 9, 2011
   | last-updated   = June 2, 2015
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   | last-updated             = June 2, 2015
   | link           = [http://steamcommunity.com/sharedfiles/filedetails/?id=454139147 Steam Workshop]
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   | link                     = [http://steamcommunity.com/sharedfiles/filedetails/?id=454139147 Steam Workshop]
   | developer       = [http://steamcommunity.com/id/sean_c Sean "Heyo" Cutino]<br>[http://steamcommunity.com/id/vhalin/ Matt "vhalin" Leahy]
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   | developer                 = [http://steamcommunity.com/id/sean_c Sean "Heyo" Cutino]<br>[http://steamcommunity.com/id/vhalin/ Matt "vhalin" Leahy]
   | map-environment = Jungle
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   | map-environment           = Jungle
   | map-setting     = Daylight, overcast
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   | map-setting               = Daylight, overcast
 
   | map-health-pickups-small  = 10
 
   | map-health-pickups-small  = 10
 
   | map-health-pickups-medium = 9
 
   | map-health-pickups-medium = 9
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* Made final a lot bigger with more routes}}
 
* Made final a lot bigger with more routes}}
  
== See Also ==
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== See also ==
  
  

Revision as of 00:30, 6 July 2015

Borneo
Pl Borneo.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Jungle
Setting: Daylight, overcast
Map Overview
Borneo overview.png

Borneo is a Jungle-themed Payload map, made by Heyo and Vhalin. A portion of the money made from the sales of the Gun Mettle Campaign Pass goes to the authors of the map.

Locations

Update history

Changelog:

RC4 Changelog

  • Removed side entrance in the forward defensive holding building at 1st.
  • Removed 3rd story entrance into the 3rd point house.
  • Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.)
  • Added covered walkway up to the defensive highground on the right side of the final point.

RC3 Changelog

  • Expanded the space in the yard after the 1st.
  • Removed the large pillar in the interior flank route after 1st.
  • Added more doorways lining the tunnel after 2nd opening up the space more.
  • Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc.
  • Removed roof flank route that went over 3rd building.
  • Reconstructed the left entryway into final building, the entrance is now further to the side of the building.
  • Widened the right doorway into final building.
  • Removed the window that allowed defense to see the right entry into final.
  • Expanded the space of the right entryway into final.
  • Reconstructed some of the geometry next to the final point.
  • Removed the pillars in final.

RC2 Changelog

  • Changed the shack building in 1st into a watch tower, players can no longer go on top of the building.
  • Added more stairs to the side route in in 2nd, so blue has more options.
  • Moved red's forward spawn to a different location further back from 2nd point.
  • Opened up the space around the cart tracks in yard before 3rd.
  • Moved blue's final forward spawn further up.
  • Opened up the space in the yard right before the final building interior.
  • Modified the placement of health and ammo packs in general.

RC1 Changelog

For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.

Here's a general description of the changes:

  • Moved blue spawn at 1st back, so there's now a lot more open space in the area.
  • Added a route behind the left building in 1st
  • Made more space on the cliff highground in 1st
  • Added a route behind the 1st capture point building and knocked out some of the walls
  • Added a drop down route in 2nd that avoids Snipers
  • Moved the terrain wall back in the flank route in 2nd so there's more space
  • Widened the tunnel
  • Redid the bunker area inbetween 2nd and 3rd entirely, there's now a second floor and a lot more space
  • Added a highground area in the middle of the yard before 3rd
  • Added a route to the highground area from the bunker in 3rd
  • Added a roof flanking route around 3rd building
  • Redid 3rd building so there's a lot more space and more highground
  • Redid the yard before final so there's more space.
  • Raised the ceiling in final
  • Made final a lot bigger with more routes

See also

External links

Screenshots