Well (Arena)

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Well (Arena)
Tg arenawell.jpg
Basic Information
Variants: Capture the Flag and Control Point
Developer(s): {{{map-developer}}}
Map Photos
Loading screen photos.
Map Overview
Well (Arena) overview.png
Well has multiple variations, including Control Point and Capture the Flag

Well is an Arena map, a modified version of Well (Control Point). It, along with Lumberyard, Ravine, Granary (Arena), and Badlands (Arena), was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.

In similar to other arena converted maps, Well (Arena) is essentially the central capture point area of its Control Point version and access to other areas is blocked off and removed. The center point spawn rooms have been moved further from control point. The side water channels have also been removed and replaced with small pools that directly connects with the main building.

The goal is to eliminate the entire enemy team or capture the central control point.

Introduction Video

Locations

File:Team fortress 2 map overview arena well.jpg
An Overview of The Arena Well Map

Central Building

Where most of the fighting takes place. The building is marked by its four doors, two on either side, Catwalk structure, and train rails running through it. This is where the Capture Point is set; its position is identical to the 3rd Capture Point from CP_Well

RED/BLU Trainyard

The area between the corresponding team's spawn room and the Central Building. The area has a pair of boxcars and a flatbed railcar parked in it, providing cover.

RED/BLU Sniper Deck

A pair of windowed balcony areas, one facing each team's Spawn room. Popular with Soldiers and Snipers for picking off enemy players from relative safety.

Waterways

A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, Cloak, cross, and exit to get behind the enemy. Spies may also want to try camping above the inner side or in an underwater corner in the hopes of backstabbing a passer-by.

Strategy

  • At the start of a round, Snipers will usually take positions at either entrance to the main building, aiming specifically between the wall and train carriage in order to pick off slow moving classes before they even enter the building. Demomen can solve this problem by firing Grenades or Sticky Bombs over the carriage to dissuade sniping.
  • The lower Central Building will normally be traversed by agile classes, such as Pyros and Scouts. Slow moving or weaker classes would be better suited to wait outside the main building until the area is clear.
  • Soldiers can enter the building quickly by Rocket Jumping to the upper entrance. There, they can cover the enemy entrances to the building.
  • Engineers can set up their Sentry Guns outside of the spawn to attack any enemies that approach from the building. Once numbers have dwindled, buildings can be moved into the building and set up to cover the Control Point.
  • The underwater entrances can provide Spies with clear movement behind enemies, but doing so will cause them to drip water that can be spotted by eagle-eyed players.
  • Luring enemies into the oncoming path of the Victory Train is a tactic demonstrated in Meet the Scout. This may not work, however, with more aware and experienced players.
  • It is possible for the Scout to quickly climb into the main building from either side of the map by double-jumping onto the window ledges embedded into the walls below the battlements. Any Scout is capable of using this technique, regardless of loadout.

Control Point Timing

Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Related Achievements

General

Lightning Offense
Lightning Offense
Win Well in 5 minutes or less.

Medic

[[File:Template:Dictionary/achievements/medic/preventative medicine-icon|64px|center|alt=Template:Dictionary/achievements/medic/preventative medicine-title]] Template:Dictionary/achievements/medic/preventative medicine-title
Template:Dictionary/achievements/medic/preventative medicine-desc

Pyro

Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.
Plan B
Plan B
Kill 10 enemies while you're both underwater.

Heavy

Vanguard Party
Vanguard Party
Be the first on your team to start capturing a control point in a round.

Scout

Quick Hook
Quick Hook
Kill a player in Well before the round starts.


First Blood
First Blood
Get the first kill in an Arena or Competitive match.


First Blood, Part 2
First Blood, Part 2
Kill 5 enemies with the First Blood crit buff in an Arena match.


The Cycle
The Cycle
In a single life, kill an enemy while you are on the ground, in the air, and in the water.


Stealing Home
Stealing Home
Start capping a capture point within a second of it becoming available.
Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


Fall Classic
Fall Classic
Cause an environmental death or suicide using the Force-A-Nature's knockback.


Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Set the Table
Set the Table
Initiate 10 point captures that ultimately succeed.

Spy

Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.
On Her Majesty’s Secret Surface
On Her Majesty’s Secret Surface
Start capping a capture point within a second of it becoming available.

Demoman

He Who Celt It
He Who Celt It
Use the Sticky Launcher to kill an enemy player via environmental damage.
The High Road
The High Road
Sticky jump onto a cap point and capture it.

Engineer

No Man's Land
No Man's Land
Use a sentry gun to kill 25 enemy players that are capturing a point.

Trivia

  • Well (Arena)'s 2D skybox appears to be from Half-Life 2, and differs from that of its CP and CTF counterparts.