Difference between revisions of "Zombie Infection"

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{{Other uses|this=the official game mode|for=the community versions with a similar name and concept|Zombie game mode}}
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{{Other uses|this=the official game mode|for=community versions with a similar name and concept|Zombie game mode}}
  
 
[[File:Zi murky.png|thumb|right|300px|[[Murky]]'s swamp town.]]
 
[[File:Zi murky.png|thumb|right|300px|[[Murky]]'s swamp town.]]
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{{Quotation|'''The Medic'''|Back from zhe dead!|sound=Medic mvm resurrect02.wav}}
 
{{Quotation|'''The Medic'''|Back from zhe dead!|sound=Medic mvm resurrect02.wav}}
  
'''Zombie Infection''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in {{update link|Scream Fortress 2023}} with the {{Patch name|10|9|2023}}. It features the [[RED]] team (also referred to as "Humans" or "Survivors") fighting against the [[BLU]] (also referred to as "Zombies") team. If a RED member dies, they are moved to the BLU team and play as an infected. BLU wins if they manage to infect all Humans, while RED wins if the Humans hold out long enough with all being infected. Each Zombie class features a unique ability or passive.
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'''Zombie Infection''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in {{update link|Scream Fortress 2023}} with the {{Patch name|10|9|2023}}. It features the [[RED]] team (also referred to as "Humans" or "Survivors") fighting to survive against the undead hordes of [[BLU]] team (also referred to as "Zombies"). If a RED member dies, they are moved to the BLU team and play as an infected. BLU wins if they manage to infect all Humans, while RED wins if the Humans hold out long enough with all being infected. Each Zombie class features a unique ability or passive.
  
 
== Zombies ==
 
== Zombies ==

Revision as of 03:05, 10 October 2023

This article is about the official game mode. For community versions with a similar name and concept, see Zombie game mode.
Murky's swamp town.
Back from zhe dead!
The Medic

Zombie Infection is a community-created game mode added in Scream Fortress XV with the October 9, 2023 Patch. It features the RED team (also referred to as "Humans" or "Survivors") fighting to survive against the undead hordes of BLU team (also referred to as "Zombies"). If a RED member dies, they are moved to the BLU team and play as an infected. BLU wins if they manage to infect all Humans, while RED wins if the Humans hold out long enough with all being infected. Each Zombie class features a unique ability or passive.

Zombies

Zombie abilities

Leaderboard class scout.png Scout

  • Pictogram plus.png  Passive: increased movement speed.
    • Scout moves 75% faster than normal (520 Hu/s).[2]
    • Pictogram minus.png  Passive: 50 less max health (75 max health).[1]

Leaderboard class soldier.png Soldier

  • Pictogram plus.png  Ability: leap into the air, in the direction you're looking.
  • Pictogram plus.png  Passive: 10 extra max health (210 max health).[1]

Leaderboard class pyro.png Pyro

  • Pictogram plus.png  Passive: immunity to all flames and liquids.
  • Pictogram minus.png  Passive: 30% damage penalty.[3]

Leaderboard class demoman.png Demoman

  • Pictogram plus.png  Ability: charge, similar to the Charge when wearing a shield. This ability has a 6 second cooldown.[4]
    • The charge ability deals 275 damage in a 150 Hammer unit radius.[5]
  • Pictogram plus.png  Passive: 10 extra max health (185 health).[1]

Leaderboard class heavy.png Heavy

  • Pictogram plus.png  Ability: instantly destroy buildings.[1]
  • Pictogram plus.png  Passive: Deal double damage, immune to knockback[3], 300 extra max health (600 health)[1], and increased knockback dealt.[6]
  • Pictogram minus.png  Passive: 10% slower move speed (207 Hu/s).[1]

Leaderboard class engineer.png Engineer

  • Pictogram plus.png  Engineers can throw an EMP bomb, temporarily disabling any buildings in a 500 Hammer units radius. This ability has a 10 second cooldown.[4]
    • The EMP explodes after 3.5 seconds, disables buildings for 6.5 seconds, and shakes the screen of players near it.[7]
  • Pictogram plus.png  Passive: 10 extra max health (135 max health).[1]

Leaderboard class medic.png Medic

  • Pictogram plus.png  Ability: heal all his teammates around him. This ability has an 11 second cooldown.[4]
    • The ability heals players in a 275 Hammer unit radius every 0.5 seconds and gives the Medic an ÜberCharge for the entire duration. The healing is similar to Overheal magic spell.[8][9]
  • Pictogram plus.png  Passive: 10 extra max health (160 HP).[1]

Leaderboard class sniper.png Sniper

  • Pictogram plus.png  Ability: spit an acid ball that, when it lands, damages any Human that walks on it. This ability has a 5 second cooldown.[4]
    • The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. The acid pool has a 130 Hammer unit radius.[10]
    • The acid ball can be held for a maximum of 5 seconds.[10]
  • Pictogram plus.png  Passive: 10 extra max health (135 HP).[1]

Leaderboard class spy.png Spy

  • Pictogram plus.png  Ability: mark Humans in a radius around him. This ability has a 10 second cooldown.[4]
    • The ability has a radius 1000 Hammer units and reveals Humans for 20 seconds.[11]
  • Pictogram plus.png  Passive: 10 extra max health (135 HP).[1]

Humans

  • When there are 3 Humans left, all surviving Humans deal mini-crit damage.[12] When there is 1 Human left, the last surviving Human deals full critical hits.[13]

Strategy

Main article: Community Zombie Infection strategy

Maps

See also: List of maps

Zombie Infection maps carry the zi_ prefix; community maps are identified with an italic font.

Template:Zombie Infection maps

References

  1. a b c d e f g h i j k l vscripts\infection\const.nut:L167-210
  2. vscripts\infection\const.nut:L99
  3. a b vscripts\infection\const.nut:L42-50
  4. a b c d e vscripts\infection\const.nut:L17-28
  5. vscripts\infection\ability.nut:L64-67
  6. vscripts\infection\const.nut:L229
  7. vscripts\infection\ability.nut:L10-29
  8. vscripts\infection\ability.nut:L59-62
  9. vscripts\infection\ability.nut:L320
  10. a b vscripts\infection\ability.nut:L32-50
  11. vscripts\infection\ability.nut:L53-56
  12. Chat message when 3 Humans are left.
  13. Chat message when 1 Human is left.