Cutter

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Cutter
Plr cutter.png
Basic Information
Map type: Payload Race
File name: plr_cutter
Released: December 11, 2024 Patch
(Smissmas 2024)
Developer(s): Paul "puxorb" Broxup
Brie
Nickolas "KrazyZark" Fenech
Liam "Diva Dan" Moffitt
Aeon "Void" Bollig
Erik "Colteh" Coltey
Extra Ram
Mattie Konig
Tim "Sedisocks" Brown Lees
Patrick "Zeus" Hennessy
Zoey Smith
Map Info
Environment: Alpine
Setting: Daytime, snowy
Hazards: Drowning, Crushing
Deep Water: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×10  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×10   •  
Largeammo.png ×1
Map Photos
Loading screen photos.
Map overview
Cutter overview.png
Map Stamp
Item icon Map Stamp - Cutter.png
Supporters Leaderboard
Firewood is running low, so your team has hatched a plan! Deliver gifts (a giant saw blade) to your best buddies (enemies) over on the other team!
Cutter publicity blurb

Cutter is a symmetrical community-created Payload Race map that was added with the Smissmas 2024 update. Each team must push a cart carrying a wrapped Christmas gift into the other team's spawn yard, at which point the gift on the cart opens up, revealing a hidden saw that cuts down the losing team's Christmas Tree. Said Christmas tree then topples over, crushing anyone beneath it.[1]

The setup timer is 6 seconds.

Cutter was contributed to the Steam Workshop.

Locations

  • Spawns: Each team has a single spawn set inside of a luxurious logging cabin, with each spawn having three exits; two on the right/left side and one on the left/right side.
  • Christmas Tree: Located right outside the spawn is a small courtyard with an adorned Christmas Tree in its middle. Located in this area is the cart's starting position, as well as the other team's final point.
  • Industrious Shed: On the left/right side of the Courtyard stands a tall building housing a propane tank and stacks of planks.
  • Alleyway: One of the exits out of the Industrious Shed leads into a tight alleyway that eventually loops back around to the main path.
  • Descent: A windy downward path that takes the cart to the Canal area.
  • Canal: The central and main part of the map. It is characterized by a half frozen canal, with a waterfall on one end and a Lock on the other. The Canal cuts vertically across the map, splitting it in two.
    • Cart Bridge: A wide arch bridge made out of stone masonry located on the left/right side of the Canal, used by the two carts to get across.
    • Foot bridge: On the other side of the Canal, where the waterfall is located, is a similar looking bridge, just much thinner and meant only for pedestrian use. It connects the two Sniper Decks' and hides a large health pack.
    • Double Skyway: Separating the two bridges from each other are two inaccessible Skyways that cross over the middle part of the Canal.
    • Rowboats: Found in between the two Skyways is a small section of frozen water that connects the two sides, as well as two moored rowboats that both contain a small health and ammo pack.
  • Sniper Deck: A stone balcony that overlooks the Canal, located near the waterfall. Connected to it is the Wine Cellar.
  • Binksi Logging Shed: After crossing the Cart Bridge and passing underneath the Double Skyway, the cart now has to go through the Binksi Logging, a large industrial facility used for processing and preparing Christmas trees.
    • Wine Cellar: Connected to the Sniper Deck, serves as a hidden entrance to the Storage Section.
    • Storage Section: Contains stacks of planks and crates, as well as spare saws hanging from the wall. It leads directly to both the Battlements and the Courtyard.
    • Processing and Loading Dock: The part of Binksi Logging through which the cart traverses before ending up in the opposite team's Christmas Tree Courtyard, it features an aerial conveyor system that is used for transporting Christmas Trees.
  • Battlements: A small double story house connected to the Binksi Logging, located to the right/left of the Christmas Tree.

Strategy

Main article: Community Cutter strategy

Update history

December 11, 2024 Patch (Smissmas 2024)

  • Cutter was added to the game.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Changelog A2 (December 7, 2022)
  • its(sic) really detailed for an alpha
  • I reworked the entire thing and then detailed a lot of it but can't remember everything I changed because I've been pulling all-nighters and my brain is mush

Changelog A3 (December 7, 2022)

  • lighting fixes and some small details

Changelog A3 (December 7, 2022)

  • repacked

Changelog B1 (November 12, 2023)

  • Updated to Version Beta 1
  • Layout changes
  • More detailing

Changelog B2 (November 14, 2023)

  • Updated to Version Beta 2
  • Added a new flank route
  • Widened side area significantly to make map more spacious
  • Fixed visual bugs with skybox brushes
  • Further detailing and refinement

Changelog B3 (November 17, 2023)

  • Updated to Version Beta 3
  • Further detailing pass
  • Clipping
  • Refined lighting
  • New Ice and water in canal section
  • Spectator cameras
  • Rudimentary 3D skybox

Changelog B4 (November 9, 2024)

  • Updated to Version Beta 4
  • Revamped the spawn rooms and areas outside them
  • Added a balcony and 3rd spawn exit
  • Detailed the spawn rooms
  • Added a second floor battlements at last for attackers
  • Made small roof at last point accessible
  • Small detail adjustments
  • Small pickup adjustments
  • Lightmap optimization

Changelog B5 (November 11, 2024)

  • Optimization update!
  • added areaportalwindows to spawn
  • added more hint/skip
  • added more prop fades
  • New Detailing:
  • New and improved gate that more accurate fits the theme
  • More prop detailing in spawn rooms and elsewhere
  • Custom map-focused assets are on the way! Including:
  • custom payload cart with animations
  • custom themed detail assets

Gallery

References